107 lines
3 KiB
C++
107 lines
3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// client_data_check.h : main header file for the CLIENT_DATA_CHECK application
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//
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#if !defined(AFX_CLIENT_DATA_CHECK_H__3B7BC465_4902_4E07_B8B2_A5240E493164__INCLUDED_)
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#define AFX_CLIENT_DATA_CHECK_H__3B7BC465_4902_4E07_B8B2_A5240E493164__INCLUDED_
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#include "nel/misc/types_nl.h"
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#include "nel/misc/ucstring.h"
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namespace NL3D
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{
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class CMeshMRM;
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class CMeshMRMSkinned;
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}
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// main symbols
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#ifndef __AFXWIN_H__
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#error include 'stdafx.h' before including this file for PCH
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#endif
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#include "resource.h" // main symbols
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/////////////////////////////////////////////////////////////////////////////
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// CClient_data_checkApp:
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// See client_data_check.cpp for the implementation of this class
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//
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class CClient_data_checkApp : public CWinApp
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{
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public:
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CClient_data_checkApp();
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void cancel();
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CClient_data_checkApp)
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public:
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virtual BOOL InitInstance();
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virtual BOOL OnIdle(LONG lCount);
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//}}AFX_VIRTUAL
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// Implementation
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//{{AFX_MSG(CClient_data_checkApp)
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// NOTE - the ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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class CClient_data_checkDlg *_CheckDlg;
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enum TState
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{
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Init= 0,
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CheckSum,
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CancelCheckSum,
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MRMCheck,
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NearEnd,
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End,
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};
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TState _StateProcess;
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ucstring _LastDataScanLog;
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// MRM Check
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std::vector<std::string> _BnpList;
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std::vector<std::string> _CurrentBnpFileList;
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uint32 _BnpIndex;
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uint32 _FileIndex;
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void setLog();
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void addLog(const std::string &logAdd);
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void setStatus(const std::string &status);
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bool processBnpMRM();
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void checkMeshMrm(const std::string &fileName, NL3D::CMeshMRM *meshMrm);
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void checkMeshMrmSkinned(const std::string &fileName, NL3D::CMeshMRMSkinned *meshMrmSkinned);
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_CLIENT_DATA_CHECK_H__3B7BC465_4902_4E07_B8B2_A5240E493164__INCLUDED_)
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