khanat-opennel-code/code/ryzom/client/src/r2/instance_map_deco.h
2013-02-14 09:53:06 -06:00

123 lines
3.5 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef R2_INSTANCE_MAP_DECO_H
#define R2_INSTANCE_MAP_DECO_H
#include "../interface_v3/group_map.h"
#include "displayer_visual.h"
namespace NLGUI
{
class CCtrlQuad;
class CViewBitmap;
}
class CGroupMap;
namespace R2
{
class CInstance;
/** Tool to display of an instance in current scenario in the world map (a world map DECO
* This class derives from CGroupMap::IDeco, meaning it must be added / removed to the world map
* by calling CGroupMap::addDeco / CGroupMap::removeDeco
*/
class CInstanceMapDeco : public CGroupMap::IDeco
{
public:
CInstanceMapDeco();
// Set the instance displayed by this map decoration
void setDisplayedInstance(CInstance *instance, bool orientable);
bool isAddedToMap() const { return _AddedToMap; }
NLMISC::CVector2f getWorldPos() const;
/** Set the texture to use when the view in the world map is zoomed-in enough
* When empty, no close view display is done
*/
void setCloseTexture(const std::string &texture) { _CloseTexture = texture; }
// from IDeco
virtual void onAdd(CGroupMap &owner);
// from IDeco
virtual void onRemove(CGroupMap &owner);
// from IDeco
virtual void onUpdate(CGroupMap &owner);
// from IDeco
virtual void onPreRender(CGroupMap &owner);
//
void setTextureAndFit(const std::string &bitmapName);
//
void invalidateCoords();
// set visibility
void setActive(bool active);
bool getActive() { return _Active; }
// Set invalid pos flag
void setInvalidPosFlag(bool invalid);
private:
/** special derived class from CBitmap that allows to know what is the current instance when
* the mouse position is tested against the map (see R2::CTool::checkInstanceUnderMouse for details)
*/
class CCtrlButtonEntity : public CCtrlButton, public IDisplayerUIHandle
{
public:
CCtrlButtonEntity(CInstance &instance) : CCtrlButton(TCtorParam()), _Instance(instance) {}
// from IDisplayerUIHandle
virtual CInstance &getDisplayedInstance() { return _Instance; }
virtual bool handleEvent (const NLGUI::CEventDescriptor &event);
private:
CInstance &_Instance;
protected:
virtual void getContextHelp(ucstring &help) const;
bool emptyContextHelp() const { return true; }
bool wantInstantContextHelp() const { return true; }
virtual bool isCapturable() const { return false; }
};
//
CInstance *_Instance;
CCtrlButtonEntity *_Main;
CCtrlQuad *_Over;
CCtrlQuad *_OverInvalid;
CCtrlQuad *_GlowStar[2];
CCtrlQuad *_Orient;
CVector _GlowStarPos;
std::string _CloseTexture;
float _OrientBlendFactor;
bool _GlowStarActive : 1;
bool _LastCloseView : 1;
bool _AddedToMap : 1;
bool _Active : 1;
bool _Orientable : 1;
bool _InvalidPos : 1;
private:
CCtrlQuad *newQuad(CGroupMap &owner);
};
} // R2
#endif