// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #ifndef LD_CONTINENTCFG_H #define LD_CONTINENTCFG_H // --------------------------------------------------------------------------- #include <string> #include "easy_cfg.h" // --------------------------------------------------------------------------- struct SContinentCfg : public IEasyCFG { std::string LandFile; // The .land file std::string LandDir; // Directory where the zoneLigos and zoneBitmaps are (used for the .land) std::string DfnDir; // Directory where to get georges dfn std::string GameElemDir; // Directory where to get georges file (pipoti.plant) std::string LandBankFile; // .smallbank std::string LandFarBankFile; // .farbank std::string LandTileNoiseDir; // displace std::string LandZoneWDir; // .zoneW std::string OutIGDir; // Where to put ig // ======================================================================= SContinentCfg (); bool load (const std::string &filename); bool save (const std::string &filename); }; #endif // LD_CONTINENTCFG_H