66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_ACTION_BLOCK_H
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#define NL_ACTION_BLOCK_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/time_nl.h"
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#include "nel/misc/bit_mem_stream.h"
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#include "entity_types.h"
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#include <vector>
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namespace CLFECOMMON {
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class CAction;
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/**
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* <Class description>
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* \author Benjamin Legros
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* \author Nevrax France
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* \date 2001
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*/
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class CActionBlock
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{
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public:
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NLMISC::TGameCycle Cycle;
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TPacketNumber FirstPacket;
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std::vector<CAction*> Actions;
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bool Success;
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/// Constructor
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CActionBlock() : Cycle(0), FirstPacket(0), Success(true) {}
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/// Destructor
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~CActionBlock();
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/// serialisation method
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void serial(NLMISC::CBitMemStream &msg);
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///
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static uint32 getHeaderSizeInBits() { return (sizeof(NLMISC::TGameCycle)+sizeof(uint8))*8; }
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};
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} // CLFECOMMON
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#endif // NL_ACTION_BLOCK_H
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/* End of action_block.h */
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