khanat-opennel-code/code/ryzom/tools/leveldesign/georges_convert/type_unit.cpp
2010-05-06 02:08:41 +02:00

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2.9 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Copyright, 2000 Nevrax Ltd.
*
* This file is part of NEVRAX NEL.
* NEVRAX NEL is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
* NEVRAX NEL is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with NEVRAX NEL; see the file COPYING. If not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
* MA 02111-1307, USA.
*/
#include "stdgeorgesconvert.h"
#include "type_unit.h"
namespace NLOLDGEORGES
{
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CTypeUnit::CTypeUnit( const CStringEx _sxll, const CStringEx _sxhl, const CStringEx _sxdv, const CStringEx _sxf )
{
sxlowlimit = _sxll;
sxhighlimit = _sxhl;
sxdefaultvalue = _sxdv;
sxformula = _sxf;
}
CTypeUnit::~CTypeUnit()
{
}
CStringEx CTypeUnit::GetFormula() const
{
return sxformula;
}
CStringEx CTypeUnit::GetDefaultValue() const
{
return sxdefaultvalue;
}
CStringEx CTypeUnit::GetLowLimit() const
{
return sxlowlimit;
}
CStringEx CTypeUnit::GetHighLimit() const
{
return sxhighlimit;
}
CStringEx CTypeUnit::Format( const CStringEx _sxvalue ) const
{
return( _sxvalue );
}
CStringEx CTypeUnit::CalculateResult( const CStringEx _sxbasevalue, const CStringEx _sxvalue ) const
{
return( _sxbasevalue );
}
void CTypeUnit::SetDefaultValue( const CStringEx _sxdv )
{
sxdefaultvalue = _sxdv;
}
void CTypeUnit::SetLowLimit( const CStringEx _sxll )
{
sxlowlimit = _sxll;
}
void CTypeUnit::SetHighLimit( const CStringEx _sxhl )
{
sxhighlimit = _sxhl;
}
}