// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_COMBAT_VISION_DELTA_H
#define NL_COMBAT_VISION_DELTA_H
#include "nel/misc/types_nl.h"
#include "nel/misc/stream.h"
#include "nel/net/message.h"
#include "game_share/ryzom_entity_id.h"
/**
* Serialisation of vision deltas from gpms to cms
* \author Benjamin Legros
* \author Nevrax France
* \date 2002
*/
class CCombatVisionDelta
{
public:
/// Constructor
CCombatVisionDelta() {}
public:
/// The Id of the player that has vision changes
NLMISC::CEntityId EntityId;
/// Entities in vision
std::vector EntitiesIn;
/// Entities out vision
std::vector EntitiesOut;
/// Serialises the whole vision delta
void serial(NLMISC::IStream &s)
{
// Serialises entity id
s.serial(EntityId);
// new entities in vision
s.serialCont(EntitiesIn);
// previous entities no longer in vision
s.serialCont(EntitiesOut);
}
/// Decodes a message containing a list of vision deltas sent by the gpms
static void decodeVisionDelta(NLNET::CMessage &msgin, std::list &visionDelta)
{
while ((uint)msgin.getPos() < (uint)msgin.length())
{
visionDelta.push_back(CCombatVisionDelta());
msgin.serial(visionDelta.back());
}
}
/// Decodes a message containing a list of vision deltas sent by the gpms
static void decodeVisionDelta(NLNET::CMessage &msgin, std::vector &visionDelta)
{
while ((uint)msgin.getPos() < (uint)msgin.length())
{
visionDelta.push_back(CCombatVisionDelta());
msgin.serial(visionDelta.back());
}
}
};
#endif // NL_COMBAT_VISION_DELTA_H
/* End of combat_vision_delta.h */