64 lines
2.3 KiB
C++
64 lines
2.3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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// nel
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#include "nel/misc/i18n.h"
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#include "nel/misc/string_conversion.h"
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#include "item_special_effect.h"
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using namespace std;
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using namespace NLMISC;
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namespace ITEM_SPECIAL_EFFECT
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{
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// The conversion table
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const CStringConversion<TItemSpecialEffect>::CPair stringTable [] =
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{
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{ "ISE_FIGHT_ADD_CRITICAL", ISE_FIGHT_ADD_CRITICAL },
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{ "ISE_FIGHT_VAMPIRISM", ISE_FIGHT_VAMPIRISM },
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{ "ISE_MAGIC_DIVINE_INTERVENTION", ISE_MAGIC_DIVINE_INTERVENTION },
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{ "ISE_MAGIC_SHOOT_AGAIN", ISE_MAGIC_SHOOT_AGAIN },
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{ "ISE_CRAFT_ADD_STAT_BONUS", ISE_CRAFT_ADD_STAT_BONUS },
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{ "ISE_CRAFT_ADD_LIMIT", ISE_CRAFT_ADD_LIMIT },
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{ "ISE_FORAGE_ADD_RM", ISE_FORAGE_ADD_RM },
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{ "ISE_FORAGE_NO_RISK", ISE_FORAGE_NO_RISK },
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};
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CStringConversion<TItemSpecialEffect> conversion(stringTable, sizeof(stringTable) / sizeof(stringTable[0]), UNDEFINED);
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// convert item special effect id to item special effect name string
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const std::string& toString( TItemSpecialEffect itemSpecialEffect )
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{
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return conversion.toString(itemSpecialEffect);
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}
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// convert item special effect name to item special effect enum value
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TItemSpecialEffect fromString( const std::string& str )
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{
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return conversion.fromString(str);
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}
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// convert item special effect name to item special effect enum value
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TItemSpecialEffect stringToItemSpecialEffect( const std::string& str )
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{
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return conversion.fromString(str);
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}
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}; // ITEM_SPECIAL_EFFECT
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