201 lines
6.8 KiB
C++
201 lines
6.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef DMS_DMC_H
|
|
#define DMS_DMC_H
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
#include "action_historic.h"
|
|
#include "game_share/r2_types.h"
|
|
|
|
#include "idmc.h"
|
|
#include <string>
|
|
|
|
|
|
extern "C"
|
|
{
|
|
#include "nel/gui/lua_loadlib.h"
|
|
}
|
|
|
|
|
|
namespace NLNET
|
|
{
|
|
class IModuleSocket;
|
|
}
|
|
namespace R2
|
|
{
|
|
class CFrameActionsRecorder;
|
|
class CScenario;
|
|
class CObjectFactory;
|
|
class CObject;
|
|
class CComLuaModule;
|
|
class CClientAdminModule;
|
|
class CClientAnimationModule;
|
|
class CClientEditionModule;
|
|
class CPropertyAccessor;
|
|
class CClientMessageAdventureUserConnection;
|
|
enum TScenarioSessionType;
|
|
class CDynamicMapClient : public IDynamicMapClient
|
|
{
|
|
public:
|
|
// typedef uint32 TSessionId;
|
|
public:
|
|
void setInstantFeedBackFlag(bool instantFeedBackFlag);
|
|
bool getInstantFeedBackFlag() const { return _InstantFeedBackFlag; }
|
|
// If instant feedback flag has been set, flush the command queue (no-op else);
|
|
void flushActions();
|
|
|
|
/** \param luaState NULL If the lua environment should be built by this object
|
|
* If the lua state is provided externally, then it won't be deleted by this object
|
|
*/
|
|
CDynamicMapClient(const std::string &eid, NLNET::IModuleSocket * clientGateway, lua_State *luaState);
|
|
|
|
void loadFeatures();
|
|
|
|
virtual ~CDynamicMapClient();
|
|
|
|
void loadDefaultPalette();
|
|
|
|
virtual void addPaletteElement(const std::string& attrName, CObject* paletteElement);
|
|
|
|
virtual CObject* getPropertyValue(CObject* component, const std::string& attrName) const;
|
|
|
|
virtual CObject* getPaletteElement(const std::string& key)const;
|
|
|
|
virtual bool isInPalette(const std::string& key) const;
|
|
|
|
virtual CObject* newComponent(const std::string& type) const;
|
|
|
|
virtual void registerGenerator(CObject* classObject);
|
|
|
|
virtual void show() const;
|
|
|
|
virtual void requestTranslateFeatures();
|
|
|
|
void requestUploadCurrentScenario();
|
|
|
|
virtual void requestCreateScenario(CObject* scenario);
|
|
|
|
virtual void requestUpdateRtScenario(CObject* rtScenario);
|
|
|
|
// request commands -> add in undo / redo buffer
|
|
void requestInsertNode(const std::string& instanceId, const std::string& name, sint32 position, const std::string& key, CObject* value);
|
|
void requestSetNode(const std::string& instanceId, const std::string& attrName, CObject* value);
|
|
void requestEraseNode(const std::string& instanceId, const std::string& attrName, sint32 position);
|
|
void requestMoveNode(const std::string& instanceId, const std::string& attrName, sint32 position, const std::string& destInstanceId, const std::string& destAttrName, sint32 destPosition);
|
|
CActionHistoric &getActionHistoric() { return _ActionHistoric; }
|
|
|
|
// request commands -> send commands for real (not buffered)
|
|
virtual void doRequestInsertNode(const std::string& instanceId, const std::string& name, sint32 position, const std::string& key, CObject* value);
|
|
virtual void doRequestSetNode(const std::string& instanceId, const std::string& attrName, CObject* value);
|
|
virtual void doRequestEraseNode(const std::string& instanceId, const std::string& attrName, sint32 position);
|
|
virtual void doRequestMoveNode(const std::string& instanceId, const std::string& attrName, sint32 position, const std::string& destInstanceId, const std::string& destAttrName, sint32 destPosition);
|
|
|
|
// access to action historic
|
|
|
|
|
|
virtual void nodeSet(
|
|
const std::string& instanceId, const std::string& attrName, CObject* value);
|
|
|
|
virtual void nodeErased( const std::string& instanceId, const std::string& attrName, sint32 position);
|
|
|
|
virtual void nodeInserted( const std::string& instanceId, const std::string& attrName, sint32 position,
|
|
const std::string& key, CObject* value);
|
|
|
|
virtual void nodeMoved(
|
|
const std::string& instanceId, const std::string& attrName, sint32 position,
|
|
const std::string& destInstanceId, const std::string& destAttrName, sint32 destPosition);
|
|
|
|
virtual void scenarioUpdated(CObject* highLevel, bool willTP, uint32 startingActIndex);
|
|
|
|
virtual void onEditionModeConnected( uint32 userSlotId, uint32 adventureId, CObject* highLevel, const std::string& versionName, bool willTP, uint32 initialActIndex);
|
|
|
|
virtual void onAnimationModeConnected(const R2::CClientMessageAdventureUserConnection& connected);
|
|
|
|
virtual void onAnimationModePlayConnected();
|
|
|
|
virtual void onEditionModeDisconnected();
|
|
|
|
virtual void onResetEditionMode();
|
|
|
|
virtual void onTestModeConnected();
|
|
|
|
virtual void onTestModeDisconnected(TSessionId sessionId, uint32 lasAct, TScenarioSessionType sessionType);
|
|
|
|
virtual void onNpcAnimationTargeted(uint32 mode);
|
|
|
|
|
|
virtual CObject* getPropertyList(CObject* component) const;
|
|
|
|
void testConnectionAsCreator();
|
|
|
|
void updateScenario(CObject* scenario, bool willTP);
|
|
CObject *translateScenario(CObject* scenario);
|
|
|
|
void save(const std::string& filename);
|
|
|
|
// return true if loading was ok
|
|
bool load(const std::string& filename);
|
|
|
|
// return true if loading was ok
|
|
bool loadAnimationFromBuffer(const std::string& data, const std::string& filename, std::string& errMsg, const CScenarioValidator::TValues& values);
|
|
|
|
void doFile(const std::string& filename);
|
|
|
|
void runLuaScript(const std::string& filename);
|
|
|
|
// find an object in the scenario from its instance ID
|
|
CObject *find(const std::string& instanceId, const std::string& attrName = "", sint32 position = -1, const std::string &key ="");
|
|
virtual void disconnect();
|
|
const CObject *getHighLevel() const;
|
|
|
|
CPropertyAccessor &getPropertyAccessor() const;
|
|
|
|
CClientEditionModule& getEditionModule() const;
|
|
|
|
CComLuaModule& getComLuaModule() const;
|
|
|
|
CScenario* getCurrentScenario() const;
|
|
|
|
virtual void requestUploadScenario(CObject* scenario);
|
|
|
|
virtual void release();
|
|
|
|
virtual void init(lua_State *luaState);
|
|
|
|
virtual void saveRtData(const std::string& filename);
|
|
virtual void requestTalkAs(const std::string& npcname);
|
|
virtual CObject* getCurrentScenarioHighLevel();
|
|
|
|
TSessionId getSessionId() const;
|
|
|
|
void newAction(const ucstring &name);
|
|
|
|
|
|
protected:
|
|
|
|
CClientEditionModule* _EditionModule;
|
|
|
|
CComLuaModule* _ComLua;
|
|
CActionHistoric _ActionHistoric;
|
|
|
|
CFrameActionsRecorder *_FrameActionsRecorder;
|
|
|
|
bool _InstantFeedBackFlag;
|
|
};
|
|
|
|
} // namespace DMS
|
|
#endif //DMS_DMC_H
|