1406 lines
44 KiB
C++
1406 lines
44 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "harvest_source.h"
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#include "deposit.h"
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#include "egs_globals.h"
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#include "phrase_manager/phrase_utilities_functions.h"
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#include "entity_manager/entity_base.h"
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#include "player_manager/player_manager.h"
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#include "player_manager/player.h"
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#include "player_manager/character.h"
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#include "forage_progress.h"
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#include "range_selector.h"
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#include "egs_sheets/egs_sheets.h"
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#include "nel/misc/variable.h"
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#include "phrase_manager/s_effect.h"
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#include "server_share/r2_vision.h"
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using namespace NLMISC;
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using namespace NLNET;
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using namespace std;
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NL_INSTANCE_COUNTER_IMPL(CHarvestSource);
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NL_INSTANCE_COUNTER_IMPL(CHarvestSourceManager);
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NL_ISO_TEMPLATE_SPEC CSimpleEntityManager<CHarvestSource> *CSimpleEntityManager<CHarvestSource>::_Instance = NULL;
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uint NbAutoSpawnedForageSources = 0;
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const NLMISC::TGameCycle MaxT = 1200; // 2 min for prospected sources (TODO: external data)
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const float CommonRiskThreshold = 127.0f;
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const float ThresholdD1 = CommonRiskThreshold;
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const float ThresholdD2 = CommonRiskThreshold * 1.20f;
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const float ThresholdE = CommonRiskThreshold;
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const float ThresholdC = CommonRiskThreshold;
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const float DeltaMoveBarPerTick = (DeltaMoveBarPerSec / 10.0f);
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const float DeltaResetBarPerTick = (DeltaResetBarPerSec / 10.0f);
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sint32 ForageSourceDisplay = -1;
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static const NLMISC::TGameCycle Locked = ~0;
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static const NLMISC::TGameCycle IniTime = (~0)-1; // highest positive integer (suitable for unsigned)
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// Minimum extraction session:
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// 6 extractions = 24 seconds with 4 seconds per extraction
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// Maximum extraction session:
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// 80 extractions = 120 seconds with 1.5 second per extraction
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// MaxA: 3.5
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// MaxS: 1/15
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// nlctassert(MaxAS>0);
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const float MaxAS = (3.5f / 15.0f);
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// MaxRequiredQ: 250; InitResultQ: 1 => MaxDeltaQ: 26
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// nlctassert(MaxDeltaQ>0);
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const float MaxQ = 250.0f;
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const float MaxDeltaQ = 26.0f;
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// { D, E, C } impacted by (0=Qtty, 1=Qlty, 2=Both)
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uint ImpactSchemes [6][3] = { { 0, 1, 2 }, { 0, 2, 1 }, { 1, 0, 2 }, { 1, 2, 0 }, { 2, 0, 1 }, { 2, 1, 0 } };
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// Observed impact on D (/10): 1 3 6 10 3 1
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// Observed impact on E (/10): 6 3 1 1 3 10
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// Note: if modifying this schemes, please change FORAGE_SOURCE_IMPACT_MODE in phrase_en.txt.
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uint SpecialNewbieImpactSchemeD = 10;
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uint16 LowDangerMappings [2] = { SpecialNewbieImpactSchemeD+1, SpecialNewbieImpactSchemeD+4 };
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sint8 ExplosionResetPeriod = 50; // 5 s
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CHarvestSource AutoSpawnSourceIniProperties;
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/*
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* Initialization of source manager
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*/
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void CHarvestSourceManager::init( TDataSetIndex baseRowIndex, TDataSetIndex size )
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{
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CSimpleEntityManager<CHarvestSource>::init( baseRowIndex, size );
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// Note: Now, most of these values are overridden by deposit settings (see CFgProspectionPhrase::autoSpawnSource())
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AutoSpawnSourceIniProperties.setLifetime( 6000 ); // 10 min
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AutoSpawnSourceIniProperties.setProspectionExtraExtractionTime( 0 ); // no extra time
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//AutoSpawnSourceIniProperties.setDistVis( 100 );
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}
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/*
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* HarvestSource constructor
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*/
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CHarvestSource::CHarvestSource()
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{
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_NbExtractions = 0;
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_ForageSite = NULL;
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_DepositForK = NULL;
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// Set default values (TODO: external data)
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_LifeTime = 200; // 20 s
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_ExtractionTime = 250; // 25 s for initial extraction time (now, recalculated using quality of material)
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_ExtraExtractionTime = 25; // 2.5 s
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_IncludedBonusExtractionTime = 0;
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_T = Locked; // until spawn is completed
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_S = 0.025f; // 4 s per delivery (initial value may be not used by the extraction action)
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_A = 0.1f;
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_Q = 1.0f;
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_D = 0;
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_E = 0;
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_TargetRTProps[TargetD] = 0;
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_TargetRTProps[TargetE] = 0;
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//_C = 0;
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_MaxQuality = ~0;
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_IImpactMappingScheme = 0;
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_N = 0;
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_IsInNewbieMode = false;
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_BonusForAPct = 0;
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//_DistanceVisibility = 80;
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//_StealthVisibility = VISIBILITY_RIGHTS::All;
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_IsExtractionInProgress = false;
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_ExplosionResetCounter = -1;
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_IsAutoSpawned = false;
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_SafeSource = false;
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_NbEventTriggered = 0;
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}
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/*
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* HarvestSource destructor
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*/
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CHarvestSource::~CHarvestSource()
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{
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// unregister the deposit auto spawn if any
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setDepositAutoSpawn(NULL);
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}
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/*
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* setDepositAutoSpawn
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*/
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void CHarvestSource::setDepositAutoSpawn(CDeposit *deposit)
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{
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// unregister the current deposit, if any
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if(_DepositAutoSpawn)
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{
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_DepositAutoSpawn->decreaseAutoSpawnedSources();
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_DepositAutoSpawn= NULL;
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}
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// register the new one if any
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if(deposit)
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{
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_DepositAutoSpawn= deposit;
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_DepositAutoSpawn->increaseAutoSpawnedSources();
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}
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}
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/*
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* Init the source. All pointers must be valid (but forageSite may be NULL).
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* Return false if the current quantity in the deposit is 0.
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*/
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bool CHarvestSource::init( const CHarvestSource& ini, const NLMISC::CVector2f& pos,
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CRecentForageSite *forageSite,
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CDeposit *depositForK,
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const CStaticDepositRawMaterial *rmInfo, float quantityRatio )
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{
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initFrom( ini );
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setPos( pos );
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setForageSite( forageSite );
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bool isNonEmpty = setRawMaterial( rmInfo, quantityRatio );
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// Set link to deposit for kami anger level
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_DepositForK = depositForK;
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return isNonEmpty;
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}
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/*
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* Set the raw material, the initial amount and the max quality, or return false if the current quantity in the deposit is 0.
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*/
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bool CHarvestSource::setRawMaterial( const CStaticDepositRawMaterial *rmInfo, float quantityRatio )
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{
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H_AUTO(CHarvestSource_setRawMaterial);
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_MaterialSheet = rmInfo->MaterialSheet;
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// Get corresponding initial quantity & max quality
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const CStaticItem *staticItem = CSheets::getForm( _MaterialSheet );
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if ( staticItem && staticItem->Mp )
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{
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/// The quantity is a fraction of the 'Stackable' property (but it is limited by the constraints of the deposit)
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_N = min( max( (((float)staticItem->Stackable) * quantityRatio), 1.0f ), _ForageSite->getQuantityInDeposit() );
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// Select either the MaxQuality in the deposit primitive or in the RM sheet (if -1 in the deposit, or no deposit)
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sint16 depositMaxQuality = _ForageSite ? _ForageSite->deposit()->maxQuality() : -1;
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if ( depositMaxQuality != -1 )
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_MaxQuality = (uint16)depositMaxQuality;
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else
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_MaxQuality = staticItem->Mp->MaxQuality;
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//nldebug( "Quality limited by source to %hu", _MaxQuality );
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if ( _N == 0 )
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return false;
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}
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else
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{
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nlwarning( "%s is not a valid raw material sheet", _MaterialSheet.toString().c_str() );
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return false;
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}
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return true;
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}
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/*
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* Recalculate the remaining extraction time depending on the requested quality.
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* Does nothing if the source is in "extra extraction time".
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* _ExtraExtractionTime is included in _ExtraExtractionTime.
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*
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* Precondition: _ExtractionTime != 0
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*/
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void CHarvestSource::recalcExtractionTime( float requestedQuality )
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{
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if ( _T > _ExtraExtractionTime )
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{
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nlassert( _ExtractionTime > _ExtraExtractionTime );
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float timeRatio = ((float)_T) / ((float)_ExtractionTime);
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//float fExtractionTime = requestedQuality*(0.3092f*10.0f) + (22.0f*10.0f); // Q10 -> 25 s; Q250 -> 1'40 s
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float fExtractionTime = requestedQuality*ForageExtractionTimeSlopeGC.get() + ForageExtractionTimeMinGC.get() + (float)_ExtraExtractionTime;
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_ExtractionTime = (NLMISC::TGameCycle)fExtractionTime;
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_T = (NLMISC::TGameCycle)(fExtractionTime * timeRatio);
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}
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}
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/*
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* Prepare the source as an unpublished entity in mirror. Return false in case of failure.
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* Must be called *after* init().
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* prospectorDataSetRow must be either null (isNull()) or an accessible row (isAccessible()).
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*/
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bool CHarvestSource::spawnBegin( uint8 knowledgePrecision, const TDataSetRow& prospectorDataSetRow, bool isAutoSpawned )
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{
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H_AUTO(CHarvestSource_spawn);
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// Add into mirror (but unpublished)
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CEntityId entityId = CEntityId::getNewEntityId( RYZOMID::forageSource );
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if ( ! Mirror.createEntity( entityId ) )
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return false;
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_DataSetRow = TheDataset.getDataSetRow( entityId );
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_IsAutoSpawned = isAutoSpawned;
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// Set the sheet id (including knowledge information)
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uint sourceFXIndex = _ForageSite ? (uint)_ForageSite->deposit()->sourceFXIndex() : 0;
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CMirrorPropValue<TYPE_SHEET> sheet( TheDataset, _DataSetRow, DSPropertySHEET );
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sheet = CSheetId( toString( "%u_%u.forage_source", sourceFXIndex, knowledgePrecision ) ).asInt();
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// For knowledge 3, fit the sheet id of the RM sitem into NAME_STRING_ID (instead of a string id) !
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CMirrorPropValue<TYPE_NAME_STRING_ID> nameId( TheDataset, _DataSetRow, DSPropertyNAME_STRING_ID );
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nameId = (knowledgePrecision == 3) ? _MaterialSheet.asInt() : 0;
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if ( knowledgePrecision != 0 )
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{
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const CStaticItem *staticItem = CSheets::getForm( materialSheet() );
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if ( staticItem && staticItem->Mp )
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{
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// Set additional knowledge info into VISUAL_FX
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CMirrorPropValue<TYPE_VISUAL_FX> visualFx( TheDataset, _DataSetRow, DSPropertyVISUAL_FX );
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switch ( knowledgePrecision )
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{
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case 1: visualFx = (TYPE_VISUAL_FX)staticItem->Mp->getGroup(); break; // initializes the prop, but only 10 bits allowed
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case 2: // family sent for 2 & 3 (for knowledge 3, used only as icon index)
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case 3: visualFx = (TYPE_VISUAL_FX)staticItem->Mp->Family; break; // initializes the prop, but only 10 bits allowed
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default:; // default value is 0
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}
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if ( (visualFx() & 0x400) != 0 )
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{
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nlwarning( "FG: Family or group index exceeding max!" ); // bit 10 is reserved for explosion FX
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visualFx = 0;
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}
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}
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}
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// Set the target (the prospector, or a nul datasetrow if auto-spawned)
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CMirrorPropValue<TYPE_TARGET_ID> targetRow( TheDataset, _DataSetRow, DSPropertyTARGET_ID );
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targetRow = prospectorDataSetRow;
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// Add to manager so that update() will be called at each game cycle
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CHarvestSourceManager::getInstance()->addEntity( this ); // we don't do it in spawnEnd(), because the source would remain unpublished forever if the AIS quit before replying to the transport class message
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return true;
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}
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/*
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* Complete the source spawn: publish the entity in mirror or delete it.
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* Caution: if authorized, the source object is deleted!
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*/
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void CHarvestSource::spawnEnd( bool authorized )
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{
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if ( ! authorized )
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{
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despawn();
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CHarvestSourceManager::getInstance()->destroyEntity( _DataSetRow );
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return;
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}
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// Unlock update
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_ExtractionTime = IniTime; // will trigger calculation in recalcExtractionTime() because _T > _ExtraExtractionTime
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_T = _ExtractionTime; // ratio 1.0 => beginning of extraction time
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if ( _IsAutoSpawned )
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++NbAutoSpawnedForageSources;
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// Set the initial position
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CMirrorPropValue<TYPE_POSX> posX( TheDataset, _DataSetRow, DSPropertyPOSX );
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CMirrorPropValue<TYPE_POSY> posY( TheDataset, _DataSetRow, DSPropertyPOSY );
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posX = (TYPE_POSX)(_Pos.x * 1000.0f);
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posY = (TYPE_POSY)(_Pos.y * 1000.0f);
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// Set the WhoSeesMe bitfield (distance of visibility by players (0-31) and creatures (32-63)) (now constant)
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uint32 nbBitsOn = /*_DistanceVisibility*/80 * 32 / 250; // (250 m is the max, corresponding to 32 bits on
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const uint64 distanceBitfield = IsRingShard? R2_VISION::buildWhoSeesMe(R2_VISION::WHOSEESME_VISIBLE_MOB,false): ((uint64)1 << (uint64)nbBitsOn) - 1; // (hide to creatures)
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CMirrorPropValue<TYPE_WHO_SEES_ME> whoSeesMe(TheDataset, _DataSetRow, DSPropertyWHO_SEES_ME );
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whoSeesMe = distanceBitfield;
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// Set selectable property to true
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CMirrorPropValue<TYPE_CONTEXTUAL> contextualProperties(TheDataset, _DataSetRow, DSPropertyCONTEXTUAL );
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CProperties prop(0);
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prop.selectable(true);
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contextualProperties = prop;
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// Update bars and other variable properties
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updateVisuals();
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// Publish in mirror
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TheDataset.declareEntity( _DataSetRow );
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}
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/*
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* Return the prospector or a null datasetrow if there was no prospection (auto-spawn)
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* The accessibility of this datasetrow must be checked before use.
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*/
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const TDataSetRow& CHarvestSource::getProspectorDataSetRow() const
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{
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CMirrorPropValueRO<TYPE_TARGET_ID> targetRow( TheDataset, _DataSetRow, DSPropertyTARGET_ID );
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return targetRow();
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}
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/*
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* Despawn the source in mirror, and exit from forage site
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*/
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void CHarvestSource::despawn()
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{
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H_AUTO(CHarvestSource_despawn);
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// Remove from mirror
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CEntityId entityId = TheDataset.getEntityId( _DataSetRow );
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Mirror.removeEntity( entityId );
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//nldebug( "--- %p from %p", this, _ForageSite );
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// Exit from forage site (the entering is done outside class, because a failure may prevent to create the source)
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if ( _ForageSite )
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_ForageSite->removeActiveSource();
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if ( _IsAutoSpawned )
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--NbAutoSpawnedForageSources;
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// End forage sessions and calculate XP and give result
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if ( ! _Foragers.empty() )
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{
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// The first forager is the only one who can extract. Give result & dispatch XP
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CForagers::const_iterator it = _Foragers.begin();
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CCharacter *player = PlayerManager.getChar( *it );
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if ( player && player->forageProgress() )
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{
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if ( player->forageProgress()->sourceRowId() == _DataSetRow ) // check if he has not changed his target
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{
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player->giveForageSessionResult( this );
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}
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}
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// End sessions of care takers (all excluding the first element)
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for ( ++it; it!=_Foragers.end(); ++it )
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{
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player = PlayerManager.getChar( *it );
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if ( player && player->forageProgress() )
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{
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if ( player->forageProgress()->sourceRowId() == _DataSetRow ) // check if he has not changed his target
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{
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player->endForageSession();
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}
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}
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}
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}
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}
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/*
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* Helper for updateVisiblePostPos()
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*/
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inline void updateBarValueAtTick( float& destValue, float& currentValue )
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{
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float diff = destValue - currentValue;
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if ( diff > 0 )
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{
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currentValue = std::min( destValue, currentValue + DeltaMoveBarPerTick );
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}
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else if ( diff < 0 )
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{
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float delta = (currentValue == 0) ? DeltaResetBarPerTick : DeltaMoveBarPerTick;
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currentValue = std::max( destValue, currentValue - delta );
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}
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}
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/*
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* Update
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*/
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bool CHarvestSource::update()
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{
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H_AUTO(CHarvestSource_update);
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if ( _IsExtractionInProgress )
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{
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// Make the bar transitions smooth (needs to be done on server to match timing on client)
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updateBarValueAtTick( _TargetRTProps[TargetD], _D );
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updateBarValueAtTick( _TargetRTProps[TargetE], _E );
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// Test damaging event risk
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if ( _E > ThresholdE )
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{
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makeDamagingEvent();
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setEventTriggered();
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impactRTProp( TargetE, 0 );
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}
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// Test spawn risk
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/*if ( _C > ThresholdC )
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{
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//sendMessageToExtractors( "CREATURE_SPAWN" );
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// TODO
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//setEventTriggered();
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_C = 0;
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}*/
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// Test depletion risk (if the bar transition is still in progress, wait)
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if ( (_D > ThresholdD1) )
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{
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// if high risk value, deplete all the forage site (if exist and allow depletion)
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if ( _ForageSite && _ForageSite->allowDepletionRisk() && _TargetRTProps[TargetD] > ThresholdD2 )
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{
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sendMessageToExtractors( "FORAGE_SOURCE_SITE_DEPLETED" );
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_ForageSite->depleteAll();
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}
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// else will just kill the current source (send appropriate message)
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else
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sendMessageToExtractors( "FORAGE_SOURCE_DEPLETED" );
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// in all case kill the current source, and add bad event
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setEventTriggered();
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despawn();
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return false;
|
|
}
|
|
// Test remaining time
|
|
else if ( _T == 0 )
|
|
{
|
|
despawn();
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
--_T;
|
|
float naturalMoveThreshold = CommonRiskThreshold - 2.0f;
|
|
if ( _TargetRTProps[TargetD]+ForageExtractionNaturalDDeltaPerTick.get() < naturalMoveThreshold ) // don't auto-move if it makes it trigger the event
|
|
impactRTProp( TargetD, _TargetRTProps[TargetD] + ForageExtractionNaturalDDeltaPerTick.get() );
|
|
if (!_SafeSource)
|
|
{
|
|
if ( _TargetRTProps[TargetE]+ForageExtractionNaturalEDeltaPerTick.get() < naturalMoveThreshold )
|
|
impactRTProp( TargetE, _TargetRTProps[TargetE] + ForageExtractionNaturalEDeltaPerTick.get() );
|
|
}
|
|
if ( _DataSetRow.getIndex() == (TDataSetIndex)ForageSourceDisplay )
|
|
nldebug( "T: %u", _T );
|
|
updateVisuals();
|
|
return true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Remain locked if the source is not fully spanwed yet
|
|
if ( _T == Locked )
|
|
return true;
|
|
|
|
// Test end of lifetime
|
|
if ( _LifeTime == 0 )
|
|
{
|
|
despawn();
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
--_LifeTime;
|
|
if ( _DataSetRow.getIndex() == (TDataSetIndex)ForageSourceDisplay )
|
|
nldebug( "_LifeTime: %u", _LifeTime );
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* Update visual properties & related stuff
|
|
*/
|
|
void CHarvestSource::updateVisuals()
|
|
{
|
|
H_AUTO(CHarvestSource_updateVisuals);
|
|
|
|
// Set the bars on the entity
|
|
TYPE_BARS statusBar;
|
|
float d = (_TargetRTProps[TargetD] > ForageCareBeginZone.get()) ? _TargetRTProps[TargetD] : 0;
|
|
if ( d > CommonRiskThreshold )
|
|
d = CommonRiskThreshold;
|
|
float e = (_TargetRTProps[TargetE] > ForageCareBeginZone.get()) ? _TargetRTProps[TargetE] : 0;
|
|
if ( e > CommonRiskThreshold )
|
|
e = CommonRiskThreshold;
|
|
statusBar = (_T==IniTime) ? 127 : uint32((_T*127/_ExtractionTime/2)*2); // time progression (round off to 2 to reduce flooding by 30% (taking D & E into account))
|
|
if ( _N != 0 )
|
|
statusBar = statusBar | ((uint32(_N)+1) << 7); // round off to next integer (TODO: ratio qtty/initial_qtty)
|
|
statusBar = statusBar | (uint32((127.0f-d)/**127.0f*/) << 14);
|
|
if (!_SafeSource) // If source is safe let 0 (client will display it full and with a special color)
|
|
statusBar = statusBar | (uint32((127.0f-e)/**127.0f*/) << 21);
|
|
statusBar = statusBar | (((uint32)(_IsExtractionInProgress)) << 28);
|
|
//statusBar = statusBar | (uint32(_C/**127.0f*/) << 28);
|
|
CMirrorPropValue<TYPE_BARS> statusBarProp( TheDataset, _DataSetRow, DSPropertyBARS );
|
|
statusBarProp = statusBar;
|
|
|
|
/*if ( (_N < 0) || (_N > 127) )
|
|
nlwarning( "FG: N = %g", _N );
|
|
if ( (_D < 0) || (_D > 127) )
|
|
nlwarning( "FG: N = %g", _D );
|
|
if ( (_E < 0) || (_E > 127) )
|
|
nlwarning( "FG: N = %g", _E );*/
|
|
|
|
// Set kami angry level information & extra time state (store in orientation!)
|
|
float angryLevel7 = 127.0f - (127.0f * _DepositForK->kamiAnger() / ForageKamiAngerThreshold2.get());
|
|
uint extraTime7 = _ExtraExtractionTime * 127 / _ExtractionTime;
|
|
uint inclBonusExtraTime7 = _IncludedBonusExtractionTime * 127 / _ExtractionTime;
|
|
|
|
CMirrorPropValue<TYPE_ORIENTATION> angryLevelExtraTimeProp( TheDataset, _DataSetRow, DSPropertyORIENTATION );
|
|
TYPE_ORIENTATION angryLevelExtraTimePropV = angryLevel7;
|
|
if ( _IsExtractionInProgress )
|
|
angryLevelExtraTimePropV += (( ((float)inclBonusExtraTime7) * 128.0f + (float)extraTime7) * 128.0f);
|
|
angryLevelExtraTimeProp = angryLevelExtraTimePropV; // stored as float, should be converted to 21b uint by FS
|
|
|
|
// Reset explosion visual fx if needed
|
|
if ( _ExplosionResetCounter == 0 )
|
|
{
|
|
CMirrorPropValue<TYPE_VISUAL_FX> visualFx( TheDataset, _DataSetRow, DSPropertyVISUAL_FX );
|
|
visualFx = (visualFx() & 0x3FF); // unset bit 10
|
|
_ExplosionResetCounter = -1;
|
|
}
|
|
else if ( _ExplosionResetCounter > 0 )
|
|
{
|
|
--_ExplosionResetCounter;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
*
|
|
*/
|
|
void CHarvestSource::sendMessageToExtractors( const char *msg )
|
|
{
|
|
H_AUTO(CHarvestSource_sendMessageToExtractors);
|
|
|
|
CForagers::const_iterator it;
|
|
for ( it=_Foragers.begin(); it!=_Foragers.end(); ++it )
|
|
{
|
|
const TDataSetRow& extRowId = (*it);
|
|
PHRASE_UTILITIES::sendDynamicSystemMessage( extRowId, msg );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
*
|
|
*/
|
|
void CHarvestSource::sendMessageToExtractors( const char *msg, sint32 param )
|
|
{
|
|
H_AUTO(CHarvestSource_sendMessageToExtractors);
|
|
|
|
CForagers::const_iterator it;
|
|
for ( it=_Foragers.begin(); it!=_Foragers.end(); ++it )
|
|
{
|
|
const TDataSetRow& extRowId = (*it);
|
|
SM_STATIC_PARAMS_1(params, STRING_MANAGER::integer);
|
|
params[0].Int = param;
|
|
PHRASE_UTILITIES::sendDynamicSystemMessage( extRowId, msg, params );
|
|
}
|
|
}
|
|
|
|
|
|
CVariable<sint32> ForageForceImpactScheme( "egs", "ForageForceImpactScheme", "", -1 );
|
|
|
|
/*
|
|
* Begin an extraction action. Once the extraction process is started, the source remains in
|
|
* extraction mode until the extraction time is elapsed (even if players stop/restart
|
|
* extracting).
|
|
* Return true if the forager is the extractor (the first one on the source)
|
|
*/
|
|
bool CHarvestSource::beginExtraction( const TDataSetRow& forager, bool isNewbie )
|
|
{
|
|
H_AUTO(CHarvestSource_beginExtraction);
|
|
|
|
bool foragerIsFirstExtractor = false;
|
|
if ( ! _IsExtractionInProgress )
|
|
{
|
|
_IsExtractionInProgress = true;
|
|
foragerIsFirstExtractor = true;
|
|
_IsInNewbieMode = isNewbie; // only the first one sets the mode
|
|
|
|
// Tell him the max quality
|
|
SM_STATIC_PARAMS_1(params, STRING_MANAGER::integer);
|
|
params[0].Int = (sint32)_MaxQuality;
|
|
PHRASE_UTILITIES::sendDynamicSystemMessage( forager, "FORAGE_SOURCE_MAXLEVEL", params );
|
|
|
|
// Set the impact scheme
|
|
setNewImpactScheme(); // at this time, _Foragers is empty so nobody is told yet
|
|
}
|
|
|
|
// Add player to extractor to list (if new)
|
|
CForagers::iterator it = find( _Foragers.begin(), _Foragers.end(), forager );
|
|
if ( it == _Foragers.end() )
|
|
{
|
|
_Foragers.push_back( forager );
|
|
|
|
// Tell him the impact mode
|
|
SM_STATIC_PARAMS_1(params, STRING_MANAGER::integer);
|
|
params[0].Int = (sint32)_IImpactMappingScheme;
|
|
PHRASE_UTILITIES::sendDynamicSystemMessage( forager, "FORAGE_SOURCE_IMPACT_MODE", params );
|
|
}
|
|
else if ( it == _Foragers.begin() )
|
|
{
|
|
foragerIsFirstExtractor = true;
|
|
}
|
|
|
|
return foragerIsFirstExtractor;
|
|
}
|
|
|
|
|
|
/*
|
|
* Set a new mapping scheme of property impact
|
|
*/
|
|
void CHarvestSource::setNewImpactScheme()
|
|
{
|
|
H_AUTO(CHarvestSource_setNewImpactScheme);
|
|
|
|
// Set mapping scheme of property impact
|
|
if ( _IsInNewbieMode )
|
|
{
|
|
// Force "low dangers" for 1 newbie extractor
|
|
_IImpactMappingScheme = (uint16)LowDangerMappings[RandomGenerator.rand( 1 )];
|
|
}
|
|
else
|
|
{
|
|
// Normal dangers
|
|
if ( ForageForceImpactScheme.get() == -1 )
|
|
_IImpactMappingScheme = (uint16)RandomGenerator.rand( 5 );
|
|
else
|
|
_IImpactMappingScheme = (uint16)ForageForceImpactScheme.get();
|
|
}
|
|
|
|
sendMessageToExtractors( "FORAGE_SOURCE_IMPACT_MODE", (sint32)_IImpactMappingScheme );
|
|
|
|
#ifdef NL_DEBUG
|
|
nldebug( "FG: map scheme: %u", _IImpactMappingScheme );
|
|
#endif
|
|
}
|
|
|
|
|
|
bool ForceDropProp = false;
|
|
NLMISC_VARIABLE( bool, ForceDropProp, "" );
|
|
|
|
CVariable<float> ForceAbsorption( "egs", "ForceAbsorption", "", 0 );
|
|
|
|
|
|
/*
|
|
* Update the source state with an extraction (see doc in .h).
|
|
*/
|
|
void CHarvestSource::extractMaterial( float *reqPosProps, float *absPosProps, float qualityCeilingFactor, float qualitySlowFactor, float *results, float successFactor, uint8 lifeAbsorberRatio, const TDataSetRow& extractingEntityRow, CHarvestSource::TRealTimeProp& propDrop )
|
|
{
|
|
H_AUTO(CHarvestSource_extractMaterial);
|
|
|
|
CCharacter* player = PlayerManager.getChar( extractingEntityRow );
|
|
|
|
++_NbExtractions; // it's 1 at the first call, so that the initial value is used
|
|
float nbe = (float)_NbExtractions;
|
|
|
|
if ( (successFactor < 0.1f) || ForceDropProp )
|
|
{
|
|
if ( _NbExtractions < 6 )
|
|
propDrop = Q; // don't drop A at the beginning (wait to reach 1 (cumulated) would be better)
|
|
else
|
|
propDrop = (TRealTimeProp)(RandomGenerator.rand(1)+1);
|
|
nldebug( "Prop drop %u", propDrop );
|
|
}
|
|
|
|
// Aperture: converges towards the requested value, except when a drop occurs (0 at this step)
|
|
// if ( reqPosProps[A] > 0 )
|
|
{
|
|
float obtainedQuantity = (propDrop == A) ? 0.0f : (results[A]*ForageQuantitySlowFactor.get() + reqPosProps[A]) / (ForageQuantitySlowFactor.get()+1);
|
|
|
|
// Apply possible aperture bonus
|
|
if ( _BonusForAPct != 0 )
|
|
{
|
|
obtainedQuantity += obtainedQuantity * (float)((uint)_BonusForAPct) * 0.01f;
|
|
}
|
|
|
|
// Extract material
|
|
if ( _ForageSite )
|
|
obtainedQuantity = _ForageSite->consume( obtainedQuantity ); // consume (and limit) in forage site & deposit
|
|
if ( obtainedQuantity > _N ) // should not occur because _N uses the deposit quantity
|
|
obtainedQuantity = _N;
|
|
_N -= obtainedQuantity;
|
|
_A = (_A*nbe + obtainedQuantity) / (nbe + 1.0f); // average per source
|
|
_DepositForK->incKamiAnger( obtainedQuantity, _Foragers );
|
|
if ( (obtainedQuantity == 0) && (results[A] != 0) && (! (propDrop == A)) )
|
|
PHRASE_UTILITIES::sendDynamicSystemMessage( _Foragers[0], "FORAGE_DEPOSIT_IS_EMPTY" );
|
|
results[A] = obtainedQuantity;
|
|
|
|
// add spire effect ( quantity )
|
|
if ( player )
|
|
{
|
|
const CSEffect* pEffect = player->lookForActiveEffect( EFFECT_FAMILIES::TotemHarvestQty );
|
|
if ( pEffect != NULL )
|
|
{
|
|
results[A] *= ( 1.0f + pEffect->getParamValue() / 100.0f );
|
|
}
|
|
}
|
|
// add item special effect
|
|
if ( player )
|
|
{
|
|
std::vector<SItemSpecialEffect> effects = player->lookForSpecialItemEffects(ITEM_SPECIAL_EFFECT::ISE_FORAGE_ADD_RM);
|
|
std::vector<SItemSpecialEffect>::const_iterator it, itEnd;
|
|
double addedQty = 0.;
|
|
for (it=effects.begin(), itEnd=effects.end(); it!=itEnd; ++it)
|
|
{
|
|
float rnd = RandomGenerator.frand();
|
|
if (rnd<it->EffectArgFloat[0])
|
|
{
|
|
addedQty += it->EffectArgFloat[1];
|
|
PHRASE_UTILITIES::sendItemSpecialEffectProcMessage(ITEM_SPECIAL_EFFECT::ISE_FORAGE_ADD_RM, player, NULL, (sint32)(it->EffectArgFloat[1]*100.));
|
|
}
|
|
}
|
|
results[A] *= 1.0f + (float)addedQty;
|
|
}
|
|
}
|
|
// else
|
|
// {
|
|
// results[A] = 0;
|
|
// }
|
|
|
|
// Speed: always the requested speed (otherwise, looks like a bug for the player when it's the speed of the action)
|
|
results[S] = reqPosProps[S];
|
|
_S = (_S*nbe + results[S]) / (nbe + 1.0f); // average per source
|
|
|
|
// Quality: converges towards the requested value, except when a drop occurs (0 at this step)
|
|
float usedReqQ = (propDrop == Q) ? 0.0f : reqPosProps[Q] * qualityCeilingFactor;
|
|
float resQ = (results[Q]*qualitySlowFactor + usedReqQ) / (qualitySlowFactor+1);
|
|
float maxQOfSource = (float)_MaxQuality;
|
|
if ( resQ > maxQOfSource )
|
|
{
|
|
resQ = maxQOfSource;
|
|
//if ( results[Q] < (float)_MaxQuality )
|
|
// nldebug( "Quality limited by source to %hu", _MaxQuality ); // TODO: tell the player(s)
|
|
}
|
|
if ( (resQ < _Q) || (resQ < reqPosProps[Q]) || (! ForageQualityCeilingClamp.get()) )
|
|
{
|
|
// Set Q only if not increasing and exceeding requested quality
|
|
results[Q] = resQ;
|
|
}
|
|
else
|
|
{
|
|
// Clamp Q to the max required by the player
|
|
results[Q] = reqPosProps[Q];
|
|
}
|
|
float prevQ = _Q;
|
|
_Q = results[Q]; // now there is only one extractor => the Q of the source is the resulting Q
|
|
if ( ((prevQ < reqPosProps[Q]) && (_Q == reqPosProps[Q])) || ((prevQ < maxQOfSource) && (_Q == maxQOfSource)) )
|
|
{
|
|
setNewImpactScheme(); // we just reached the max quality
|
|
}
|
|
|
|
// Calc impact of the new average values
|
|
|
|
// Previously, the impact depended on the level of the extraction:
|
|
// float quantityBaseImpact = _A * _S * ForageQuantityImpactFactor.get();
|
|
// float qualityBaseImpact = (_Q - oldQ) * ForageQualityImpactFactor.get();
|
|
//
|
|
// Now it's constant (=max), but the amount of damage depends on the level of the extraction:
|
|
float quantityBaseImpact = MaxAS * ForageQuantityImpactFactor.get();
|
|
float qualityBaseImpact = MaxDeltaQ * ForageQualityImpactFactor.get();
|
|
uint impactScheme = _IImpactMappingScheme;
|
|
if ( impactScheme >= SpecialNewbieImpactSchemeD)
|
|
{
|
|
// Lower impacts for newbies
|
|
impactScheme -= SpecialNewbieImpactSchemeD;
|
|
quantityBaseImpact *= 0.5f;
|
|
qualityBaseImpact *= 0.5f;
|
|
}
|
|
if ( ForceAbsorption.get() != 0 )
|
|
{
|
|
absPosProps[A] = ForceAbsorption.get();
|
|
absPosProps[Q] = ForceAbsorption.get();
|
|
absPosProps[S] = ForceAbsorption.get();
|
|
}
|
|
for ( uint i=D; i!=NbRTProps; ++i )
|
|
{
|
|
if (i==E && _SafeSource)
|
|
break;
|
|
uint impactType = ImpactSchemes[impactScheme][i-NbPosRTProps];
|
|
float impact;
|
|
switch ( impactType )
|
|
{
|
|
case 0 : impact = quantityBaseImpact * (1.0f - absPosProps[A]); break;
|
|
case 1 : impact = qualityBaseImpact * (1.0f - absPosProps[Q]); break;
|
|
default: impact = (quantityBaseImpact + qualityBaseImpact) / 2.0f * (1.0f - absPosProps[S]); break; // bound on the average of both, absorption of S
|
|
}
|
|
|
|
impact += RandomGenerator.frandPlusMinus( impact ); // result impact from 0 to impact*2
|
|
|
|
// add spire effect ( aggressivity )
|
|
if ( player )
|
|
{
|
|
const CSEffect* pEffect = player->lookForActiveEffect( EFFECT_FAMILIES::TotemHarvestAgg );
|
|
if ( pEffect != NULL )
|
|
{
|
|
impact *= ( 1.0f - pEffect->getParamValue() / 100.0f );
|
|
}
|
|
}
|
|
|
|
if ( impact < 0 ) impact = 0; // impact can't be negative
|
|
if ( (i==D) && (lifeAbsorberRatio != 0) )
|
|
{
|
|
// Damage the life absorber, instead of impacting D
|
|
CEntityBase *entity = CEntityBaseManager::getEntityBasePtr( extractingEntityRow ); // getEntityBasePtr() tests TheDataset.isAccessible( extractingEntity )
|
|
if ( entity )
|
|
{
|
|
float impactOnHP = ((float)lifeAbsorberRatio) * impact * 0.01f;
|
|
impact -= impactOnHP;
|
|
float dmgRatio = impactOnHP * ForageHPRatioPerSourceLifeImpact.get();
|
|
sint32 dmg = (sint32)((float)entity->maxHp() * dmgRatio);
|
|
if ( dmg != 0 )
|
|
CHarvestSource::hitEntity( RYZOMID::forageSource, entity, dmg, dmg, true );
|
|
}
|
|
}
|
|
if ( (_TargetRTProps[i-D] < CommonRiskThreshold*0.90f) && (_TargetRTProps[i-D] + impact > CommonRiskThreshold) )
|
|
{
|
|
// Avoid a brutal unnatural end, make a step just before reaching threshold
|
|
impactRTProp( (TTargetRTProp)(i-D), CommonRiskThreshold - 2.0f );
|
|
}
|
|
else
|
|
{
|
|
// Normal impact
|
|
impactRTProp( (TTargetRTProp)(i-D), _TargetRTProps[i-D] + impact );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* Update the source state with a care (see doc in .h)
|
|
*/
|
|
void CHarvestSource::takeCare( float *deltas, bool *isUseful )
|
|
{
|
|
H_AUTO(CHarvestSource_takeCare);
|
|
|
|
// Do not count care if from the "begin zone"
|
|
if ( _TargetRTProps[TargetD] > ForageCareBeginZone.get() )
|
|
*isUseful = true;
|
|
if ( _TargetRTProps[TargetE] > ForageCareBeginZone.get() )
|
|
*isUseful = true;
|
|
//if ( deltas[DeltaD] > ForageCareBeginZone.get() )
|
|
// *isUseful = true;
|
|
|
|
// Calc actual deltas
|
|
deltas[DeltaD] += RandomGenerator.frandPlusMinus( deltas[DeltaD]*0.05f );
|
|
deltas[DeltaE] += RandomGenerator.frandPlusMinus( deltas[DeltaE]*0.05f );
|
|
//deltas[DeltaC] += RandomGenerator.frandPlusMinus( deltas[DeltaC]*0.05f );
|
|
|
|
// TODO: impact on S,A,Q
|
|
|
|
// Apply deltas
|
|
float targetValue = _TargetRTProps[TargetD] - (deltas[DeltaD] * ForageCareFactor.get());
|
|
if ( targetValue < 0 )
|
|
targetValue = 0;
|
|
impactRTProp( TargetD, targetValue );
|
|
if (!_SafeSource)
|
|
{
|
|
targetValue = _TargetRTProps[TargetE] - (deltas[DeltaE] * ForageCareFactor.get());
|
|
if ( targetValue < 0 )
|
|
targetValue = 0;
|
|
impactRTProp( TargetE, targetValue );
|
|
}
|
|
//_C -= (deltas[DeltaC] * ForageCareFactor.get());
|
|
//if ( _C < 0 ) _C = 0;
|
|
}
|
|
|
|
|
|
/*
|
|
* When the threshold of E is reached.
|
|
*/
|
|
void CHarvestSource::makeDamagingEvent()
|
|
{
|
|
H_AUTO(CHarvestSource_makeDamagingEvent);
|
|
|
|
sint32 r = RandomGenerator.rand( 1 );
|
|
if ( r == 0 )
|
|
{
|
|
spawnToxicCloud();
|
|
}
|
|
else
|
|
{
|
|
explode();
|
|
}
|
|
|
|
_Events.clear();
|
|
setNewImpactScheme();
|
|
}
|
|
|
|
|
|
/*
|
|
*
|
|
*/
|
|
class CForageDamagingEventRangeSelector : public CRangeSelector
|
|
{
|
|
public:
|
|
void buildTargetList( sint32 x, sint32 y, float radius /*, float minFactor*/ )
|
|
{
|
|
H_AUTO(CForageDamagingEventRangeSelector_buildTargetList);
|
|
|
|
buildDisc( 0, x, y, radius, EntityMatrix, true );
|
|
}
|
|
|
|
float getFactor( uint entityIdx )
|
|
{
|
|
return 1.0f; // every entity in the radius gets the same damage, not depending of his location
|
|
} // improvement note: for explosion, could be decreasing with the distance
|
|
};
|
|
|
|
|
|
/*
|
|
* A continuous damaging event
|
|
*/
|
|
void CHarvestSource::spawnToxicCloud()
|
|
{
|
|
H_AUTO(CHarvestSource_spawnToxicCloud);
|
|
|
|
sendMessageToExtractors( "SOURCE_TOXIC_CLOUD" );
|
|
|
|
// Get random cloud params near the source (TODO: Z)
|
|
float dmgFactor = getDamageFactor();
|
|
sint32 iRadius = min( (sint32)2, (sint32)(dmgFactor * 3.0f) ); // => mapping [0..1] to {0, 1, 2}
|
|
float Radiuses [3] = { 1.5f, 3.0f, 5.0f }; // corresponding to the 3 sheets
|
|
float radius = Radiuses[iRadius];
|
|
CVector cloudPos( _Pos.x, _Pos.y, 0.0f );
|
|
if ( iRadius != 0 )
|
|
{
|
|
// For a big toxic cloud, shift the centre in a axis-aligned square of 4 m width (max dist = 2.8 m)
|
|
const float MaxAxisDistFromSource = 2.0f;
|
|
float dX = RandomGenerator.frand( MaxAxisDistFromSource*2.0f );
|
|
float dY = RandomGenerator.frand( MaxAxisDistFromSource*2.0f );
|
|
cloudPos.x += dX - MaxAxisDistFromSource;
|
|
cloudPos.y += dY - MaxAxisDistFromSource;
|
|
}
|
|
|
|
// Spawn the toxic cloud
|
|
CToxicCloud *tc = new CToxicCloud();
|
|
tc->init( cloudPos, radius, (sint32)(dmgFactor * ToxicCloudDamage.get()), ToxicCloudUpdateFrequency );
|
|
|
|
CSheetId sheet( toString( "toxic_cloud_%d.fx", iRadius ));
|
|
if ( tc->spawn( sheet ) )
|
|
{
|
|
CEnvironmentalEffectManager::getInstance()->addEntity( tc );
|
|
#ifdef NL_DEBUG
|
|
nldebug( "FG: Toxic cloud spawned (radius %g)", radius );
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
nlwarning( "FG: Unable to spawn toxic cloud (mirror range full?)" );
|
|
delete tc;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* Test which entities to hit (all entities except NPC and non-pets creatures)
|
|
*/
|
|
inline bool isAffectedByForageDamage( CEntityBase *entity )
|
|
{
|
|
uint8 entityType = entity->getId().getType();
|
|
return ! ((entityType == RYZOMID::npc) ||
|
|
((entityType == RYZOMID::creature) &&
|
|
(entity->getRace() != EGSPD::CPeople::MektoubMount) &&
|
|
(entity->getRace() != EGSPD::CPeople::MektoubPacker)));
|
|
}
|
|
|
|
|
|
/*
|
|
* A one-time damaging event
|
|
*/
|
|
void CHarvestSource::explode()
|
|
{
|
|
H_AUTO(CHarvestSource_explode);
|
|
|
|
sendMessageToExtractors( "SOURCE_EXPLOSION" );
|
|
|
|
// Set the FX
|
|
CMirrorPropValue<TYPE_VISUAL_FX> visualFx( TheDataset, _DataSetRow, DSPropertyVISUAL_FX );
|
|
visualFx = (visualFx() | 0x400); // set bit 10
|
|
_ExplosionResetCounter = ExplosionResetPeriod;
|
|
|
|
// Get entities around the source, and hit them
|
|
if ( HarvestAreaEffectOn )
|
|
{
|
|
// Calculate damage
|
|
float fDmg = getDamageFactor() * ForageExplosionDamage.get();
|
|
float dmgAvoided = fDmg;
|
|
for ( CRDEvents::const_iterator iev=_Events.begin(); iev!=_Events.end(); ++iev )
|
|
{
|
|
const CReduceDamageEvent& event = (*iev);
|
|
if ( CTickEventHandler::getGameCycle() - event.Time < ForageReduceDamageTimeWindow.get() )
|
|
{
|
|
//nldebug( "Damage %.1f x %.1f", fDmg, event.Ratio );
|
|
fDmg *= event.Ratio; // multiple events are multiplied (e.g. 50% and 50% again do 25%)
|
|
}
|
|
}
|
|
dmgAvoided = dmgAvoided - fDmg;
|
|
bool wereAllEventsMissed = (! _Events.empty()) && (dmgAvoided == 0);
|
|
|
|
// Make area of effect
|
|
const float explosionRadius = 4.0f;
|
|
CForageDamagingEventRangeSelector targetSelector;
|
|
targetSelector.buildTargetList( (sint32)(_Pos.x * 1000.0f), (sint32)(_Pos.y * 1000.0f), explosionRadius );
|
|
const vector<CEntityBase*>& targets = targetSelector.getEntities();
|
|
for ( vector<CEntityBase*>::const_iterator it=targets.begin(); it!=targets.end(); ++it )
|
|
{
|
|
CEntityBase *entity = (*it);
|
|
if ( entity && isAffectedByForageDamage( entity ) )
|
|
{
|
|
sint32 dmg = (sint32)(entity->getActualDamageFromExplosionWithArmor( fDmg ));
|
|
CHarvestSource::hitEntity( RYZOMID::forageSource, entity, dmg, (sint32)(fDmg+dmgAvoided), false, (sint32)dmgAvoided ); // is not blocked by any armor
|
|
|
|
if ( wereAllEventsMissed && (entity->getId().getType() == RYZOMID::player) )
|
|
{
|
|
PHRASE_UTILITIES::sendDynamicSystemMessage( entity->getEntityRowId(), "SOURCE_DMG_REDUX_MISSED" );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* Reduce the damage of the next blowing up (if it is in near time delta)
|
|
*/
|
|
void CHarvestSource::reduceBlowingUpDmg( float ratio )
|
|
{
|
|
H_AUTO(CHarvestSource_reduceBlowingUpDmg);
|
|
|
|
CReduceDamageEvent event;
|
|
event.Time = CTickEventHandler::getGameCycle();
|
|
event.Ratio = ratio;
|
|
_Events.push_back( event );
|
|
}
|
|
|
|
|
|
/*
|
|
* Get the damage factor of a source (for explosion or toxic cloud)
|
|
*/
|
|
float CHarvestSource::getDamageFactor() const
|
|
{
|
|
H_AUTO(CHarvestSource_getDamageFactor);
|
|
|
|
// Map linearly using 5 -> 0.5, 80 -> 1.0 (to match previous algorithm)
|
|
float statQualityFactor = ((((float)getStatQuality())+70.0f) / 150.0f);
|
|
switch ( ImpactSchemes[_IImpactMappingScheme][E] )
|
|
{
|
|
case 0 : return _A * _S * statQualityFactor / MaxAS; break;
|
|
case 1 : return _Q * statQualityFactor / MaxQ; break; // not using DeltaQ but Q
|
|
default: return (_A*_S/MaxAS + _Q/MaxQ) * statQualityFactor / 2; break;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* Return the stat quality of the raw material
|
|
*/
|
|
/*CHarvestSource::TStatClassForage CHarvestSource::getStatQuality() const
|
|
{
|
|
H_AUTO(CHarvestSource_getStatQuality);
|
|
|
|
const CStaticItem *itemInfo = CSheets::getForm( _MaterialSheet );
|
|
if ( itemInfo && itemInfo->Mp )
|
|
{
|
|
// (0..20 - 1) / 20 = 0
|
|
// (21..40 - 1) / 20 = 1
|
|
// (41..51 - 1) / 20 = 2;
|
|
// (52..59) / 20 = 2
|
|
// (61..79) / 20 = 3
|
|
// (80..99) / 20 = 4
|
|
// (100...) -> 4
|
|
sint16 statEnergy = (sint16)(itemInfo->Mp->StatEnergy);
|
|
TStatClassForage sq =
|
|
(statEnergy < 51) ? (statEnergy - 1) / 20 :
|
|
((statEnergy < 100) ? statEnergy / 20 : SupremeMagnificient);
|
|
return sq;
|
|
}
|
|
nlwarning( "Invalid raw material %s", _MaterialSheet.toString().c_str() );
|
|
return BasicPlainAverage;
|
|
}*/
|
|
|
|
|
|
/*
|
|
* Return the stat quality of the raw material [0..100]
|
|
* (Frequent values: 20 35 50 65 80)
|
|
*/
|
|
uint16 CHarvestSource::getStatQuality() const
|
|
{
|
|
H_AUTO(CHarvestSource_getStatQuality);
|
|
|
|
const CStaticItem *itemInfo = CSheets::getForm( _MaterialSheet );
|
|
if ( itemInfo && itemInfo->Mp )
|
|
{
|
|
return itemInfo->Mp->StatEnergy;
|
|
}
|
|
nlwarning( "Invalid raw material %s", _MaterialSheet.toString().c_str() );
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*
|
|
* Damage an entity
|
|
*/
|
|
void CHarvestSource::hitEntity( RYZOMID::TTypeId aggressorType, CEntityBase *entity, sint32 hpDamageAmount, sint32 hpDamageAmountWithoutArmour, bool isIntentional, sint32 hpAvoided )
|
|
{
|
|
H_AUTO(CHarvestSource_hitEntity);
|
|
|
|
if ( entity->isDead())
|
|
return;
|
|
|
|
bool killed = entity->changeCurrentHp( -hpDamageAmount );
|
|
if ( isIntentional )
|
|
{
|
|
SM_STATIC_PARAMS_1(params, STRING_MANAGER::integer);
|
|
params[0].Int = hpDamageAmount;
|
|
PHRASE_UTILITIES::sendDynamicSystemMessage( entity->getEntityRowId(), "FORAGE_ABSORB_DMG", params );
|
|
}
|
|
else
|
|
PHRASE_UTILITIES::sendNaturalEventHitMessages( aggressorType, entity->getEntityRowId(), hpDamageAmount, hpDamageAmountWithoutArmour, hpAvoided );
|
|
if ( killed )
|
|
PHRASE_UTILITIES::sendDeathMessages( TDataSetRow(), entity->getEntityRowId() );
|
|
}
|
|
|
|
|
|
NLMISC_VARIABLE( sint32, ForageSourceDisplay, "Row index of source to verbose" );
|
|
|
|
|
|
/*
|
|
* Testing
|
|
*/
|
|
|
|
TDataSetRow TestSourceRow;
|
|
|
|
void forageTestDoBegin()
|
|
{
|
|
CHarvestSource templateSource, *testSource;
|
|
templateSource.setLifetime( 1140 );
|
|
templateSource.setProspectionExtraExtractionTime( 1140 );
|
|
CStaticDepositRawMaterial rm;
|
|
|
|
testSource = new CHarvestSource;
|
|
CDeposit deposit;
|
|
testSource->init( templateSource, CVector2f(1000.0f,1000.0f), NULL, &deposit, &rm, 1.0f );
|
|
TDataSetRow dsr;
|
|
if ( testSource->spawnBegin( 0, dsr, false ) )
|
|
{
|
|
TestSourceRow = testSource->rowId();
|
|
}
|
|
else
|
|
{
|
|
delete testSource;
|
|
}
|
|
}
|
|
|
|
bool forageTestDoExtract(
|
|
NLMISC::CLog& log,
|
|
uint nbIterations,
|
|
float reqPeriod,
|
|
float reqA,
|
|
float reqQ,
|
|
float absorption,
|
|
float successFactor )
|
|
{
|
|
CHarvestSource *testSource = CHarvestSourceManager::getInstance()->getEntity( TestSourceRow );
|
|
if ( ! testSource )
|
|
{
|
|
log.displayNL( "Call forageTestBegin first" );
|
|
return true;
|
|
}
|
|
|
|
// Request and output results
|
|
FILE *f = fopen( std::string(getLogDirectory() + "forage_test.csv").c_str(), "at" );
|
|
FILE *f2 = fopen( std::string(getLogDirectory() + "forage_test.log").c_str(), "at" );
|
|
float reqS = 1.0f / (reqPeriod * 10.0f);
|
|
float req [CHarvestSource::NbPosRTProps];
|
|
float abs [CHarvestSource::NbPosRTProps];
|
|
float res [CHarvestSource::NbPosRTProps];
|
|
static bool FirstTime = true;
|
|
req[CHarvestSource::S] = reqS;
|
|
req[CHarvestSource::A] = reqA;
|
|
req[CHarvestSource::Q] = reqQ;
|
|
abs[CHarvestSource::S] = absorption;
|
|
abs[CHarvestSource::A] = absorption;
|
|
abs[CHarvestSource::Q] = absorption;
|
|
res[CHarvestSource::S] = 0.025f;
|
|
res[CHarvestSource::A] = 0.0f;
|
|
res[CHarvestSource::Q] = 0.0f;
|
|
if ( FirstTime )
|
|
{
|
|
FirstTime = false;
|
|
fprintf( f, "A;Q;D;E;C;reqS;reqA;reqQ;qty;scheme;limit;\n" );
|
|
}
|
|
testSource->beginExtraction( TDataSetRow::createFromRawIndex( INVALID_DATASET_INDEX ), false );
|
|
bool eventD = false, eventE = false, eventC = false;
|
|
for ( uint i=0; i!=nbIterations; ++i )
|
|
{
|
|
TDataSetRow row;
|
|
CHarvestSource::TRealTimeProp propDrop;
|
|
testSource->extractMaterial( req, abs, ForageQualityCeilingFactor.get(), ForageQualitySlowFactor.get(), res, successFactor, 0, row, propDrop );
|
|
fprintf( f, "%g;%g;%g;%g;%g;%g;%g;%g;%g;%u;%u;\n",
|
|
res[CHarvestSource::A], res[CHarvestSource::Q],
|
|
testSource->getD(), testSource->getE(), 0 /*testSource->getC()*/,
|
|
reqS, reqA, reqQ,
|
|
testSource->quantity(), testSource->getImpactScheme()*5, 127 );
|
|
if ( (!eventD) && (testSource->getD() > 127) )
|
|
{
|
|
fprintf( f2, "D: %u\n", i );
|
|
eventD = true;
|
|
}
|
|
if ( (!eventE) && (testSource->getE() > 127) )
|
|
{
|
|
fprintf( f2, "E: %u\n", i );
|
|
eventE = true;
|
|
}
|
|
/*if ( (!eventC) && (testSource->getC() > 127) )
|
|
{
|
|
fprintf( f2, "C: %u\n", i );
|
|
eventC = true;
|
|
}*/
|
|
}
|
|
if ( !eventD )
|
|
fprintf( f2, "D---\n" );
|
|
if ( !eventE )
|
|
fprintf( f2, "E---\n" );
|
|
if ( !eventC )
|
|
fprintf( f2, "C---\n" );
|
|
fclose( f );
|
|
fclose( f2 );
|
|
|
|
return true;
|
|
}
|
|
|
|
void forageTestDoEnd()
|
|
{
|
|
CHarvestSource *testSource = CHarvestSourceManager::getInstance()->getEntity( TestSourceRow );
|
|
if ( ! testSource )
|
|
return;
|
|
|
|
CHarvestSourceManager::getInstance()->destroyEntity( testSource->rowId() );
|
|
testSource = NULL;
|
|
}
|
|
|
|
NLMISC_COMMAND( forageTestBegin, "Start forage test", "" )
|
|
{
|
|
forageTestDoBegin();
|
|
return true;
|
|
}
|
|
|
|
NLMISC_COMMAND( forageTestExtract, "Make a test extraction (floats in percent)",
|
|
"<nbIterations> <reqPeriod=2> <reqA=2> <reqQ=50> <absorption=10> <successFactor=100>" )
|
|
{
|
|
// Read args
|
|
sint n = (sint)args.size();
|
|
uint nbIterations = 1;
|
|
float reqPeriod = 2.0f;
|
|
float reqA = 2.0f;
|
|
float reqQ = 50.0f;
|
|
float absorption = 0.1f;
|
|
float successFactor = 1.0f;
|
|
if ( n > 0 )
|
|
{
|
|
NLMISC::fromString(args[0], nbIterations);
|
|
if ( n > 1 )
|
|
{
|
|
NLMISC::fromString(args[1], reqPeriod);
|
|
if ( n > 2)
|
|
{
|
|
NLMISC::fromString(args[2], reqA);
|
|
if ( n > 3 )
|
|
{
|
|
NLMISC::fromString(args[3], reqQ);
|
|
if ( n > 4)
|
|
{
|
|
NLMISC::fromString(args[4], absorption);
|
|
absorption /= 100.0f;
|
|
if ( n > 5 )
|
|
{
|
|
NLMISC::fromString(args[5], successFactor);
|
|
successFactor /= 100.0f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return forageTestDoExtract( log, nbIterations, reqPeriod, reqA, reqQ, absorption, successFactor );
|
|
}
|
|
|
|
NLMISC_COMMAND( forageTestBatch, "Batch forage tests", "" )
|
|
{
|
|
uint nbIterations = 15;
|
|
float reqPeriod;
|
|
float reqA;
|
|
float reqQ;
|
|
float absorption;
|
|
float successFactor = 1.0f;
|
|
|
|
for ( absorption=0.1f; absorption<=0.8f; absorption+=0.7f )
|
|
{
|
|
forageTestDoBegin();
|
|
for ( reqQ=1.0f; reqQ<=251.0f; reqQ+=50.0f )
|
|
{
|
|
for ( reqA=1.0f; reqA<=5.0f; reqA+=2.0f )
|
|
{
|
|
for ( reqPeriod=2.2f; reqPeriod>=0.2f; reqPeriod-=0.5f )
|
|
{
|
|
forageTestDoExtract( log, nbIterations, reqPeriod, reqA, reqQ, absorption, successFactor );
|
|
CHarvestSource *testSource = CHarvestSourceManager::getInstance()->getEntity( TestSourceRow );
|
|
if ( testSource )
|
|
{
|
|
CHarvestSource templateSource;
|
|
templateSource.setLifetime( 1140 );
|
|
templateSource.setProspectionExtraExtractionTime( 1140 );
|
|
testSource->resetSource( templateSource );
|
|
testSource->setN( 120 );
|
|
testSource->setD( 0 );
|
|
testSource->setE( 0 );
|
|
//testSource->setC( 0 );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
forageTestDoEnd();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
NLMISC_COMMAND( forageTestEnd, "End forage test", "" )
|
|
{
|
|
// TODO: despawn spawned source!
|
|
forageTestDoEnd();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
NLMISC_DYNVARIABLE( uint, NbForageSources, "Number of forage sources" )
|
|
{
|
|
if ( get )
|
|
*pointer = CHarvestSourceManager::getInstance()->nbEntities();
|
|
}
|
|
|
|
NLMISC_VARIABLE( uint, NbAutoSpawnedForageSources, "Number of auto-spawned forage sources" );
|
|
|