87 lines
3.2 KiB
C++
87 lines
3.2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_SHEET_CTRL_SELECTION_H
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#define CL_SHEET_CTRL_SELECTION_H
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class CDBCtrlSheet;
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namespace NLGUI
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{
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class IActionHandler;
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}
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/** Infos about a selection group
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*/
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class CSheetSelectionGroup
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{
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public:
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CSheetSelectionGroup(std::string name) : _Name(name), _Active(false), _TextureIndex(-1), _Color(NLMISC::CRGBA::White), _GlobalColorEnabled(true) {}
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void setTexture(const std::string &texName);
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sint32 getTextureIndex() const { return _TextureIndex; }
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sint32 getTextureWidth() const { return _TextureWidth; }
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sint32 getTextureHeight() const { return _TextureHeight; }
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void setColor(NLMISC::CRGBA color) { _Color = color; }
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NLMISC::CRGBA getColor() const { return _Color; }
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void setActive(bool active) { _Active = active; }
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bool isActive() const { return _Active; }
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const std::string &getName() const { return _Name; }
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void enableGlobalColor(bool enabled) { _GlobalColorEnabled = enabled; }
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bool isGlobalColorEnabled() const { return _GlobalColorEnabled; }
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private:
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std::string _Name;
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bool _Active;
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sint32 _TextureIndex; // index for the selection texture
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sint32 _TextureWidth;
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sint32 _TextureHeight;
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NLMISC::CRGBA _Color; // color that modulate the texture of selection
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bool _GlobalColorEnabled;
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};
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/** Class to manage selection of sheet.
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* Sheet are managed by groups, identified by their ID.
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*/
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class CCtrlSheetSelection
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{
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public:
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// Add a group, and returns its index, or -1 if already created.
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sint addGroup(const std::string &name);
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// Get a group by its name (must exist)
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CSheetSelectionGroup *getGroup(const std::string &name);
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const CSheetSelectionGroup *getGroup(const std::string &name) const;
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// Get a group by its index
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CSheetSelectionGroup *getGroup(uint index);
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const CSheetSelectionGroup *getGroup(uint index) const;
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// Get the index of a group from its name, return -1 if not a group
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sint getGroupIndex(const std::string &name) const;
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// Deactivate all groups
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void deactivateAll();
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// delete all groups
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void deleteGroups();
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private:
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//
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typedef std::vector<CSheetSelectionGroup> TGroupVect;
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typedef std::map<std::string, uint> TGroupNameToIndex;
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private:
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TGroupVect _Groups;
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TGroupNameToIndex _GroupNameToIndex;
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};
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#endif
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