// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_SKILLS_BUILD_H #define CL_SKILLS_BUILD_H ///////////// // CLASSES // ///////////// namespace NLGEORGES { class UFormElm; } /** Summary of a skill, contains just the ID of a skill and its value */ struct CSkillSummary { CSkillSummary() {} CSkillSummary(uint16 id, uint16 value) : ID(id), Value(value) {} uint16 ID; /* see enum ESkills in skills.h */ uint16 Value; virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream) { f.serial(ID, Value); } }; /** Helper function to load a set of skills summaries from a georges sheet * This can be used with sheets such as .player or .starting_role * \param item The georges item from which to load the skills. * \param prefix The prefix to get infos in georges sheet. It must be terminated by a dot (Ex : "Basic Player."). * \param dest A vector that will be filled with skills summaries. */ void loadSkillsSummaryFromSheet(const NLGEORGES::UFormElm &item, const std::string &prefix, std::vector &dest); #endif