// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_COMBAT_VISION_DELTA_H #define NL_COMBAT_VISION_DELTA_H #include "nel/misc/types_nl.h" #include "nel/misc/stream.h" #include "nel/net/message.h" #include "game_share/ryzom_entity_id.h" /** * Serialisation of vision deltas from gpms to cms * \author Benjamin Legros * \author Nevrax France * \date 2002 */ class CCombatVisionDelta { public: /// Constructor CCombatVisionDelta() {} public: /// The Id of the player that has vision changes NLMISC::CEntityId EntityId; /// Entities in vision std::vector EntitiesIn; /// Entities out vision std::vector EntitiesOut; /// Serialises the whole vision delta void serial(NLMISC::IStream &s) { // Serialises entity id s.serial(EntityId); // new entities in vision s.serialCont(EntitiesIn); // previous entities no longer in vision s.serialCont(EntitiesOut); } /// Decodes a message containing a list of vision deltas sent by the gpms static void decodeVisionDelta(NLNET::CMessage &msgin, std::list &visionDelta) { while ((uint)msgin.getPos() < (uint)msgin.length()) { visionDelta.push_back(CCombatVisionDelta()); msgin.serial(visionDelta.back()); } } /// Decodes a message containing a list of vision deltas sent by the gpms static void decodeVisionDelta(NLNET::CMessage &msgin, std::vector &visionDelta) { while ((uint)msgin.getPos() < (uint)msgin.length()) { visionDelta.push_back(CCombatVisionDelta()); msgin.serial(visionDelta.back()); } } }; #endif // NL_COMBAT_VISION_DELTA_H /* End of combat_vision_delta.h */