367 lines
12 KiB
C++
367 lines
12 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef FAMILY_PROFILE_TRIBE_H
|
|
#define FAMILY_PROFILE_TRIBE_H
|
|
|
|
extern NLMISC::CVariable<bool> LogOutpostDebug;
|
|
|
|
class CFamilyProfileTribe;
|
|
|
|
/// outpost information
|
|
class COutpostInfo
|
|
:public NLMISC::CRefCount
|
|
{
|
|
COutpostInfo (CFamilyBehavior *const familyBehavior, const CFamilyProfileTribe *const familyProfileTribe, const CNpcZone*const zoneNpc)
|
|
:_State(ZCSTATE::Tribe)
|
|
,_FamilyBehavior(familyBehavior)
|
|
,_FamilyProfileTribe(familyProfileTribe)
|
|
,_ZoneNpc(zoneNpc)
|
|
,_FightGroupExist(false)
|
|
,_BossGroupExist(false)
|
|
,_ContactGroupExist(false)
|
|
{
|
|
}
|
|
|
|
public:
|
|
|
|
static NLMISC::CSmartPtr<COutpostInfo> createOutpost (CFamilyBehavior *const familyBehavior, const CFamilyProfileTribe *const familyProfileTribe, const NLMISC::TStringId &outpostName)
|
|
{
|
|
const CNpcZone *const zoneNpc=familyBehavior->getOwner()->lookupNpcZoneByName(/*familyBehavior->getFamily(), */NLMISC::CStringMapper::unmap(outpostName));
|
|
|
|
if ( !zoneNpc
|
|
|| !familyProfileTribe
|
|
|| !familyBehavior)
|
|
return NULL;
|
|
|
|
return new COutpostInfo(familyBehavior, familyProfileTribe, zoneNpc);
|
|
}
|
|
|
|
typedef std::vector<NLMISC::CDbgPtr<CGroupNpc> > TGroupList;
|
|
|
|
virtual ~COutpostInfo()
|
|
{
|
|
for (TGroupList::iterator it=_FightGroup.begin(), itEnd=_FightGroup.end();it!=itEnd;++it)
|
|
{
|
|
NLMISC::CDbgPtr<CGroupNpc> &dbgPtr=*it;
|
|
if (!dbgPtr.isNULL())
|
|
dbgPtr->despawnGrp();
|
|
}
|
|
|
|
for (TGroupList::iterator it=_ContactGroups.begin(), itEnd=_ContactGroups.end();it!=itEnd;++it)
|
|
{
|
|
NLMISC::CDbgPtr<CGroupNpc> &dbgPtr=*it;
|
|
if (!dbgPtr.isNULL())
|
|
dbgPtr->despawnGrp();
|
|
}
|
|
|
|
if (!_BossGroup.isNULL())
|
|
{
|
|
_BossGroup->despawnGrp();
|
|
}
|
|
|
|
}
|
|
|
|
void spawnBoss ();
|
|
|
|
void outpostEvent (ZCSTATE::TZcState state);
|
|
|
|
void updateOutPostInfo ();
|
|
|
|
void fightGroups(bool exist);
|
|
void bossGroups(bool exist);
|
|
void contactGroups(bool exist);
|
|
|
|
void addToDespawnGroupList (CSpawnGroupNpc *grpNpc)
|
|
{
|
|
grpNpc->activityProfile().setAIProfile(NULL); // remove comportment.
|
|
_DespawnList.push_back(&grpNpc->getPersistent());
|
|
}
|
|
|
|
void checkDespawnGroupList ();
|
|
|
|
private:
|
|
/// The npc zone for the outpost
|
|
NLMISC::CstCDbgPtr<CNpcZone> _ZoneNpc;
|
|
|
|
/// The current outpost state.
|
|
ZCSTATE::TZcState _State;
|
|
|
|
TGroupList _ContactGroups;
|
|
/// Fight Groups.
|
|
TGroupList _FightGroup;
|
|
|
|
TGroupList _DespawnList;
|
|
|
|
/// Pointer on the boss group when present.
|
|
NLMISC::CDbgPtr<CGroupNpc> _BossGroup;
|
|
|
|
NLMISC::CDbgPtr<CFamilyBehavior> _FamilyBehavior;
|
|
NLMISC::CDbgPtr<CFamilyProfileTribe> _FamilyProfileTribe;
|
|
|
|
public:
|
|
bool _FightGroupExist;
|
|
bool _BossGroupExist;
|
|
bool _ContactGroupExist;
|
|
};
|
|
|
|
class CFamilyProfileTribe
|
|
:public NLMISC::CDbgRefCount<CFamilyProfileTribe>
|
|
,public IFamilyProfile
|
|
{
|
|
/// The zone that is used as camp for the tribe.
|
|
NLMISC::CSmartPtr<const CNpcZone> _CampZone; // smart to have a counter on NpcZone. (Bad but no time to do better).
|
|
|
|
/// The contact group in the camp
|
|
NLMISC::CstCDbgPtr<CGroupNpc> _CampContact;
|
|
public:
|
|
std::vector<uint32> _AggroGroupIds;
|
|
|
|
|
|
CFamilyProfileTribe (const CtorParam &ctorParam);
|
|
|
|
virtual ~CFamilyProfileTribe ()
|
|
{
|
|
}
|
|
|
|
CFamilyBehavior *getFamilyBehavior ()
|
|
{
|
|
return _FamilyBehavior;
|
|
}
|
|
|
|
/// The zone that is used as camp for the tribe.
|
|
const NLMISC::CSmartPtr<const CNpcZone> &getCampZone() const
|
|
{
|
|
return _CampZone;
|
|
}
|
|
void setCampZone (const CNpcZone *campZone)
|
|
{
|
|
_CampZone=campZone;
|
|
}
|
|
|
|
void spawnBoss(NLMISC::TStringId outpostName);
|
|
|
|
void setDefaultProfile(const CNpcZone *const zone, CGroupNpc *grp);
|
|
|
|
typedef std::map<NLMISC::TStringId, NLMISC::CSmartPtr<COutpostInfo> > TOutpostContainer;
|
|
TOutpostContainer _OutpostInfos;
|
|
|
|
void fillOutpostNames(std::vector<NLMISC::TStringId> outpostNames)
|
|
{
|
|
outpostNames.clear();
|
|
for (TOutpostContainer::const_iterator first(_OutpostInfos.begin()), last(_OutpostInfos.end()); first != last; ++first)
|
|
outpostNames.push_back(first->first);
|
|
}
|
|
|
|
|
|
void outpostAdd(NLMISC::TStringId outpostName);
|
|
void outpostRemove(NLMISC::TStringId outpostName);
|
|
|
|
void outpostEvent(NLMISC::TStringId outpostName, ZCSTATE::TZcState state)
|
|
{
|
|
TOutpostContainer::iterator it(_OutpostInfos.find(outpostName));
|
|
if (it==_OutpostInfos.end())
|
|
return;
|
|
|
|
// nlassert(it != _OutpostInfos.end());
|
|
it->second->outpostEvent(state);
|
|
};
|
|
|
|
void spawnGroup();
|
|
|
|
/// The main update for the profile. Called aprox every 10 s (100 ticks)
|
|
void update();
|
|
|
|
};
|
|
extern IAiFactory<IFamilyProfile> *_ProfileTribe;
|
|
|
|
|
|
//---------------------------------------------------------------------------------
|
|
// CGrpProfileDynContact
|
|
//---------------------------------------------------------------------------------
|
|
//
|
|
//
|
|
|
|
class CGrpProfileDynContact
|
|
: public CGrpProfileNormal
|
|
{
|
|
public:
|
|
CGrpProfileDynContact(CProfileOwner *const owner, CFamilyProfileTribe *const familyProfile, COutpostInfo *const outPostInfo, bool isTheContactGroup=false)
|
|
:CGrpProfileNormal(owner)
|
|
,_FamilyProfile(familyProfile)
|
|
,_isTheContactGroup(isTheContactGroup)
|
|
,_OutPostInfo(outPostInfo)
|
|
{
|
|
_CurrentZone=_FamilyProfile->getCampZone();
|
|
// this group can't be despawnded
|
|
_Grp->getPersistent().setDiscardable(!isTheContactGroup);
|
|
}
|
|
|
|
virtual ~CGrpProfileDynContact()
|
|
{
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------
|
|
// virtual routines used to mange behaviour of bot
|
|
// note that this code is responsible for setting the 'nextActivity' bot property and may modify
|
|
// the 'activityTimer' property - may also set the 'nextTarget' property
|
|
|
|
// routine called when a bot starts to use a given profile
|
|
// note that bots have a data member called 'void *aiProfileData' reserved for the use of the profile code
|
|
// this data member should be setup here if it is to be used by the profile
|
|
virtual void beginProfile();
|
|
|
|
// routine called just before bot starts to use a new profile or when a bot dies
|
|
virtual void endProfile();
|
|
// routine called every time the bot is updated (frequency depends on player proximity, etc)
|
|
virtual void updateProfile(uint ticksSinceLastUpdate);
|
|
|
|
// routine used to build a debug string for detailed information on a bot's status (with respect to their aiProfile)
|
|
virtual std::string buildDebugString() const;
|
|
|
|
virtual AITYPES::TProfiles getAIProfileType () const
|
|
{
|
|
return AITYPES::ACTIVITY_CONTACT;
|
|
}
|
|
|
|
void gotoZone(const CNpcZone *const zone, const AITYPES::CPropertySet &flags);
|
|
|
|
private:
|
|
COutpostInfo *const _OutPostInfo;
|
|
CFamilyProfileTribe *const _FamilyProfile;
|
|
NLMISC::CstCDbgPtr<CNpcZone> _CurrentZone;
|
|
const bool _isTheContactGroup;
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------------
|
|
// CGrpProfileDynHarvest
|
|
//---------------------------------------------------------------------------------
|
|
|
|
|
|
class CGrpProfileDynHarvest: public CGrpProfileNormal
|
|
{
|
|
public:
|
|
CGrpProfileDynHarvest(CProfileOwner *const owner, CFamilyProfileTribe *const familyProfile, const CNpcZone *const harvestZone, const CNpcZone *const currentZone)
|
|
:CGrpProfileNormal(owner)
|
|
,_FamilyProfile(familyProfile)
|
|
,_HarvestZone(harvestZone)
|
|
{
|
|
_CurrentZone=currentZone;
|
|
}
|
|
|
|
virtual ~CGrpProfileDynHarvest()
|
|
{
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------
|
|
// virtual routines used to mange behaviour of bot
|
|
// note that this code is responsible for setting the 'nextActivity' bot property and may modify
|
|
// the 'activityTimer' property - may also set the 'nextTarget' property
|
|
|
|
// routine called when a bot starts to use a given profile
|
|
// note that bots have a data member called 'void *aiProfileData' reserved for the use of the profile code
|
|
// this data member should be setup here if it is to be used by the profile
|
|
virtual void beginProfile();
|
|
|
|
// routine called just before bot starts to use a new profile or when a bot dies
|
|
virtual void endProfile();
|
|
// routine called every time the bot is updated (frequency depends on player proximity, etc)
|
|
virtual void updateProfile(uint ticksSinceLastUpdate);
|
|
|
|
void checkTargetsAround ();
|
|
|
|
// routine used to build a debug string for detailed information on a bot's status (with respect to their aiProfile)
|
|
virtual std::string buildDebugString() const;
|
|
|
|
virtual AITYPES::TProfiles getAIProfileType () const
|
|
{
|
|
return AITYPES::ACTIVITY_HARVEST;
|
|
}
|
|
|
|
private:
|
|
CAITimer _checkTargetTimer;
|
|
|
|
CFamilyProfileTribe *const _FamilyProfile;
|
|
NLMISC::CstCDbgPtr<CNpcZone> _CurrentZone;
|
|
NLMISC::CstCDbgPtr<CNpcZone> const _HarvestZone;
|
|
};
|
|
|
|
|
|
//---------------------------------------------------------------------------------
|
|
// CGrpProfileDynHarvest
|
|
//---------------------------------------------------------------------------------
|
|
|
|
|
|
//---------------------------------------------------------------------------------
|
|
// CGrpProfileDynFight
|
|
//---------------------------------------------------------------------------------
|
|
//
|
|
//
|
|
|
|
class CGrpProfileDynFight: public CGrpProfileNormal
|
|
{
|
|
public:
|
|
CGrpProfileDynFight(CProfileOwner *const owner, CFamilyProfileTribe *const familyProfile, const CNpcZone*const zone, COutpostInfo *const outPostInfo)
|
|
:CGrpProfileNormal(owner)
|
|
,_FamilyProfile(familyProfile)
|
|
,_CurrentZone(zone)
|
|
,_OutPostInfo(outPostInfo)
|
|
{
|
|
}
|
|
|
|
virtual ~CGrpProfileDynFight()
|
|
{
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------
|
|
// virtual routines used to mange behaviour of bot
|
|
// note that this code is responsible for setting the 'nextActivity' bot property and may modify
|
|
// the 'activityTimer' property - may also set the 'nextTarget' property
|
|
|
|
// routine called when a bot starts to use a given profile
|
|
// note that bots have a data member called 'void *aiProfileData' reserved for the use of the profile code
|
|
// this data member should be setup here if it is to be used by the profile
|
|
virtual void beginProfile();
|
|
|
|
// routine called just before bot starts to use a new profile or when a bot dies
|
|
virtual void endProfile();
|
|
// routine called every time the bot is updated (frequency depends on player proximity, etc)
|
|
virtual void updateProfile(uint ticksSinceLastUpdate);
|
|
|
|
// routine used to build a debug string for detailed information on a bot's status (with respect to their aiProfile)
|
|
virtual std::string buildDebugString() const;
|
|
|
|
virtual AITYPES::TProfiles getAIProfileType () const
|
|
{
|
|
return AITYPES::ACTIVITY_FIGHT;
|
|
}
|
|
|
|
void gotoZone(const CNpcZone *const zone, const AITYPES::CPropertySet &flags);
|
|
|
|
private:
|
|
COutpostInfo *const _OutPostInfo;
|
|
CFamilyProfileTribe *const _FamilyProfile;
|
|
NLMISC::CstCDbgPtr<CNpcZone> _CurrentZone;
|
|
};
|
|
|
|
#endif
|