0876456a22
Further GUI Editor improvements
65 lines
No EOL
2.3 KiB
INI
65 lines
No EOL
2.3 KiB
INI
// This configuration file help creating a panoply of textures from a base textures and masks
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// The input path for textures
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//input_path = "panoply";
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// additionnal paths to search for masks textures
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//additionnal_paths = { "panoply" };
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// the output path for result textures
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output_path = "tga";
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// A character that is used to generate output names when a mask is not defined for a texture.
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default_col_char = "_";
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// the types of bitmaps that must be loaded from the source folder
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bitmap_extensions = { "tga" };
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// the extension for the masks of the texture
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// If "mask1" is a extension, and that there's a bitmap name "tex_mask1", it is a "mask1" mask for tex
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// Each mask has its own set of colors
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mask_extensions = { "mask1", "mask2" };
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// Let's define colors for mask1
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// hues are in the [0, 360] range and are interpreted as an absolute value
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// 0 Red
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// 60 Yellow
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// 120 Green
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// 180 Cyan
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// 240 Blue
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// 300 Magenta
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// lightness are in the [-1, 1] range and are interpreted as a relative value
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// brightness are in the [-1, 1] range and are interpreted as a relative value
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// luminosities is interpreted as an added gray level. It usually ranges from -100 to 100 (like with photoshop)
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// A luminositie of 0 means it is unmodified
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// contrasts modulate the distance between colors components and the avg grey in the bitmap
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// If the contrasts is 0 we got unmodified color.
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// If the contrast is 100 the colors becomes pure
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// If the contrast is -100 the colors becomes grey
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mask1_hues = { 0, 60, 120, 180, 240, 300 };
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mask1_lightness = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
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mask1_saturations = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
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mask1_luminosities = { 0.0, 0.0, 0.0, 0.0, 0.0 , 0.0};
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mask1_constrasts = { -100.0, -50.0, -20.0, 0.0, 50.0, 100.0 };
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// the color ids define the letters that are used to build the file
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mask1_color_id = { "_0", "_1", "_2", "_3", "_4", "_5" };
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/////////////////////////////////////////////
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mask2_hues = { 0, 60, 120, 180, 240, 300 };
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mask2_lightness = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
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mask2_saturations = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
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mask2_luminosities = { 0.0, 10.0, 30.0, 50.0, 80.0, 100.0 };
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mask2_constrasts = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
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// the color ids define the letters that are used to build the file
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mask2_color_id = { "_0", "_1", "_2", "_3", "_4", "_5" }; |