47a1769dea
--HG-- branch : gui-refactoring
166 lines
5.5 KiB
C++
166 lines
5.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_CTRL_TEXT_BUTTON_H
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#define NL_CTRL_TEXT_BUTTON_H
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#include "nel/gui/ctrl_base_button.h"
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#include "nel/gui/view_renderer.h"
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namespace NLGUI
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{
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class CEventDescriptor;
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class CViewText;
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// ***************************************************************************
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/**
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* Text Button that can be either Push or Toggle button. Localized, auto-resize
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2002
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*/
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class CCtrlTextButton : public CCtrlBaseButton
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{
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public:
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/// Constructor
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CCtrlTextButton(const TCtorParam ¶m);
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// Init part
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virtual bool parse (xmlNodePtr cur,CInterfaceGroup * parentGroup);
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virtual void updateCoords();
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virtual uint32 getMemory() { return (uint32)(sizeof(*this)+_Id.size()); }
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// Display part
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virtual void draw();
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// Hide/Show the text also.
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virtual void setActive(bool state);
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// Add also our ViewText
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virtual void onAddToGroup();
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/// \from CInterfaceElement
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sint32 getMaxUsedW() const;
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sint32 getMinUsedW() const;
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// Special Text Colors accessors
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// Colors
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NLMISC::CRGBA getTextColorNormal() const {return _TextColorNormal;}
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void setTextColorNormal(NLMISC::CRGBA v) {_TextColorNormal= v;}
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NLMISC::CRGBA getTextColorPushed() const {return _TextColorPushed;}
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void setTextColorPushed(NLMISC::CRGBA v) {_TextColorPushed= v;}
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NLMISC::CRGBA getTextColorOver() const {return _TextColorOver;}
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void setTextColorOver(NLMISC::CRGBA v) {_TextColorOver= v;}
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// Shadow Colors
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NLMISC::CRGBA getTextShadowColorNormal() const {return _TextShadowColorNormal;}
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void setTextShadowColorNormal(NLMISC::CRGBA v) {_TextShadowColorNormal= v;}
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NLMISC::CRGBA getTextShadowColorPushed() const {return _TextShadowColorPushed;}
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void setTextShadowColorPushed(NLMISC::CRGBA v) {_TextShadowColorPushed= v;}
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NLMISC::CRGBA getTextShadowColorOver() const {return _TextShadowColorOver;}
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void setTextShadowColorOver(NLMISC::CRGBA v) {_TextShadowColorOver= v;}
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// Global Modulate Colors
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bool getTextModulateGlobalColorNormal() const {return _TextModulateGlobalColorNormal;}
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void setTextModulateGlobalColorNormal(bool v) {_TextModulateGlobalColorNormal= v;}
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bool getTextModulateGlobalColorPushed() const {return _TextModulateGlobalColorPushed;}
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void setTextModulateGlobalColorPushed(bool v) {_TextModulateGlobalColorPushed= v;}
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bool getTextModulateGlobalColorOver() const {return _TextModulateGlobalColorOver;}
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void setTextModulateGlobalColorOver(bool v) {_TextModulateGlobalColorOver= v;}
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// Set text (noop if text id)
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void setText (const ucstring &text);
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ucstring getText () const;
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void setHardText (const std::string &text);
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std::string getHardText () const;
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CViewText* getViewText();
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void setViewText(CViewText* text) {_ViewText=text;}
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void setTextX(sint32 x);
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sint32 getTextX() const { return _TextX; }
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void setWMargin(sint32 w) { _WMargin = w; }
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sint32 getWMargin() const { return _WMargin; }
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sint32 getWMin() const { return _WMin; }
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void setWMin( sint32 wmin ) { _WMin = wmin; }
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// Compute Size according to bitmap and Text (Ensure as big as possible button)
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sint32 getWMax() const;
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int luaGetViewText(CLuaState &ls);
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REFLECT_EXPORT_START(CCtrlTextButton, CCtrlBaseButton)
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REFLECT_UCSTRING("uc_hardtext", getText, setText);
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REFLECT_STRING("hardtext", getHardText, setHardText);
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REFLECT_SINT32("text_x", getTextX, setTextX)
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REFLECT_SINT32("wmargin", getWMargin, setWMargin)
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REFLECT_SINT32("wmin", getWMin, setWMin)
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REFLECT_LUA_METHOD("getViewText", luaGetViewText)
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REFLECT_EXPORT_END
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protected:
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enum {NumTexture= 3};
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CViewRenderer::CTextureId _TextureIdNormal[NumTexture];
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CViewRenderer::CTextureId _TextureIdPushed[NumTexture];
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CViewRenderer::CTextureId _TextureIdOver[NumTexture];
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// setup
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void setup();
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private:
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CViewText *_ViewText;
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bool _Setuped;
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bool _IsViewTextId;
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bool _ForceTextOver; // text is displayed over the "over" texture
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// Size of Bitmaps
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sint32 _BmpLeftW, _BmpMiddleW, _BmpRightW, _BmpH;
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// Value to add to TextW to get button W.
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sint32 _WMargin;
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// Min W Value
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sint32 _WMin;
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sint32 _TextY;
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sint32 _TextX;
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THotSpot _TextPosRef;
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THotSpot _TextParentPosRef;
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// Special Colors for text
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NLMISC::CRGBA _TextColorNormal;
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NLMISC::CRGBA _TextColorPushed;
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NLMISC::CRGBA _TextColorOver;
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NLMISC::CRGBA _TextShadowColorNormal;
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NLMISC::CRGBA _TextShadowColorPushed;
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NLMISC::CRGBA _TextShadowColorOver;
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bool _TextModulateGlobalColorNormal;
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bool _TextModulateGlobalColorPushed;
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bool _TextModulateGlobalColorOver;
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bool _TextHeaderColor;
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};
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}
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#endif // NL_CTRL_TEXT_BUTTON_H
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/* End of ctrl_text_button.h */
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