See rite_nomenclature_guidelines for help
on creating tags for rites.
Example:
PHRASE_TAG
There must be a phrase in the
translated file with the “PHRASE_TAG” tag.
For objectives with several items
(kill different creatures, forage different MPs …) the nomenclature would be
the following.
PHRASE_TAG _1
PHRASE_TAG _2
PHRASE_TAG _3
…
Example:
$variable$
Entered info: “This is the phrase that will be showed to the happy
players” MY_PHRASE_SUFFIX
Generated phrase tag: Mission_name_MY_PHRASE_SUFFIX
Example: for a Give_to mission with 2 objects
of one type needed for the npc which name is declared in the $receiver$ custom
variable.
Entered info: “You have to bring back $qt1$ $i1$ to $receiver$, the
wise man that lives in the other city.” MY_PHRASE_SUFFIX
Generated phrase tag: Mission_name_MY_PHRASE_SUFFIX
For objectives with several items
(kill different creatures, forage different MPs …) the nomenclature would be
the following.
Entered info: |
Generated tags: |
“phrase
one” |
Mission_name_MY_PHRASE_SUFFIX_1 |
“phrase
two” |
Mission_name_MY_PHRASE_SUFFIX_2 |
“phrase
three” |
Mission_name_MY_PHRASE_SUFFIX_3 |
MY_PHRASE_SUFFIX |
|
All text
can be overloaded in case the default phrase doesn’t fit. To do so, you can
enter your own phrase in the phrase field. But in case you are using default
instruction variable it is recommended that you use the exact spelling of the
variable. For any custom variable that you may have, use its own spelling.
See each
parameter description for information on related default parameters.
Example:
For a
forage where you need to forage 3 MPs of a kind without need for a specific
quality, and 1 MP of another kind but with a quality minimum.
Entered info: “You have to forage $qt1$ pieces of $i1$, and one
piece of $i2$ of $qual2$ quality.” MY_PHRASE_SUFFIX
Generated phrase tag: Mission_name_MY_PHRASE_SUFFIX