khanat-opennel-code/code/ryzom/client/src/r2/tool_select_move.h
2015-03-29 17:28:33 +03:00

92 lines
2.7 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef R2_TOOL_SELECT_MOVE_H
#define R2_TOOL_SELECT_MOVE_H
#include "tool_maintained_action.h"
#include "auto_group.h"
#include "nel/misc/vectord.h"
class CEntity;
namespace R2
{
/**
* Tool to select an element in the scene
* If the left button is maintained down, then the selected element is moved
*/
class CToolSelectMove : public CToolMaintainedAction
{
public:
NLMISC_DECLARE_CLASS(R2::CToolSelectMove);
CToolSelectMove();
virtual ~CToolSelectMove() {}
// fram CTool
virtual void updateBeforeRender();
protected:
// from CTool
virtual void onActivate();
virtual const char *getToolUIName() const { return "selectMove"; }
virtual bool isCreationTool() const { return false; }
virtual bool isActionPossibleOn(const CInstance &instance) const;
// from CToolMaintainedAction
virtual void beginAction(CInstance &instance);
virtual void cancelAction(CInstance &instance);
virtual void commitAction(CInstance &instance);
virtual void updateAction(CInstance &instance);
virtual const char *getCursorForPossibleAction() const;
virtual const char *getDefaultCursor() const;
virtual const char *getPickCursor() const;
private:
//
sint32 _MouseX;
sint32 _MouseY;
NLMISC::CVectorD _StartPos;
NLMISC::CVectorD _LastValidPos;
NLMISC::CVectorD _FinalPos;
NLMISC::CVectorD _DeltaAnchor; // delta pos in world between the point being move and the pos being updated
bool _ValidPos;
bool _Moved;
bool _Duplicating;
bool _InitiallyAccessible;
bool _InitiallyValidShape;
sint32 _DeltaX;
sint32 _DeltaY;
// tmp tmp
sint32 _RefX;
sint32 _RefY;
sint32 _PosRefX;
sint32 _PosRefY;
sint32 _MouseRefX;
sint32 _MouseRefY;
sint64 _StartTime;
CInstance::TRefPtr _GhostInstance;
CAutoGroup _AutoGroup;
private:
bool checkAdditionnalRoomLeftFor(CInstance &instance);
void setInstancePos(const NLMISC::CVectorD &pos, CInstance &instance);
CInstance *createGhost(CInstance &instance);
};
} // R2
#endif