khanat-opennel-code/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/panoply_generique.cfg

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INI

// the extension for the masks of the texture
// If "mask1" is a extension, and that there's a bitmap name "tex_mask1", it is a "mask1" mask for tex
// Each mask has its own set of colors
mask_extensions = { "skin" , "user" };
/////////////////////////////////////////////