// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
#include "stat_db.h"
#include "nel/net/service.h"
#include "server_share/mail_forum_validator.h"
#include "player_manager/character.h"
#include "player_manager/player_manager.h"
#include "player_manager/player.h"
#include "guild_manager/guild_manager.h"
#include "guild_manager/guild.h"
using namespace std;
using namespace NLMISC;
using namespace NLNET;
// ****************************************************************************
CStatDB *CStatDB::_Instance = NULL;
CVariable StatDBSavePeriod("egs", "StatDBSavePeriod","stat database save period in ticks", 6, 0, true);
extern CVariable EGSLight;
// ****************************************************************************
// Helpers
// ****************************************************************************
// ****************************************************************************
static bool getPlayerName(CEntityId playerId, string & playerName)
{
playerName = CEntityIdTranslator::getInstance()->getByEntity(playerId).toUtf8();
return !playerName.empty();
}
// ****************************************************************************
static bool getGuildName(EGSPD::TGuildId guildId, string & guildName)
{
CGuild * guild = CGuildManager::getInstance()->getGuildFromId(guildId);
if (guild == NULL)
return false;
guildName = guild->getName().toUtf8();
return true;
}
// ****************************************************************************
static void getNamesFromTable(const CStatDBTableLeafMsg & tableLeafMsg, CStatDBNamesMsg & namesMsg)
{
for ( map::const_iterator it = tableLeafMsg.PlayerValues.begin();
it != tableLeafMsg.PlayerValues.end();
++it)
{
const CEntityId & playerId = (*it).first;
string playerName;
if (!getPlayerName(playerId, playerName))
{
#if FINAL_VERSION
nlwarning("SDB: cannot find the name of the player %s", playerId.toString().c_str());
#endif // FINAL_VERSION
continue;
}
namesMsg.PlayerNames[playerId] = playerName;
}
for ( map::const_iterator it = tableLeafMsg.GuildValues.begin();
it != tableLeafMsg.GuildValues.end();
++it)
{
const EGSPD::TGuildId & guildId = (*it).first;
string guildName;
if (!getGuildName(guildId, guildName))
{
#if FINAL_VERSION
nlwarning("SDB: cannot find the name of the guild %u", guildId);
#endif // FINAL_VERSION
continue;
}
namesMsg.GuildNames[guildId] = guildName;
}
}
// ****************************************************************************
// CStatDBBackupLeafCollector
// ****************************************************************************
// ****************************************************************************
void CStatDBBackupLeafCollector::loadLeaves(IStatDBNodePtr root)
{
nlassert(root != NULL);
clearLeaves();
_Root = root;
_Root->acceptVisitor(*this, "");
}
// ****************************************************************************
bool CStatDBBackupLeafCollector::popTableLeafPD(CStatDBTableLeafPD & tableLeafPD)
{
if (_Root == NULL)
return false;
while (!_TableLeafPaths.empty())
{
string path = _TableLeafPaths.back();
_TableLeafPaths.pop_back();
CStatDBTableLeaf * tableLeaf = dynamic_cast(_Root->getNode(path).getPtr());
if (tableLeaf != NULL)
{
tableLeafPD.Path = path;
tableLeafPD.PlayerValues = tableLeaf->getPlayerValues();
tableLeafPD.GuildValues = tableLeaf->getGuildValues();
return true;
}
}
return false;
}
// ****************************************************************************
void CStatDBBackupLeafCollector::visitValueLeaf(CStatDBValueLeaf * valueLeaf, const std::string & path)
{
CStatDBValueLeafPD valueLeafPD;
valueLeafPD.Path = path;
valueLeafPD.Value = valueLeaf->getValue();
_ValueLeavesPD.ValueLeavesPD.push_back(valueLeafPD);
}
// ****************************************************************************
void CStatDBBackupLeafCollector::visitTableLeaf(CStatDBTableLeaf * tableLeaf, const std::string & path)
{
_TableLeafPaths.push_back(path);
}
// ****************************************************************************
// CStatDBMFSInitLeafCollector
// ****************************************************************************
// ****************************************************************************
void CStatDBMFSInitLeafCollector::loadLeaves(IStatDBNodePtr root, CStatDBAllLeavesMsg & allLeavesMsg)
{
nlassert(root != NULL);
_AllLeavesMsg = &allLeavesMsg;
_AllLeavesMsg->ValueLeavesMsg.clear();
_AllLeavesMsg->TableLeavesMsg.clear();
_AllLeavesMsg->NamesMsg.PlayerNames.clear();
_AllLeavesMsg->NamesMsg.GuildNames.clear();
root->acceptVisitor(*this, "");
}
// ****************************************************************************
void CStatDBMFSInitLeafCollector::visitValueLeaf(CStatDBValueLeaf * valueLeaf, const std::string & path)
{
CStatDBValueLeafMsg valueLeafMsg;
valueLeafMsg.Path = path;
valueLeafMsg.Value = valueLeaf->getValue();
_AllLeavesMsg->ValueLeavesMsg.push_back(valueLeafMsg);
}
// ****************************************************************************
void CStatDBMFSInitLeafCollector::visitTableLeaf(CStatDBTableLeaf * tableLeaf, const std::string & path)
{
CStatDBTableLeafMsg tableLeafMsg;
tableLeafMsg.Path = path;
tableLeafMsg.PlayerValues = tableLeaf->getPlayerValues();
tableLeafMsg.GuildValues = tableLeaf->getGuildValues();
_AllLeavesMsg->TableLeavesMsg.push_back(tableLeafMsg);
getNamesFromTable(tableLeafMsg, _AllLeavesMsg->NamesMsg);
}
// ****************************************************************************
// CStatDBNodeDisplayer
// ****************************************************************************
// ****************************************************************************
void CStatDBNodeDisplayer::displayNode(IStatDBNodePtr node, const std::string & currentPath, NLMISC::CLog & log)
{
_Log = &log;
if (_Settings.Recursive)
{
node->acceptVisitor(*this, currentPath);
}
else
{
displayOneNode(node, currentPath);
// if the node is a branch
CStatDBBranch * branch = dynamic_cast(node.getPtr());
if (branch != NULL)
{
vector children;
branch->getNodes("*", children, currentPath);
for (uint i = 0; i < children.size(); i++)
{
displayOneNode(children[i].Node, children[i].Path);
}
return;
}
}
}
// ****************************************************************************
void CStatDBNodeDisplayer::displayOneNode(IStatDBNodePtr node, const std::string & currentPath)
{
BOMB_IF(node == NULL, "node is NULL!", return);
CStatDBBranch * branch = dynamic_cast(node.getPtr());
if (branch != NULL)
{
visitBranch(branch, currentPath);
return;
}
CStatDBValueLeaf * valueLeaf = dynamic_cast(node.getPtr());
if (valueLeaf != NULL)
{
visitValueLeaf(valueLeaf, currentPath);
return;
}
CStatDBTableLeaf * tableLeaf = dynamic_cast(node.getPtr());
if (tableLeaf != NULL)
{
visitTableLeaf(tableLeaf, currentPath);
return;
}
}
// ****************************************************************************
void CStatDBNodeDisplayer::visitBranch(CStatDBBranch * branch, const std::string & path)
{
if (_Settings.DisplayBranch)
{
_Log->displayNL("(B) %s", path.c_str());
}
}
// ****************************************************************************
void CStatDBNodeDisplayer::visitValueLeaf(CStatDBValueLeaf * valueLeaf, const std::string & path)
{
if (_Settings.DisplayValueLeaf)
{
if (_Settings.DisplayValueLeafContent)
_Log->displayNL("(V) %s = %d", path.c_str(), valueLeaf->getValue());
else
_Log->displayNL("(V) %s", path.c_str());
}
}
// ****************************************************************************
void CStatDBNodeDisplayer::visitTableLeaf(CStatDBTableLeaf * tableLeaf, const std::string & path)
{
if (_Settings.DisplayTableLeaf)
{
_Log->displayNL("(T) %s", path.c_str());
if (_Settings.DisplayTableLeafContent)
{
for ( map::const_iterator it = tableLeaf->getPlayerValues().begin();
it != tableLeaf->getPlayerValues().end();
++it)
{
string playerName;
if (!getPlayerName((*it).first, playerName))
{
playerName = "[not found] " + (*it).first.toString();
}
_Log->displayNL("\tplayer '%s' = %d", playerName.c_str(), (*it).second);
}
for ( map::const_iterator it = tableLeaf->getGuildValues().begin();
it != tableLeaf->getGuildValues().end();
++it)
{
string guildName;
if (!getGuildName((*it).first, guildName))
{
guildName = toString("[not found] %u", (*it).first);
}
_Log->displayNL("\tguild '%s' = %d", guildName.c_str(), (*it).second);
}
}
}
}
// ****************************************************************************
// CStatDB
// ****************************************************************************
// ****************************************************************************
CStatDB::CStatDB()
{
_Root = new CStatDBBranch;
_SDBIsLoaded = false;
_GuildsAreLoaded = false;
_MFSIsUp = false;
_MFSIsInitialized = false;
}
// ****************************************************************************
bool CStatDB::createValue(const std::string & path, sint32 val)
{
nlassert(_SDBIsLoaded);
IStatDBNodePtr node = _Root->getNode(path);
if (node != NULL)
return false;
bool res = _Root->setNode(path, new CStatDBValueLeaf(val));
if (res && _MFSIsInitialized)
{
uint32 shardId = IService::getInstance()->getShardId();
CStatDBValueLeafMsg valueLeafMsg;
valueLeafMsg.Path = path;
valueLeafMsg.Value = val;
CMessage msgout("SDB:CREATE_VALUE");
msgout.serial(shardId);
msgout.serial(valueLeafMsg);
CUnifiedNetwork::getInstance()->send("MFS", msgout);
}
return res;
}
// ****************************************************************************
bool CStatDB::valueSet(const std::string & path, sint32 val)
{
nlassert(_SDBIsLoaded);
CStatDBValueLeaf * valueLeaf = dynamic_cast(_Root->getNode(path).getPtr());
if (valueLeaf == NULL)
return false;
valueLeaf->setValue(val);
if (_MFSIsInitialized)
{
uint32 shardId = IService::getInstance()->getShardId();
CMessage msgout("SDB:VALUE_SET");
msgout.serial(shardId);
msgout.serial(const_cast(path));
msgout.serial(val);
CUnifiedNetwork::getInstance()->send("MFS", msgout);
}
return true;
}
// ****************************************************************************
bool CStatDB::valueAdd(const std::string & path, sint32 val)
{
nlassert(_SDBIsLoaded);
CStatDBValueLeaf * valueLeaf = dynamic_cast(_Root->getNode(path).getPtr());
if (valueLeaf == NULL)
return false;
valueLeaf->addValue(val);
if (_MFSIsInitialized)
{
uint32 shardId = IService::getInstance()->getShardId();
CMessage msgout("SDB:VALUE_ADD");
msgout.serial(shardId);
msgout.serial(const_cast(path));
msgout.serial(val);
CUnifiedNetwork::getInstance()->send("MFS", msgout);
}
return true;
}
// ****************************************************************************
bool CStatDB::valueGet(const std::string & path, sint32 & val)
{
nlassert(_SDBIsLoaded);
CStatDBValueLeaf * valueLeaf = dynamic_cast(_Root->getNode(path).getPtr());
if (valueLeaf == NULL)
return false;
val = valueLeaf->getValue();
return true;
}
// ****************************************************************************
bool CStatDB::createTable(const std::string & path)
{
nlassert(_SDBIsLoaded);
IStatDBNodePtr node = _Root->getNode(path);
if (node != NULL)
return false;
return createTable(path, map(), map());
}
// ****************************************************************************
bool CStatDB::createTable(const std::string & path,
const std::map & playerValues,
const std::map & guildValues
)
{
nlassert(_SDBIsLoaded);
IStatDBNodePtr node = _Root->getNode(path);
if (node != NULL)
return false;
bool res = _Root->setNode(path, new CStatDBTableLeaf(playerValues, guildValues));
if (res && _MFSIsInitialized)
{
uint32 shardId = IService::getInstance()->getShardId();
CStatDBTableLeafMsg tableLeafMsg;
tableLeafMsg.Path = path;
tableLeafMsg.PlayerValues = playerValues;
tableLeafMsg.GuildValues = guildValues;
CStatDBNamesMsg namesMsg;
getNamesFromTable(tableLeafMsg, namesMsg);
CMessage msgout("SDB:CREATE_TABLE");
msgout.serial(shardId);
msgout.serial(tableLeafMsg);
msgout.serial(namesMsg);
CUnifiedNetwork::getInstance()->send("MFS", msgout);
}
return res;
}
// ****************************************************************************
bool CStatDB::tablePlayerAdd(const std::string & path, NLMISC::CEntityId playerId, sint32 val)
{
nlassert(_SDBIsLoaded);
CStatDBTableLeaf * tableLeaf = dynamic_cast(_Root->getNode(path).getPtr());
if (tableLeaf == NULL)
return false;
tableLeaf->playerAdd(playerId, val);
if (_MFSIsInitialized)
{
uint32 shardId = IService::getInstance()->getShardId();
string playerName;
getPlayerName(playerId, playerName);
CMessage msgout("SDB:TABLE_PLAYER_ADD");
msgout.serial(shardId);
msgout.serial(const_cast(path));
msgout.serial(playerId);
msgout.serial(playerName);
msgout.serial(val);
CUnifiedNetwork::getInstance()->send("MFS", msgout);
}
return true;
}
// ****************************************************************************
bool CStatDB::tablePlayerSet(const std::string & path, NLMISC::CEntityId playerId, sint32 val)
{
nlassert(_SDBIsLoaded);
CStatDBTableLeaf * tableLeaf = dynamic_cast(_Root->getNode(path).getPtr());
if (tableLeaf == NULL)
return false;
tableLeaf->playerSet(playerId, val);
if (_MFSIsInitialized)
{
uint32 shardId = IService::getInstance()->getShardId();
string playerName;
getPlayerName(playerId, playerName);
CMessage msgout("SDB:TABLE_PLAYER_SET");
msgout.serial(shardId);
msgout.serial(const_cast(path));
msgout.serial(playerId);
msgout.serial(playerName);
msgout.serial(val);
CUnifiedNetwork::getInstance()->send("MFS", msgout);
}
return true;
}
// ****************************************************************************
bool CStatDB::tablePlayerGet(const std::string & path, NLMISC::CEntityId playerId, sint32& val)
{
nlassert(_SDBIsLoaded);
CStatDBTableLeaf * tableLeaf = dynamic_cast(_Root->getNode(path).getPtr());
if (tableLeaf == NULL)
return false;
return tableLeaf->playerGet(playerId, val);
}
// ****************************************************************************
bool CStatDB::tableGuildAdd(const std::string & path, EGSPD::TGuildId guildId, sint32 val)
{
nlassert(_SDBIsLoaded);
CStatDBTableLeaf * tableLeaf = dynamic_cast(_Root->getNode(path).getPtr());
if (tableLeaf == NULL)
return false;
tableLeaf->guildAdd(guildId, val);
if (_MFSIsInitialized)
{
uint32 shardId = IService::getInstance()->getShardId();
string guildName;
getGuildName(guildId, guildName);
CMessage msgout("SDB:TABLE_GUILD_ADD");
msgout.serial(shardId);
msgout.serial(const_cast(path));
msgout.serial(guildId);
msgout.serial(guildName);
msgout.serial(val);
CUnifiedNetwork::getInstance()->send("MFS", msgout);
}
return true;
}
// ****************************************************************************
bool CStatDB::tableGuildSet(const std::string & path, EGSPD::TGuildId guildId, sint32 val)
{
nlassert(_SDBIsLoaded);
CStatDBTableLeaf * tableLeaf = dynamic_cast(_Root->getNode(path).getPtr());
if (tableLeaf == NULL)
return false;
tableLeaf->guildSet(guildId, val);
if (_MFSIsInitialized)
{
uint32 shardId = IService::getInstance()->getShardId();
string guildName;
getGuildName(guildId, guildName);
CMessage msgout("SDB:TABLE_GUILD_SET");
msgout.serial(shardId);
msgout.serial(const_cast(path));
msgout.serial(guildId);
msgout.serial(guildName);
msgout.serial(val);
CUnifiedNetwork::getInstance()->send("MFS", msgout);
}
return true;
}
// ****************************************************************************
bool CStatDB::tableGuildGet(const std::string & path, EGSPD::TGuildId guildId, sint32& val)
{
nlassert(_SDBIsLoaded);
CStatDBTableLeaf * tableLeaf = dynamic_cast(_Root->getNode(path).getPtr());
if (tableLeaf == NULL)
return false;
return tableLeaf->guildGet(guildId, val);
}
// ****************************************************************************
class CStatDBBackupFileCleaner : private CStatDBNodeVisitor
{
public:
void submitRemovedNode(IStatDBNodePtr removedNode, const std::string & removedNodePath, bool keepBackupOfFiles)
{
_KeepBackupOfFiles = keepBackupOfFiles;
if (removedNode != NULL)
removedNode->acceptVisitor(*this, removedNodePath);
}
private:
void visitTableLeaf(CStatDBTableLeaf * tableLeaf, const std::string & path)
{
string sFilePath = toString("sdb/table_leaf_%s_pdr.%s", path.c_str(), (XMLSave?"xml":"bin"));
Bsi.deleteFile(sFilePath, _KeepBackupOfFiles);
}
private:
bool _KeepBackupOfFiles;
};
bool CStatDB::removeNode(const std::string & path, bool keepBackupOfFiles)
{
nlassert(_SDBIsLoaded);
IStatDBNodePtr removedNode = _Root->removeNode(path);
bool res = (removedNode != NULL);
if (res && _MFSIsInitialized)
{
uint32 shardId = IService::getInstance()->getShardId();
CMessage msgout("SDB:REMOVE_NODE");
msgout.serial(shardId);
msgout.serial(const_cast(path));
CUnifiedNetwork::getInstance()->send("MFS", msgout);
}
if (res)
{
// remove save files associated to the removed node if any
// only table leaves have their own save files
CStatDBBackupFileCleaner backupFileCleaner;
backupFileCleaner.submitRemovedNode(removedNode, path, keepBackupOfFiles);
}
return res;
}
// ****************************************************************************
void CStatDB::removePlayer(NLMISC::CEntityId playerId)
{
_EntitiesRemoval.addPlayerToRemove(playerId);
if (_MFSIsInitialized)
{
uint32 shardId = IService::getInstance()->getShardId();
CMessage msgout("SDB:REMOVE_PLAYER");
msgout.serial(shardId);
msgout.serial(playerId);
CUnifiedNetwork::getInstance()->send("MFS", msgout);
}
}
// ****************************************************************************
void CStatDB::removeGuild(EGSPD::TGuildId guildId)
{
_EntitiesRemoval.addGuildToRemove(guildId);
if (_MFSIsInitialized)
{
uint32 shardId = IService::getInstance()->getShardId();
CMessage msgout("SDB:REMOVE_GUILD");
msgout.serial(shardId);
msgout.serial(guildId);
CUnifiedNetwork::getInstance()->send("MFS", msgout);
}
}
// ****************************************************************************
bool CStatDB::displayNodes(const std::string & pathPattern, NLMISC::CLog & log, const CStatDBNodeDisplayer::CSettings & settings)
{
vector nodes;
_Root->getNodes(pathPattern, nodes, "");
if (nodes.empty())
return false;
CStatDBNodeDisplayer nodeDisplayer;
nodeDisplayer.setSettings(settings);
for (uint i = 0; i < nodes.size(); i++)
{
nodeDisplayer.displayNode(nodes[i].Node, nodes[i].Path, log);
}
return true;
}
uint32 nTotalLoaded = 0;
struct TValueLeaveFileCallback : public IBackupFileReceiveCallback
{
virtual void callback(const CFileDescription& fileDescription, NLMISC::IStream& dataStream)
{
CStatDB::getInstance()->valueLeaveFileCallback(fileDescription, dataStream);
}
};
void CStatDB::valueLeaveFileCallback(const CFileDescription& fileDescription, NLMISC::IStream& dataStream)
{
if (!fileDescription.FileName.empty())
{
static CPersistentDataRecord pdr;
pdr.clear();
CStatDBValueLeavesPD valueLeavesPD;
pdr.fromBuffer(dataStream);
// pdr.readFromFile(sFilePath.c_str());
valueLeavesPD.apply(pdr);
nTotalLoaded += fileDescription.FileSize;
for (uint32 i = 0; i < valueLeavesPD.ValueLeavesPD.size(); ++i)
{
const CStatDBValueLeafPD & valueLeafPD = valueLeavesPD.ValueLeavesPD[i];
IStatDBNodePtr node = _Root->getNode(valueLeafPD.Path);
if (node == NULL)
{
bool res = _Root->setNode(valueLeafPD.Path, new CStatDBValueLeaf(valueLeafPD.Value));
if (!res)
{
nlwarning("value leaf '%s' cannot be created!", valueLeafPD.Path.c_str());
DEBUG_STOP;
}
}
else
{
nlwarning("leaf '%s' already exists!", valueLeafPD.Path.c_str());
DEBUG_STOP;
}
}
}
}
vector fileNames;
struct TFileClassCallback : public IBackupFileClassReceiveCallback
{
virtual void callback(const CFileDescriptionContainer& fileList)
{
for (uint i=0; itableLeaveFileCallback(fileDescription, dataStream);
}
};
void CStatDB::tableLeaveFileCallback(const CFileDescription& fileDescription, NLMISC::IStream& dataStream)
{
const string & fileName = CFile::getFilename(fileDescription.FileName);
if ( CFile::getFilename(fileName).substr(0, 11) == "table_leaf_"
&& CFile::getExtension(fileName) == (XMLSave?"xml":"bin"))
{
H_AUTO(CStatDB_load_2);
static CPersistentDataRecord pdr;
pdr.clear();
CStatDBTableLeafPD tableLeafPD;
pdr.fromBuffer(dataStream);
// pdr.readFromFile(fileName.c_str());
tableLeafPD.apply(pdr);
nTotalLoaded += CFile::getFileSize(fileName);
IStatDBNodePtr node = _Root->getNode(tableLeafPD.Path);
if (node == NULL)
{
bool res = _Root->setNode(tableLeafPD.Path, new CStatDBTableLeaf(tableLeafPD.PlayerValues, tableLeafPD.GuildValues));
if (!res)
{
nlwarning("table leaf '%s' cannot be created!", tableLeafPD.Path.c_str());
DEBUG_STOP;
}
}
else
{
nlwarning("leaf '%s' already exists!", tableLeafPD.Path.c_str());
DEBUG_STOP;
}
}
}
// ****************************************************************************
void CStatDB::load()
{
H_AUTO(CStatDB_load);
if (EGSLight)
{
_SDBIsLoaded = true;
return;
}
if (_SDBIsLoaded)
return;
nTotalLoaded = 0;
// // create SDB path
// {
// string sPath = Bsi.getLocalPath() + "sdb";
// if (!CFile::isExists(sPath))
// CFile::createDirectory(sPath);
// }
// load value leaves
{
H_AUTO(CStatDB_load_1);
// string sFilePath = Bsi.getLocalPath();
string sFilePath = toString("sdb/value_leaves_pdr.%s", (XMLSave?"xml":"bin"));
TValueLeaveFileCallback *cb = new TValueLeaveFileCallback;
Bsi.syncLoadFile(sFilePath, cb);
// if (CFile::isExists(sFilePath))
// {
// static CPersistentDataRecord pdr;
// pdr.clear();
// CStatDBValueLeavesPD valueLeavesPD;
//
// pdr.readFromFile(sFilePath.c_str());
// valueLeavesPD.apply(pdr);
// nTotalLoaded += CFile::getFileSize(sFilePath);
//
// for (uint32 i = 0; i < valueLeavesPD.ValueLeavesPD.size(); ++i)
// {
// const CStatDBValueLeafPD & valueLeafPD = valueLeavesPD.ValueLeavesPD[i];
//
// IStatDBNodePtr node = _Root->getNode(valueLeafPD.Path);
// if (node == NULL)
// {
// bool res = _Root->setNode(valueLeafPD.Path, new CStatDBValueLeaf(valueLeafPD.Value));
// if (!res)
// {
// nlwarning("value leaf '%s' cannot be created!", valueLeafPD.Path.c_str());
// DEBUG_STOP;
// }
// }
// else
// {
// nlwarning("leaf '%s' already exists!", valueLeafPD.Path.c_str());
// DEBUG_STOP;
// }
// }
// }
}
// load table leaves
// string sdbSavePath = Bsi.getLocalPath() + "sdb";
// get the file list
vector fileClasses(1);
fileClasses[0].Patterns.push_back(toString("table_leaf_*.%s", XMLSave ? "xml" : "bin"));
TFileClassCallback *ccb = new TFileClassCallback;
Bsi.syncLoadFileClass("sdb", fileClasses, ccb);
// load the files
TTableLeaveFileCallback *cb2 = new TTableLeaveFileCallback;
Bsi.syncLoadFiles(fileNames, cb2);
// std::vector files;
// CPath::getPathContent(sdbSavePath, false, false, true, files);
// for (uint i = 0; i < files.size(); i++)
// {
// const string & fileName = files[i];
//
// if ( CFile::getFilename(fileName).substr(0, 11) == "table_leaf_"
// && CFile::getExtension(fileName) == (XMLSave?"xml":"bin"))
// {
// H_AUTO(CStatDB_load_2);
//
// static CPersistentDataRecord pdr;
// pdr.clear();
// CStatDBTableLeafPD tableLeafPD;
//
// pdr.readFromFile(fileName.c_str());
// tableLeafPD.apply(pdr);
// nTotalLoaded += CFile::getFileSize(fileName);
//
// IStatDBNodePtr node = _Root->getNode(tableLeafPD.Path);
// if (node == NULL)
// {
// bool res = _Root->setNode(tableLeafPD.Path, new CStatDBTableLeaf(tableLeafPD.PlayerValues, tableLeafPD.GuildValues));
// if (!res)
// {
// nlwarning("table leaf '%s' cannot be created!", tableLeafPD.Path.c_str());
// DEBUG_STOP;
// }
// }
// else
// {
// nlwarning("leaf '%s' already exists!", tableLeafPD.Path.c_str());
// DEBUG_STOP;
// }
// }
// }
nlinfo("SDB: loaded %u bytes", nTotalLoaded);
_SDBIsLoaded = true;
if (canInitMFS())
initMFS();
}
// ****************************************************************************
bool CStatDB::canInitMFS() const
{
return (_SDBIsLoaded && _GuildsAreLoaded && _MFSIsUp);
}
// ****************************************************************************
void CStatDB::initMFS()
{
H_AUTO(CStatDB_initMFS);
nlassert(canInitMFS());
if (_MFSIsInitialized)
return;
uint32 shardId = IService::getInstance()->getShardId();
if ( shardId == DEFAULT_SHARD_ID )
{
#ifdef NL_OS_WINDOWS
nlwarning
#else
nlerror
#endif
( "SDB: Sending default shard id (%u) to MFS", DEFAULT_SHARD_ID );
}
CStatDBAllLeavesMsg allLeavesMsg;
CStatDBMFSInitLeafCollector().loadLeaves(_Root, allLeavesMsg);
CMessage msgout("SDB:INIT");
msgout.serial(shardId);
msgout.serial(allLeavesMsg);
nlinfo("SDB: initMFS: send %u bytes to MFS", msgout.length());
CUnifiedNetwork::getInstance()->send("MFS", msgout);
_MFSIsInitialized = true;
}
// ****************************************************************************
void CStatDB::cbMFServiceUp()
{
_MFSIsUp = true;
if (canInitMFS())
initMFS();
}
// ****************************************************************************
void CStatDB::cbMFServiceDown()
{
_MFSIsUp = false;
_MFSIsInitialized = false;
}
// ****************************************************************************
void CStatDB::cbGuildsLoaded()
{
_GuildsAreLoaded = true;
if (canInitMFS())
initMFS();
}
// ****************************************************************************
void CStatDB::tickUpdate()
{
H_AUTO(CStatDB_tickUpdate);
if (!_SDBIsLoaded)
return;
// process players and guilds removal at every ticks
{
H_AUTO(CStatDB_tickUpdate_1);
_EntitiesRemoval.processRemoval(_Root);
}
// save SDB at every StatDBSavePeriod ticks
if (CTickEventHandler::getGameCycle() % StatDBSavePeriod.get() != 0)
return;
if (_BackupLeafCollector.isEmpty())
{
H_AUTO(CStatDB_tickUpdate_2);
_BackupLeafCollector.loadLeaves(_Root);
// save value leaves file
// even if there is no value leaf because a complete database erase must be saved
saveValueLeaves(_BackupLeafCollector.getValueLeavesPD());
_BackupLeafCollector.getValueLeavesPD().ValueLeavesPD.clear();
}
else
{
CStatDBTableLeafPD tableLeafPD;
if (_BackupLeafCollector.popTableLeafPD(tableLeafPD))
{
H_AUTO(CStatDB_tickUpdate_4);
saveTableLeaf(tableLeafPD);
}
}
}
// ****************************************************************************
void CStatDB::saveAll()
{
_BackupLeafCollector.loadLeaves(_Root);
saveValueLeaves(_BackupLeafCollector.getValueLeavesPD());
_BackupLeafCollector.getValueLeavesPD().ValueLeavesPD.clear();
CStatDBTableLeafPD tableLeafPD;
while (_BackupLeafCollector.popTableLeafPD(tableLeafPD))
{
saveTableLeaf(tableLeafPD);
}
}
// ****************************************************************************
void CStatDB::saveValueLeaves(const CStatDBValueLeavesPD & valueLeavesPD)
{
string sFilePath = toString("sdb/value_leaves_pdr.%s", (XMLSave?"xml":"bin"));
static CPersistentDataRecordRyzomStore pdr;
pdr.clear();
valueLeavesPD.store(pdr);
CBackupMsgSaveFile msg( sFilePath, CBackupMsgSaveFile::SaveFile, Bsi );
if (XMLSave)
{
string s;
pdr.toString(s);
msg.DataMsg.serialBuffer((uint8*)&s[0], s.size());
}
else
{
uint size = pdr.totalDataSize();
vector buffer(size);
pdr.toBuffer(&buffer[0], size);
msg.DataMsg.serialBuffer((uint8*)&buffer[0], size);
}
// nlinfo("saveValueLeaves send %u bytes to BS", msgout.length());
Bsi.sendFile( msg );
}
// ****************************************************************************
void CStatDB::saveTableLeaf(const CStatDBTableLeafPD & tableLeafPD)
{
string sFilePath = toString("sdb/table_leaf_%s_pdr.%s", tableLeafPD.Path.c_str(), (XMLSave?"xml":"bin"));
static CPersistentDataRecordRyzomStore pdr;
pdr.clear();
tableLeafPD.store(pdr);
CBackupMsgSaveFile msg( sFilePath, CBackupMsgSaveFile::SaveFile, Bsi );
if (XMLSave)
{
string s;
pdr.toString(s);
msg.DataMsg.serialBuffer((uint8*)&s[0], s.size());
}
else
{
uint size = pdr.totalDataSize();
vector buffer(size);
pdr.toBuffer(&buffer[0], size);
msg.DataMsg.serialBuffer((uint8*)&buffer[0], size);
}
// nlinfo("saveTableLeaf(%s) send %u bytes to BS", tableLeafPD.Path.c_str(), msgout.length());
Bsi.sendFile( msg );
}
// ****************************************************************************
// Commands
// ****************************************************************************
// ****************************************************************************
NLMISC_COMMAND (sdbCreateValue, "create a value leaf in SDB", " []")
{
if (args.size() < 1 || args.size() > 2)
return false;
const string & path = args[0];
sint32 val;
if (args.size() < 2)
val = 0;
else
val = atoi(args[1].c_str());
if (!CStatDB::getInstance()->createValue(path, val))
{
log.displayNL("cannot create a value leaf at the path '%s' (invalid path or already existing node)",
path.c_str());
}
return true;
}
// ****************************************************************************
NLMISC_COMMAND (sdbCreateTable, "create a table leaf in SDB", "")
{
if (args.size() != 1)
return false;
const string & path = args[0];
if (!CStatDB::getInstance()->createTable(path))
{
log.displayNL("cannot create a table leaf at the path '%s' (invalid path or already existing node)",
path.c_str());
}
return true;
}
// ****************************************************************************
NLMISC_COMMAND (sdbRemoveNode, "remove a node from SDB", "")
{
if (args.size() != 1)
return false;
const string & path = args[0];
if (!CStatDB::getInstance()->removeNode(path))
{
log.displayNL("path '%s' not found", path.c_str());
}
return true;
}
// ****************************************************************************
NLMISC_COMMAND (sdbValueSet, "set a value leaf in SDB", " ")
{
if (args.size() != 2)
return false;
const string & path = args[0];
sint32 val = atoi(args[1].c_str());
if (!CStatDB::getInstance()->valueSet(path, val))
{
log.displayNL("cannot find a value leaf at the path '%s'", path.c_str());
}
return true;
}
// ****************************************************************************
NLMISC_COMMAND (sdbValueAdd, "add a value to a value leaf in SDB", " ")
{
if (args.size() != 2)
return false;
const string & path = args[0];
sint32 val = atoi(args[1].c_str());
if (!CStatDB::getInstance()->valueAdd(path, val))
{
log.displayNL("cannot find a value leaf at the path '%s'", path.c_str());
}
return true;
}
// ****************************************************************************
NLMISC_COMMAND (sdbTableAdd, "add a value to a table leaf in SDB", " ")
{
if (args.size() != 4)
return false;
const string & path = args[0];
sint32 val = atoi(args[1].c_str());
const string & targetType = args[2];
if (targetType == "guild")
{
CGuild * guild = CGuildManager::getInstance()->getGuildByName(args[3]);
if (guild == NULL)
{
log.displayNL("unknown guild: '%s'", args[3].c_str());
return true;
}
if (!CStatDB::getInstance()->tableGuildAdd(path, guild->getId(), val))
{
log.displayNL("cannot find a table leaf at the path '%s'", path.c_str());
}
}
else
{
CEntityId playerId;
playerId.fromString(args[3].c_str());
if (playerId.getType() != RYZOMID::player)
{
log.displayNL("id %s is not a player id", playerId.toString().c_str());
return true;
}
if (!CEntityIdTranslator::getInstance()->isEntityRegistered(playerId))
{
log.displayNL("player id %s is unknown", playerId.toString().c_str());
return true;
}
if (!CStatDB::getInstance()->tablePlayerAdd(path, playerId, val))
{
log.displayNL("cannot find a table leaf at the path '%s'", path.c_str());
}
}
return true;
}
// ****************************************************************************
NLMISC_COMMAND (sdbRemovePlayer, "remove a player from the whole SDB", "")
{
if (args.size() != 1)
return false;
CEntityId playerId;
playerId.fromString(args[0].c_str());
CStatDB::getInstance()->removePlayer(playerId);
return true;
}
// ****************************************************************************
NLMISC_COMMAND (sdbRemoveGuild, "remove a guild from the whole SDB", "")
{
if (args.size() != 1)
return false;
CGuild * guild = CGuildManager::getInstance()->getGuildByName(args[0]);
if (guild == NULL)
{
log.displayNL("unknown guild: '%s'", args[0].c_str());
return true;
}
CStatDB::getInstance()->removeGuild(guild->getId());
return true;
}
// ****************************************************************************
NLMISC_COMMAND (sdbDisplayNodes, "display nodes of SDB", " [] [] []")
{
if (args.size() < 1 || args.size() > 4)
return false;
const string & pathPattern = args[0];
CStatDBNodeDisplayer::CSettings settings;
if (args.size() >= 2)
settings.Recursive = (args[1] == "1" || args[1] == "true");
if (args.size() >= 3)
settings.DisplayValueLeafContent = (args[2] == "1" || args[2] == "true");
if (args.size() >= 4)
settings.DisplayTableLeafContent = (args[3] == "1" || args[3] == "true");
settings.DisplayBranch = !settings.Recursive;
if (!CStatDB::getInstance()->displayNodes(pathPattern, log, settings))
{
log.displayNL("path '%s' not found", pathPattern.c_str());
}
return true;
}
// ****************************************************************************
NLMISC_COMMAND (sdbSaveNow, "save the whole SDB now (WARNING: it may stall the shard and flood the Backup Service)", "")
{
if (args.size() != 0)
return false;
CStatDB::getInstance()->saveAll();
return true;
}
#if !FINAL_VERSION
extern NLMISC::CRandom RandomGenerator;
// ****************************************************************************
NLMISC_COMMAND (sdbInitEpisode2, "(debug) init fake database for Episode2 tests", "")
{
// Episode II init
// Leaf simple pour le harvest
const char *peuple[] = { "fyros", "matis", "tryker", "zorai" };
uint peupleNB = sizeof(peuple)/sizeof(peuple[0]);
const char *faction[] = { "kami", "karavan" };
uint factionNB = sizeof(faction)/sizeof(faction[0]);
const char *mp[] = { "carapace_a", "resine_a", "bois_a", "fibre_o","resine_o", "ecorce_o",
"carapace_i", "resine_i", "boucle_i", "bois_i" };
uint mpNB = sizeof(mp)/sizeof(mp[0]);
const char *mpByFaction[] = { "seve", "amber" };
uint mpByFactionNB = sizeof(mpByFaction)/sizeof(mpByFaction[0]);
for (uint i = 0; i < peupleNB; ++i)
for (uint j = 0; j < factionNB; ++j)
{
string sPath = "storyline.episode2.";
sPath += toString(peuple[i]) + ".";
sPath += toString(faction[j]) + ".";
for (uint k = 0; k < mpNB; ++k)
{
string sTmpPath = sPath + mp[k];
CStatDB::getInstance()->createValue(sTmpPath+toString(".qtemin"), RandomGenerator.rand(500));
CStatDB::getInstance()->createValue(sTmpPath+toString(".qtemax"), RandomGenerator.rand(500));
}
CStatDB::getInstance()->createValue(sPath+mpByFaction[j]+toString(".qtemin"), RandomGenerator.rand(500));
CStatDB::getInstance()->createValue(sPath+mpByFaction[j]+toString(".qtemax"), RandomGenerator.rand(500));
}
// Leaf simple pour le craft
const char *craft[] = { "socle", "colonne", "comble", "muraille", "revetement", "ornement", "statue",
"colonne_justice", "racine", "tronc", "fibre", "ecorce", "feuille", "fleur", "symbole", "noyau" };
uint craftNB = sizeof(craft)/sizeof(craft[0]);
for (uint i = 0; i < peupleNB; ++i)
{
for (uint j = 0; j < craftNB; ++j)
{
string sPath = "storyline.episode2.";
sPath += toString(peuple[i]) + ".";
sPath += toString(craft[j]);
CStatDB::getInstance()->createValue(sPath+toString(".qtemin"), RandomGenerator.rand(500));
CStatDB::getInstance()->createValue(sPath+toString(".qtemax"), RandomGenerator.rand(500));
}
}
// Leaf simple pour les maxima
const char *max_values[] = { "socle_max", "colonne_max", "comble_max", "muraille_max", "revetement_max",
"ornement_max", "statue_max", "colonne_justice_max", "racine_max", "tronc_max", "fibre_max",
"ecorce_max", "feuille_max", "fleur_max", "symbole_max", "noyau_max" };
uint max_valuesNB = sizeof(max_values)/sizeof(max_values[0]);
for (uint i = 0; i < peupleNB; ++i)
{
for (uint j = 0; j < max_valuesNB; ++j)
{
string sPath = "storyline.episode2.";
sPath += toString(peuple[i]) + ".";
sPath += toString(max_values[j]);
CStatDB::getInstance()->createValue(sPath, 500 + RandomGenerator.rand(500));
}
}
// Tableaux de joueurs
const char *action[] = { "craft", "harvest", "kill" };
uint actionNB = sizeof(action)/sizeof(action[0]);
const char *acte[] = { "acte1", "acte2", "acte3" };
uint acteNB = sizeof(acte)/sizeof(acte[0]);
for (uint i = 0; i < peupleNB; ++i)
for (uint j = 0; j < factionNB; ++j)
for (uint k = 0; k < actionNB; ++k)
for (uint m = 0; m < acteNB; ++m)
{
string sPath = "storyline.episode2.";
sPath += toString(peuple[i]) + ".";
sPath += toString(faction[j]) + ".";
sPath += toString(action[k]) + ".";
sPath += toString(acte[m]);
CStatDB::getInstance()->createTable(sPath);
uint nbjoueur = 100+RandomGenerator.rand(400);
for (uint n = 0; n < nbjoueur; ++n)
{
CEntityId playerId;
playerId.setShortId(RandomGenerator.rand(5000) << 4);
playerId.setType(RYZOMID::player);
CStatDB::getInstance()->tablePlayerAdd(sPath, playerId, 10 * RandomGenerator.rand(5000));
}
uint nbguild = 250+RandomGenerator.rand(250);
for (uint n = 0; n < nbguild; ++n)
{
EGSPD::TGuildId guildId = uint32(RandomGenerator.rand(20500));
CStatDB::getInstance()->tableGuildAdd(sPath, guildId, 100 * RandomGenerator.rand(10000));
}
}
return true;
}
#endif // !FINAL_VERSION