// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdafx.h"
#include "vertex_neighborhood.h"
#define AVERAGE_NUM_POINT 1000
// **********************************************************************
CVertexNeighborhood vertexNeighborhoodGlobal;
// **********************************************************************
CVertexNeighborhood::CVertexNeighborhood()
{
// Reserve a table for 1000 points
_VectorIndex.reserve (2*AVERAGE_NUM_POINT+AVERAGE_NUM_POINT*5);
}
// **********************************************************************
void CVertexNeighborhood::build (const PatchMesh& patch)
{
// Resize the table for the index entry
_VectorIndex.resize (patch.numVerts*2, 0);
// Count number of neighbor by vertex
int i;
for (i=0; i