khanat-opennel-code/code/nel/include/nel/gui/input_handler.h

57 lines
1.8 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef INPUT_HANDLER_H
#define INPUT_HANDLER_H
#include "nel/misc/events.h"
#include "nel/gui/event_descriptor.h"
#include "nel/gui/input_event_listener.h"
namespace NLGUI{
/**
@brief The input event entry point of the GUI library.
Translates the NEL input events and forwards them.
*/
class CInputHandler
{
public:
CInputHandler();
~CInputHandler();
bool handleEvent( const NLMISC::CEvent &evnt );
bool handleSetFocusEvent( const NLMISC::CEvent &evnt );
bool handleKeyboardEvent( const NLMISC::CEvent &evnt );
bool handleMouseEvent( const NLMISC::CEvent &evnt );
bool handleMouseMoveEvent( const NLMISC::CEvent &evnt );
bool handleMouseButtonDownEvent( const NLMISC::CEvent &evnt );
bool handleMouseButtonUpEvent( const NLMISC::CEvent &evnt );
bool handleMouseDblClickEvent( const NLMISC::CEvent &evnt );
bool handleMouseWheelEvent( const NLMISC::CEvent &evnt );
void setListener( IInputEventListener* listener );
private:
IInputEventListener *listener;
};
}
#endif