khanat-opennel-code/code/ryzom/server/src/ai_service/time_interface.h

120 lines
2.9 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RYAI_TIME_INTERFACE_H
#define RYAI_TIME_INTERFACE_H
// Nel Misc
#include "nel/misc/types_nl.h"
#include "nel/net/service.h"
// Game share
//#include "game_share/container_property_receiver.h"
//#include "game_share/property_manager_template.h"
#include "game_share/time_weather_season/time_date_season_manager.h"
#include "game_share/ryzom_entity_id.h"
#include "game_share/mirror_prop_value.h"
// the class
class CTimeInterface
{
// friend void cbRyzomTimeSync( NLNET::CMessage& msgin, const std::string &serviceName, uint16 serviceId );
public:
// a few important sets of constants
// typedef CRyzomTime::ESeason ESeason ;
// typedef CRyzomTime::ETimeOfDay ETimeOfDay;
// typedef CRyzomTime::EWeather EWeather;
// classic init(), update() and release()
static void init()
{
_TimeDateSeason.init ();
updateDay ();
}
static void update()
{
_TimeDateSeason.tickUpdate();
updateDay ();
}
static void updateDay ()
{
CRyzomTime::ETimeOfDay time=timeOfDay();
_isDay = time==CRyzomTime::day || time==CRyzomTime::dawn;
}
static void release()
{
}
static const bool &isDay ()
{
return _isDay;
}
// the key read accessors
inline static uint32 gameCycle()
{
return CTickEventHandler::getGameCycle();
}
inline static CRyzomTime::ETimeOfDay timeOfDay()
{
return _TimeDateSeason.getDayCycle();
}
inline static const CRyzomTime &getRyzomTime ()
{
return _TimeDateSeason.getRyzomTimeReference();
}
inline static CRyzomTime &getRyzomDebugTime ()
{
return _DebugTime;
}
inline static CRyzomTime::ESeason season()
{
return _TimeDateSeason.getRyzomTimeReference().getRyzomSeason();
}
//
// inline static EWeather weather( uint8 continent )
// { }
// -- to be completed ... --
// Ryzom time class
// static CRyzomTime RyzomTime;
// static CMirrorPropValueRO<uint8> _CurrentDayCycle;
// static float _PrevTime;
private:
static CTimeDateSeasonManager _TimeDateSeason;
static CRyzomTime _DebugTime;
static bool _isDay;
};
// call back for synchronize time and day
void cbRyzomTimeSync( NLNET::CMessage& msgin, const std::string &serviceName, uint16 serviceId );
#endif