khanat-opennel-code/code/nel/tools/3d/object_viewer/vegetable_select_dlg.cpp
2015-03-29 17:28:33 +03:00

78 lines
2.3 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// vegetable_select_dlg.cpp : implementation file
//
#include "std_afx.h"
#include "object_viewer.h"
#include "vegetable_select_dlg.h"
#include "vegetable_dlg.h"
/////////////////////////////////////////////////////////////////////////////
// CVegetableSelectDlg dialog
CVegetableSelectDlg::CVegetableSelectDlg(CVegetableDlg *vegetableDlg, CWnd* pParent /*=NULL*/)
: CDialog(CVegetableSelectDlg::IDD, pParent), _VegetableDlg(vegetableDlg)
{
//{{AFX_DATA_INIT(CVegetableSelectDlg)
VegetableSelected = -1;
//}}AFX_DATA_INIT
}
void CVegetableSelectDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CVegetableSelectDlg)
DDX_Control(pDX, IDC_LIST1, VegetableList);
DDX_LBIndex(pDX, IDC_LIST1, VegetableSelected);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CVegetableSelectDlg, CDialog)
//{{AFX_MSG_MAP(CVegetableSelectDlg)
ON_LBN_DBLCLK(IDC_LIST1, OnDblclkList1)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CVegetableSelectDlg message handlers
BOOL CVegetableSelectDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Init the control list.
uint num= _VegetableDlg->getNumVegetables();
for(uint i=0; i<num; i++)
{
VegetableList.AddString(_VegetableDlg->getVegetableName(i).c_str());
}
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CVegetableSelectDlg::OnDblclkList1()
{
UpdateData();
// DblClck select the name.
EndDialog(IDOK);
}