// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "nel/gui/view_base.h" #include "nel/gui/interface_group.h" #include "nel/gui/widget_manager.h" namespace NLGUI { CViewBase::~CViewBase() { CWidgetManager::getInstance()->removeRefOnView (this); } // *************************************************************************** void CViewBase::dumpSize(uint depth /*=0*/) const { std::string result; result.resize(depth * 4, ' '); std::string::size_type pos = _Id.find_last_of(':'); std::string shortID = pos == std::string::npos ? _Id : _Id.substr(pos); result += NLMISC::toString("id=%s, w=%d, h=%d, x=%d, y=%d, wreal=%d, hreal=%d, xreal=%d, yreal=%d", shortID.c_str(), (int) _W, (int) _H, (int) _X, (int) _Y, (int) _WReal, (int) _HReal, (int) _XReal, (int) _YReal); nlinfo(result.c_str()); } // *************************************************************************** void CViewBase::visit(CInterfaceElementVisitor *visitor) { nlassert(visitor); visitor->visitView(this); CInterfaceElement::visit(visitor); } }