49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef _PACKED_WORLD_BUILDER_H
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#define _PACKED_WORLD_BUILDER_H
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#include "nel/misc/vector_2f.h"
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namespace NL3D
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{
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class CPackedWorld;
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}
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class CPackedWorldBuilder
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{
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public:
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// merge a set of zones into a packed world
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void build(const std::vector<std::string> &zoneNames, const std::string &cachePath, bool addLandscapeIG, NL3D::CPackedWorld &dest, float refineTheshold);
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// create a window & fly through a list of packed worlds
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class CIslandInfo
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{
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public:
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NL3D::CPackedWorld *PW;
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NLMISC::CVector StartPosition;
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std::string TexName; // projected texture
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NLMISC::CVector CornerMin, CornerMax;
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float UScale, VScale;
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CIslandInfo() : PW(NULL), UScale(1.f), VScale(1.f) {}
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};
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//
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void fly(std::vector<CIslandInfo> &islands, float camSpeed);
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};
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#endif
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