471 lines
12 KiB
C++
471 lines
12 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stddirect3d.h"
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#include "driver_direct3d.h"
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using namespace std;
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using namespace NLMISC;
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namespace NL3D
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{
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// *************************************************************************************
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CDriverD3D::CCursor::CCursor() : ColorDepth(CDriverD3D::ColorDepth32),
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OrigHeight(32),
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HotspotScale(1.f),
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HotspotOffsetX(0),
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HotspotOffsetY(0),
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HotSpotX(0),
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HotSpotY(0),
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Cursor(EmptyCursor),
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Col(CRGBA::White),
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Rot(0)
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{
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}
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// *************************************************************************************
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CDriverD3D::CCursor::~CCursor()
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{
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reset();
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}
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// *************************************************************************************
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void CDriverD3D::CCursor::reset()
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{
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if (Cursor != EmptyCursor)
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{
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DestroyIcon(Cursor);
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}
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}
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// *************************************************************************************
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CDriverD3D::CCursor& CDriverD3D::CCursor::operator= (const CDriverD3D::CCursor& from)
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{
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if (&from == this)
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return *this;
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Src = from.Src; // requires more than a surface copy
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OrigHeight = from.OrigHeight;
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HotspotScale = from.HotspotScale;
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HotspotOffsetX = from.HotspotOffsetX;
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HotspotOffsetY = from.HotspotOffsetY;
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HotSpotX = from.HotSpotX;
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HotSpotY = from.HotSpotY;
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Cursor = from.Cursor;
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Col = from.Col;
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Rot = from.Rot;
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return *this;
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}
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// *************************************************************************************
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bool CDriverD3D::isAlphaBlendedCursorSupported()
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{
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if (!_AlphaBlendedCursorSupportRetrieved)
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{
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// Support starts with windows 2000 (not only from XP as seen in most docs)
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// NB : Additionnaly, could query D3D caps to know if
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// color hardware cursor is supported, not only emulated,
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// but can't be sure that using the win32 api 'SetCursor' uses the same resources
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// So far, seems to be supported on any modern card used by the game anyway ...
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OSVERSIONINFO osvi;
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osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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if (GetVersionEx(&osvi))
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{
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_AlphaBlendedCursorSupported = (osvi.dwMajorVersion >= 5);
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}
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_AlphaBlendedCursorSupportRetrieved = true;
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}
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return _AlphaBlendedCursorSupported;
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}
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// *************************************************************************************
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void CDriverD3D::addCursor(const std::string &name, const NLMISC::CBitmap &cursorBitmap)
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{
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if (!isAlphaBlendedCursorSupported()) return;
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nlassert(cursorBitmap.getWidth() != 0);
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nlassert(cursorBitmap.getHeight() != 0);
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// find used part base on alpha, to avoid too much shrinking
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const CRGBA *pixels = (const CRGBA *) &cursorBitmap.getPixels()[0];
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uint minX, maxX, minY, maxY;
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uint width = cursorBitmap.getWidth();
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uint height = cursorBitmap.getHeight();
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//
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minX = 0;
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for (uint x = 0; x < width; ++x)
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{
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bool stop = false;
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minX = x;
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for (uint y = 0; y < height; ++y)
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{
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if(pixels[x + y * width].A != 0)
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{
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stop = true;
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break;
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}
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}
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if (stop) break;
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}
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//
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maxX = width - 1;
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for (sint x = width - 1; x >= 0; --x)
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{
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bool stop = false;
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maxX = (uint) x;
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for (uint y = 0; y < height; ++y)
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{
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if(pixels[x + y * width].A != 0)
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{
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stop = true;
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break;
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}
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}
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if (stop) break;
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}
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//
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minY = 0;
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for (uint y = 0; y < height; ++y)
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{
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bool stop = false;
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minY = y;
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for (uint x = 0; x < width; ++x)
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{
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if(pixels[x + y * width].A != 0)
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{
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stop = true;
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break;
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}
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}
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if (stop) break;
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}
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//
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maxY = height - 1;
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for (sint y = height - 1; y >= 0; --y)
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{
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bool stop = false;
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maxY = (uint) y;
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for (uint x = 0; x < width; ++x)
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{
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if(pixels[x + y * width].A != 0)
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{
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stop = true;
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break;
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}
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}
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if (stop) break;
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}
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//
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CCursor &curs = _Cursors[name];
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curs = CCursor(); // erase possible previous cursor
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uint destWidth = GetSystemMetrics(SM_CXCURSOR);
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uint destHeight = GetSystemMetrics(SM_CYCURSOR);
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// build a square bitmap
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uint tmpSize = std::max(maxX - minX + 1, maxY - minY + 1);
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curs.Src.resize(tmpSize, tmpSize);
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// blit at top left corner
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curs.Src.blit(cursorBitmap, minX, minY, maxX - minX + 1, maxY - minY + 1, 0, 0);
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curs.OrigHeight = cursorBitmap.getHeight();
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curs.HotspotOffsetX = minX;
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curs.HotspotOffsetY = minY;
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//
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curs.HotspotScale = _CursorScale;
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clamp(curs.HotspotScale, 0.f, 1.f);
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// first resampling, same for all cursors
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tmpSize = (uint) (tmpSize * curs.HotspotScale);
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if (tmpSize == 0) tmpSize = 1;
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if (curs.HotspotScale < 1.f)
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{
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curs.Src.resample(tmpSize, tmpSize);
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}
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// shrink if necessary
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if (tmpSize > destWidth || tmpSize > destHeight) // need to shrink ?
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{
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// constraint proportions
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curs.HotspotScale *= std::min(float(destWidth) / tmpSize, float(destHeight) / tmpSize);
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curs.Src.resample(destWidth, destHeight);
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}
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else
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{
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CBitmap final;
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final.resize(destWidth, destHeight);
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final.blit(&curs.Src, 0, 0);
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curs.Src.swap(final);
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}
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if (name == _CurrName)
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{
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updateCursor();
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}
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}
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// *************************************************************************************
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void CDriverD3D::createCursors()
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{
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_DefaultCursor = LoadCursor(NULL, IDC_ARROW);
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}
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// *************************************************************************************
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void CDriverD3D::releaseCursors()
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{
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SetClassLongPtr(_HWnd, GCLP_HCURSOR, 0);
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_Cursors.clear();
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}
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// *************************************************************************************
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void CDriverD3D::updateCursor(bool forceRebuild)
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{
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setCursor(_CurrName, _CurrCol, _CurrRot, _CurrHotSpotX, _CurrHotSpotY, forceRebuild);
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}
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// *************************************************************************************
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void CDriverD3D::setCursor(const std::string &name, NLMISC::CRGBA col, uint8 rot, sint hotSpotX, sint hotSpotY, bool forceRebuild)
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{
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// don't update cursor if it's hidden or if custom cursors are not suppported
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if (!isAlphaBlendedCursorSupported() || _CurrName == "none") return;
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_CurrName = name;
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_CurrCol = col;
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_CurrRot = rot;
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_CurrHotSpotX = hotSpotX;
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_CurrHotSpotY = hotSpotY;
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// cursor has to be changed next time
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if (_CurrName.empty()) return;
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if (rot > 3) rot = 3; // same than 'CViewRenderer::drawRotFlipBitmapTiled
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TCursorMap::iterator it = _Cursors.find(name);
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nlCursor cursorHandle = _DefaultCursor;
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if (it != _Cursors.end())
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{
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// Update cursor if modified or not already built
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CCursor &curs = it->second;
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hotSpotX = (sint) (curs.HotspotScale * (hotSpotX - curs.HotspotOffsetX));
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hotSpotY = (sint) (curs.HotspotScale * ((curs.OrigHeight - hotSpotY) - curs.HotspotOffsetY));
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if (curs.Cursor == EmptyCursor ||
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curs.HotSpotX != hotSpotX ||
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curs.HotSpotY != hotSpotY ||
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curs.Col != col ||
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curs.Rot != rot ||
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curs.ColorDepth != _ColorDepth ||
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forceRebuild
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)
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{
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curs.reset();
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curs.Cursor = buildCursor(curs.Src, col, rot, hotSpotX, hotSpotY);
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curs.Col = col;
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curs.Rot = rot;
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curs.HotSpotX = hotSpotX;
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curs.HotSpotY = hotSpotY;
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curs.ColorDepth = _ColorDepth;
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}
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cursorHandle = curs.Cursor ? curs.Cursor : _DefaultCursor;
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}
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if (isSystemCursorInClientArea() || isSystemCursorCaptured() || forceRebuild)
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{
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// if (CInputHandlerManager::getInstance()->hasFocus())
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{
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::SetCursor(cursorHandle);
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SetClassLongPtr(_HWnd, GCLP_HCURSOR, (LONG_PTR) cursorHandle); // set default mouse icon to the last one
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}
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}
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}
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// *************************************************************************************
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void CDriverD3D::setCursorScale(float scale)
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{
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_CursorScale = scale;
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}
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// *************************************************************************************
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nlCursor CDriverD3D::buildCursor(const CBitmap &src, NLMISC::CRGBA col, uint8 rot, sint hotSpotX, sint hotSpotY)
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{
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nlassert(isAlphaBlendedCursorSupported());
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uint mouseW = GetSystemMetrics(SM_CXCURSOR);
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uint mouseH = GetSystemMetrics(SM_CYCURSOR);
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CBitmap rotSrc = src;
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if (rot > 3) rot = 3; // mimic behavior of 'CViewRenderer::drawRotFlipBitmapTiled' (why not rot & 3 ??? ...)
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switch(rot)
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{
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case 0: break;
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case 1: rotSrc.rot90CW(); break;
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case 2: rotSrc.rot90CW(); rotSrc.rot90CW(); break;
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case 3: rotSrc.rot90CCW(); break;
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}
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// create a cursor from bitmap
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nlCursor result = NULL;
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convertBitmapToCursor(rotSrc, result, mouseW, mouseH, _ColorDepth == ColorDepth16 ? 16:32, col, hotSpotX, hotSpotY);
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return result;
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}
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// *************************************************************************************
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void CDriverD3D::setSystemArrow()
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{
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H_AUTO_D3D(CDriverD3D_setSystemArrow);
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if (isSystemCursorInClientArea() || isSystemCursorCaptured())
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{
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SetCursor(_DefaultCursor);
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}
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// set default mouse icon to the default one
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SetClassLongPtr(_HWnd, GCLP_HCURSOR, (LONG_PTR) _DefaultCursor);
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}
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// ***************************************************************************
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void CDriverD3D::showCursor(bool b)
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{
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H_AUTO_D3D(CDriverD3D_showCursor);
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if (_HWnd == EmptyWindow)
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return;
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if (b)
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{
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// update current hardware icon to avoid to have the plain arrow
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updateCursor(true);
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while (ShowCursor(b) < 0)
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;
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}
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else
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{
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while (ShowCursor(b) >= 0)
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;
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}
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}
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// ***************************************************************************
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void CDriverD3D::setMousePos(float x, float y)
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{
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H_AUTO_D3D(CDriverD3D_setMousePos);
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if (_HWnd == EmptyWindow)
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return;
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// convert position size from float to pixels
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sint x1 = (sint)((float)_CurrentMode.Width*x);
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sint y1 = (sint)((float)_CurrentMode.Height*(1.0f-y));
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// NeL window coordinate to MSWindows coordinates
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POINT pt;
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pt.x = x1;
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pt.y = y1;
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ClientToScreen (_HWnd, &pt);
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SetCursorPos(pt.x, pt.y);
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}
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// ***************************************************************************
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void CDriverD3D::setCapture (bool b)
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{
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H_AUTO_D3D(CDriverD3D_setCapture);
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if (b && isSystemCursorInClientArea() && !isSystemCursorCaptured())
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{
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SetCapture(_HWnd);
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}
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else if (!b && isSystemCursorCaptured())
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{
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// if hardware mouse and not in client area, then force to update its aspect by updating its pos
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if (!isSystemCursorInClientArea())
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{
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// force update
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showCursor(true);
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}
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ReleaseCapture();
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}
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}
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// ***************************************************************************
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bool CDriverD3D::isSystemCursorInClientArea()
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{
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if (_FullScreen /* || !IsMouseCursorHardware() */)
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{
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return IsWindowVisible(_HWnd) != FALSE;
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}
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else
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{
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POINT cursPos;
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// the mouse should be in the client area of the window
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if (!GetCursorPos(&cursPos))
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{
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return false;
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}
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HWND wnd = WindowFromPoint(cursPos);
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if (wnd != _HWnd)
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{
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return false; // not the same window
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}
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// want that the mouse be in the client area
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RECT clientRect;
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if (!GetClientRect(_HWnd, &clientRect))
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{
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return false;
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}
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POINT tl, br;
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tl.x = clientRect.left;
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tl.y = clientRect.top;
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br.x = clientRect.right;
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br.y = clientRect.bottom;
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if (!ClientToScreen(_HWnd, &tl))
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{
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return false;
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}
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if (!ClientToScreen(_HWnd, &br))
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{
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return false;
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}
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if ((cursPos.x < tl.x) || (cursPos.x >= br.x) || (cursPos.y < tl.y) || (cursPos.y >= br.y))
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{
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return false;
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}
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}
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return true;
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}
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// ***************************************************************************
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bool CDriverD3D::isSystemCursorCaptured()
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{
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H_AUTO_D3D(CDriverD3D_isSystemCursorCaptured);
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return GetCapture() == _HWnd;
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}
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bool CDriverD3D::convertBitmapToCursor(const NLMISC::CBitmap &bitmap, nlCursor &cursor, uint iconWidth, uint iconHeight, uint iconDepth, const NLMISC::CRGBA &col, sint hotSpotX, sint hotSpotY)
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{
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return convertBitmapToIcon(bitmap, cursor, iconWidth, iconHeight, iconDepth, col, hotSpotX, hotSpotY, true);
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}
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} // NL3D
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