// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_S_LINK_EFFECT_H #define RY_S_LINK_EFFECT_H #include "nel/misc/types_nl.h" #include "s_effect.h" class CSLinkEffect : public CSEffect { public: inline CSLinkEffect( const TDataSetRow & creatorRowId, const TDataSetRow & targetRowId, EFFECT_FAMILIES::TEffectFamily family, sint32 cost, SCORES::TScores energyCost, SKILLS::ESkills skill, sint32 value, uint8 power) :CSEffect(creatorRowId,targetRowId,family,value,power), _CostPerUpdate(cost), _EnergyCost(energyCost), _Skill(skill), _NextUpdate(0) { } /** * return true if it is time to update the effect. It modifies the next update of the effect */ bool isTimeToUpdate(); bool update(uint32 & updateFlag); virtual void removed(); inline static double getUpdatePeriod(){return _UpdatePeriod;} protected: NLMISC::TGameCycle _NextUpdate; sint32 _CostPerUpdate; SCORES::TScores _EnergyCost; SKILLS::ESkills _Skill; static double _UpdatePeriod; }; class CSLinkEffectOffensive : public CSLinkEffect { public: inline CSLinkEffectOffensive( const TDataSetRow & creatorRowId, const TDataSetRow & targetRowId, EFFECT_FAMILIES::TEffectFamily family, sint32 cost, SCORES::TScores energyCost, SKILLS::ESkills skill, sint32 value, uint8 power) :CSLinkEffect(creatorRowId,targetRowId,family,cost,energyCost,skill,value,power),_ResistFactor(0.0f) { } bool update(uint32 & updateFlag); protected: float _ResistFactor; }; #endif // RY_S_LINK_EFFECT_H /* End of s_link_effect.h */