// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef PRIMITIVE_CFG_H
#define PRIMITIVE_CFG_H
#include "nel/misc/types_nl.h"
class CPrimitiveCfg
{
// static std::vector _AllPrimitives;
static std::vector _MapNames;
static std::map > _Maps;
static std::map > _ContinentFiles;
public:
static void readPrimitiveCfg(bool forceReload = false);
static const std::vector &getMapNames()
{
return _MapNames;
}
static const std::vector &getMap(const std::string mapName)
{
static std::vector emptyVector;
std::map >::iterator it(_Maps.find(mapName));
if (it == _Maps.end())
return emptyVector;
else
return it->second;
}
static std::string getContinentNameOf(const std::string &fileName);
static void addPrimitive(std::vector &list, const std::string &str);
// static const std::vector &getAllPrimitives()
// {
// return _AllPrimitives;
// }
};
#endif //PRIMITIVE_CFG_H