123 lines
3.5 KiB
C++
123 lines
3.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef R2_INSTANCE_MAP_DECO_H
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#define R2_INSTANCE_MAP_DECO_H
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#include "../interface_v3/group_map.h"
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#include "displayer_visual.h"
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namespace NLGUI
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{
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class CCtrlQuad;
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class CViewBitmap;
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}
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class CGroupMap;
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namespace R2
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{
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class CInstance;
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/** Tool to display of an instance in current scenario in the world map (a world map DECO
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* This class derives from CGroupMap::IDeco, meaning it must be added / removed to the world map
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* by calling CGroupMap::addDeco / CGroupMap::removeDeco
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*/
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class CInstanceMapDeco : public CGroupMap::IDeco
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{
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public:
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CInstanceMapDeco();
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// Set the instance displayed by this map decoration
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void setDisplayedInstance(CInstance *instance, bool orientable);
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bool isAddedToMap() const { return _AddedToMap; }
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NLMISC::CVector2f getWorldPos() const;
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/** Set the texture to use when the view in the world map is zoomed-in enough
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* When empty, no close view display is done
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*/
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void setCloseTexture(const std::string &texture) { _CloseTexture = texture; }
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// from IDeco
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virtual void onAdd(CGroupMap &owner);
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// from IDeco
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virtual void onRemove(CGroupMap &owner);
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// from IDeco
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virtual void onUpdate(CGroupMap &owner);
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// from IDeco
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virtual void onPreRender(CGroupMap &owner);
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//
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void setTextureAndFit(const std::string &bitmapName);
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//
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void invalidateCoords();
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// set visibility
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void setActive(bool active);
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bool getActive() { return _Active; }
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// Set invalid pos flag
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void setInvalidPosFlag(bool invalid);
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private:
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/** special derived class from CBitmap that allows to know what is the current instance when
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* the mouse position is tested against the map (see R2::CTool::checkInstanceUnderMouse for details)
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*/
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class CCtrlButtonEntity : public CCtrlButton, public IDisplayerUIHandle
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{
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public:
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CCtrlButtonEntity(CInstance &instance) : CCtrlButton(TCtorParam()), _Instance(instance) {}
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// from IDisplayerUIHandle
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virtual CInstance &getDisplayedInstance() { return _Instance; }
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virtual bool handleEvent (const NLGUI::CEventDescriptor &event);
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private:
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CInstance &_Instance;
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protected:
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virtual void getContextHelp(ucstring &help) const;
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bool emptyContextHelp() const { return true; }
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bool wantInstantContextHelp() const { return true; }
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virtual bool isCapturable() const { return false; }
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};
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//
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CInstance *_Instance;
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CCtrlButtonEntity *_Main;
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CCtrlQuad *_Over;
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CCtrlQuad *_OverInvalid;
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CCtrlQuad *_GlowStar[2];
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CCtrlQuad *_Orient;
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CVector _GlowStarPos;
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std::string _CloseTexture;
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float _OrientBlendFactor;
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bool _GlowStarActive : 1;
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bool _LastCloseView : 1;
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bool _AddedToMap : 1;
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bool _Active : 1;
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bool _Orientable : 1;
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bool _InvalidPos : 1;
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private:
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CCtrlQuad *newQuad(CGroupMap &owner);
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};
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} // R2
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#endif
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