<interface_config> <root id="interface" x="0" y="0" w="800" h="600" active="true" /> <!-- This value is saved/loaded in the .icfg (default: 0). It is used in combination with RESET_VER_* defines, to avoid loading old DB parts of .icfg Increment it each time you want to force to reset some db vars, and add/replace the RESET_VER_* defines of the variables you want to force --> <define id="UI_DB_SAVE_VERSION" value="1" /> <!-- ****************************** --> <!-- * WINDOWS COLORS * --> <!-- ****************************** --> <variable entry="UI:SAVE:WIN:COLORS:PLA" type="rgba" value="167 205 107 255" /> <variable entry="UI:SAVE:WIN:COLORS:ANI" type="rgba" value="189 154 123 255" /> <variable entry="UI:SAVE:WIN:COLORS:COM" type="rgba" value="255 237 89 255" /> <variable entry="UI:SAVE:WIN:COLORS:INV" type="rgba" value="74 162 243 255" /> <variable entry="UI:SAVE:WIN:COLORS:OPT" type="rgba" value="255 79 69 255" /> <variable entry="UI:SAVE:WIN:COLORS:LAB" type="rgba" value="251 163 60 255" /> <variable entry="UI:SAVE:WIN:COLORS:MEM" type="rgba" value="237 112 200 255" /> <variable entry="UI:SAVE:WIN:COLORS:MAP" type="rgba" value="237 200 30 255" /> <variable entry="UI:SAVE:WIN:COLORS:HELP" type="rgba" value="255 96 16 255" /> <variable entry="UI:SAVE:WIN:COLORS:INFOS" type="rgba" value="255 0 0 255" /> <variable entry="UI:SAVE:WIN:COLORS:TRADE" type="rgba" value="204 177 107 255" /> <variable entry="UI:SAVE:WIN:COLORS:BOT" type="rgba" value="0 251 222 255" /> <!-- R2 windows --> <variable entry="UI:SAVE:WIN:COLORS:R2_PALETTE" type="rgba" value="255 255 66 255" /> <variable entry="UI:SAVE:WIN:COLORS:R2_SCENARIO" type="rgba" value="117 217 255 255" /> <variable entry="UI:SAVE:WIN:COLORS:R2_PROP_WINDOW" type="rgba" value="26 251 142 255" /> <variable entry="UI:SAVE:WIN:COLORS:R2_FORM" type="rgba" value="24 142 249 255" /> <variable entry="UI:SAVE:WIN:COLORS:R2_CUSTOM_LOOK" type="rgba" value="239 170 33 255" /> <variable entry="UI:SAVE:WIN:COLORS:R2_DIALOGS" type="rgba" value="117 163 255 255" /> <variable entry="UI:SAVE:WIN:COLORS:R2_EVENTS" type="rgba" value="252 255 162 255" /> <variable entry="UI:SAVE:WIN:COLORS:R2_ACTIVITIES" type="rgba" value="228 118 255 255" /> <variable entry="UI:SAVE:WIN:COLORS:R2_FEATURE_HELP" type="rgba" value="117 255 189 255" /> <variable entry="UI:SAVE:WIN:COLORS:R2_CONNECT" type="rgba" value="162 255 173 255" /> <variable entry="UI:SAVE:WIN:COLORS:R2_SESSION_BROWSER" type="rgba" value="255 113 66 255" /> <variable entry="UI:SAVE:WIN:COLORS:R2_SCENARIO_CONTROL" type="rgba" value="255 12 89 255" /> <variable entry="UI:SAVE:WIN:COLORS:R2_PLAYER_TRACKING" type="rgba" value="240 255 89 255" /> <variable entry="UI:SAVE:WIN:COLORS:PLA_GRAYED" type="rgba" value="0 0 0 255" /> <variable entry="UI:SAVE:WIN:COLORS:LAB_GRAYED" type="rgba" value="0 0 0 255" /> <variable entry="UI:SAVE:WIN:COLORS:MEM_GRAYED" type="rgba" value="0 0 0 255" /> <link expr="depends(@UI:SAVE:WIN:COLORS:PLA)" action="proc" params="proc_set_pla_grayed" /> <link expr="depends(@UI:SAVE:WIN:COLORS:LAB)" action="proc" params="proc_set_lab_grayed" /> <link expr="depends(@UI:SAVE:WIN:COLORS:MEM)" action="proc" params="proc_set_mem_grayed" /> <proc id="proc_set_pla_grayed"> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:PLA_GRAYED|value=makeRGB(getRed(@UI:SAVE:WIN:COLORS:PLA),getGreen(@UI:SAVE:WIN:COLORS:PLA),getBlue(@UI:SAVE:WIN:COLORS:PLA),96)" /> </proc> <proc id="proc_set_lab_grayed"> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:LAB_GRAYED|value=makeRGB(getRed(@UI:SAVE:WIN:COLORS:LAB),getGreen(@UI:SAVE:WIN:COLORS:LAB),getBlue(@UI:SAVE:WIN:COLORS:LAB),96)" /> </proc> <proc id="proc_set_mem_grayed"> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:MEM_GRAYED|value=makeRGB(getRed(@UI:SAVE:WIN:COLORS:MEM),getGreen(@UI:SAVE:WIN:COLORS:MEM),getBlue(@UI:SAVE:WIN:COLORS:MEM),96)" /> </proc> <!-- R2 property sheets & forms alpha settings --> <variable entry="UI:SAVE:R2_PROP_SHEET:CONTAINER_ALPHA" type="sint32" value="255" /> <variable entry="UI:SAVE:R2_PROP_SHEET:CONTENT_ALPHA" type="sint32" value="255" /> <variable entry="UI:SAVE:R2_PROP_SHEET:ROLLOVER_CONTENT_ALPHA" type="sint32" value="0" /> <variable entry="UI:SAVE:R2_PROP_SHEET:ROLLOVER_CONTAINER_ALPHA" type="sint32" value="0" /> <variable entry="UI:SAVE:R2_PROP_SHEET:USE_GLOBAL_ALPHA_SETTINGS" type="bool" value="true" /> <variable entry="UI:SAVE:R2_FORM:CONTAINER_ALPHA" type="sint32" value="255" /> <variable entry="UI:SAVE:R2_FORM:CONTENT_ALPHA" type="sint32" value="255" /> <variable entry="UI:SAVE:R2_FORM:ROLLOVER_CONTENT_ALPHA" type="sint32" value="0" /> <variable entry="UI:SAVE:R2_FORM:ROLLOVER_CONTAINER_ALPHA" type="sint32" value="0" /> <variable entry="UI:SAVE:R2_FORM:USE_GLOBAL_ALPHA_SETTINGS" type="bool" value="true" /> <!-- ****************************** --> <!-- * ENTITIES COLORS * --> <!-- ****************************** --> <variable entry="UI:SAVE:ENTITY:CONTEXT_HELP" type="bool" value="true" /> <!-- ****************************** --> <!-- * ENTITIES COLORS * --> <!-- ****************************** --> <variable entry="UI:SAVE:ENTITY:COLORS:DEAD" type="rgba" value="255 255 0 255" /> <variable entry="UI:SAVE:ENTITY:COLORS:USER" type="rgba" value="255 112 249 255" /> <variable entry="UI:SAVE:ENTITY:COLORS:PLAYER" type="rgba" value="77 144 255 255" /> <variable entry="UI:SAVE:ENTITY:COLORS:GROUP" type="rgba" value="185 76 255 255" /> <variable entry="UI:SAVE:ENTITY:COLORS:GUILD" type="rgba" value="120 0 200 255" /> <variable entry="UI:SAVE:ENTITY:COLORS:NPC" type="rgba" value="192 192 192 255" /> <variable entry="UI:SAVE:ENTITY:COLORS:FAUNA" type="rgba" value="249 179 29 255" /> <variable entry="UI:SAVE:ENTITY:COLORS:TARGET" type="rgba" value="255 255 255 255" /> <variable entry="UI:SAVE:ENTITY:COLORS:SOURCE" type="rgba" value="65 255 112 255" /> <variable entry="UI:SAVE:ENTITY:COLORS:MOUNT" type="rgba" value="217 255 114 255" /> <variable entry="UI:SAVE:ENTITY:COLORS:BEAST" type="rgba" value="158 216 0 255" /> <variable entry="UI:SAVE:ENTITY:COLORS:PVPENEMY" type="rgba" value="185 0 0 255" /> <variable entry="UI:SAVE:ENTITY:COLORS:PVPALLY" type="rgba" value="0 200 0 255" /> <variable entry="UI:SAVE:ENTITY:COLORS:PVPALLYINTEAM" type="rgba" value="140 200 140 255" /> <variable entry="UI:SAVE:ENTITY:COLORS:PVPALLYINGUILD" type="rgba" value="100 150 100 255" /> <variable entry="UI:SAVE:ENTITY:COLORS:PVPNEUTRAL" type="rgba" value="64 128 128 255" /> <variable entry="UI:INTERFACE:ENTITY:COLORS:SGM" type="rgba" value="122 15 240 255" /> <variable entry="UI:INTERFACE:ENTITY:COLORS:GM" type="rgba" value="216 11 244 255" /> <variable entry="UI:INTERFACE:ENTITY:COLORS:VG" type="rgba" value="248 68 7 255" /> <variable entry="UI:INTERFACE:ENTITY:COLORS:SG" type="rgba" value="248 68 7 255" /> <variable entry="UI:INTERFACE:ENTITY:COLORS:G" type="rgba" value="244 176 132 255" /> <variable entry="UI:INTERFACE:ENTITY:COLORS:CM" type="rgba" value="255 225 240 255" /> <variable entry="UI:INTERFACE:ENTITY:COLORS:EM" type="rgba" value="225 221 98 255" /> <variable entry="UI:INTERFACE:ENTITY:COLORS:EG" type="rgba" value="98 225 240 255" /> <variable entry="UI:INTERFACE:ENTITY:COLORS:OBSERVER" type="rgba" value="248 68 7 255" /> <link expr="depends(@UI:SAVE:ENTITY:COLORS)" action="update_entities_color" params="" /> <!-- at .icfg load: don't load those variables if the define value is < UI_DB_SAVE_VERSION that is in the old .icfg NB: replace the ':' of the db name with '_' --> <define id="RESET_VER_UI_SAVE_ENTITY_COLORS_TARGET" value="1" /> <define id="RESET_VER_UI_SAVE_ENTITY_COLORS_NPC" value="1" /> <!-- ****************************** --> <!-- * INSCENE INTERFACE * --> <!-- ****************************** --> <variable entry="UI:SAVE:INSCENE:USER:GUILD_SYMBOL" type="bool" value="false" /> <variable entry="UI:SAVE:INSCENE:USER:NAME" type="bool" value="false" /> <variable entry="UI:SAVE:INSCENE:USER:TITLE" type="bool" value="false" /> <variable entry="UI:SAVE:INSCENE:USER:GUILD_NAME" type="bool" value="false" /> <variable entry="UI:SAVE:INSCENE:USER:HP" type="bool" value="false" /> <variable entry="UI:SAVE:INSCENE:USER:STA" type="bool" value="false" /> <variable entry="UI:SAVE:INSCENE:USER:SAP" type="bool" value="false" /> <variable entry="UI:SAVE:INSCENE:USER:FOCUS" type="bool" value="false" /> <variable entry="UI:SAVE:INSCENE:USER:ACTION" type="bool" value="false" /> <variable entry="UI:SAVE:INSCENE:USER:MESSAGES" type="bool" value="false" /> <variable entry="UI:SAVE:INSCENE:USER:PVP_LOGO" type="bool" value="true" /> <variable entry="UI:SAVE:INSCENE:FRIEND:GUILD_SYMBOL" type="bool" value="true" /> <variable entry="UI:SAVE:INSCENE:FRIEND:NAME" type="bool" value="true" /> <variable entry="UI:SAVE:INSCENE:FRIEND:TITLE" type="bool" value="true" /> <variable entry="UI:SAVE:INSCENE:FRIEND:GUILD_NAME" type="bool" value="true" /> <variable entry="UI:SAVE:INSCENE:FRIEND:HP" type="bool" value="false" /> <variable entry="UI:SAVE:INSCENE:FRIEND:STA" type="bool" value="false" /> <variable entry="UI:SAVE:INSCENE:FRIEND:SAP" type="bool" value="false" /> <variable entry="UI:SAVE:INSCENE:FRIEND:FOCUS" type="bool" value="false" /> <variable entry="UI:SAVE:INSCENE:FRIEND:MESSAGES" type="bool" value="true" /> <variable entry="UI:SAVE:INSCENE:FRIEND:PVP_LOGO" type="bool" value="true" /> <variable entry="UI:SAVE:INSCENE:FRIEND:MISSION_ICON" type="bool" value="true" /> <variable entry="UI:SAVE:INSCENE:FRIEND:MINI_MISSION_ICON" type="bool" value="false" /> <variable entry="UI:SAVE:INSCENE:ENEMY:GUILD_SYMBOL" type="bool" value="true" /> <variable entry="UI:SAVE:INSCENE:ENEMY:NAME" type="bool" value="true" /> <variable entry="UI:SAVE:INSCENE:ENEMY:TITLE" type="bool" value="true" /> <variable entry="UI:SAVE:INSCENE:ENEMY:GUILD_NAME" type="bool" value="true" /> <variable entry="UI:SAVE:INSCENE:ENEMY:HP" type="bool" value="true" /> <variable entry="UI:SAVE:INSCENE:ENEMY:MESSAGES" type="bool" value="true" /> <variable entry="UI:SAVE:INSCENE:ENEMY:PVP_LOGO" type="bool" value="true" /> <variable entry="UI:SAVE:INSCENE:SOURCE:NAME" type="bool" value="true" /> <variable entry="UI:SAVE:INSCENE:SOURCE:HP" type="bool" value="true" /> <variable entry="UI:SAVE:INSCENE:SOURCE:STA" type="bool" value="true" /> <variable entry="UI:SAVE:INSCENE:SOURCE:SAP" type="bool" value="true" /> <variable entry="UI:SAVE:INSCENE:SOURCE:FOCUS" type="bool" value="true" /> <variable entry="UI:SAVE:INSCENE:SOURCE:ACTION" type="bool" value="true" /> <variable entry="UI:SAVE:RESPAWN_PT" type="sint32" value="0" /> <variable entry="UI:SAVE:OPEN_MISSION" type="sint32" value="0" /> <variable entry="UI:SAVE:R2:DISPLAYINFO" type="sint32" value="-1" /> <variable entry="UI:SAVE:FAME:CIV_ALLEGIANCE" type="sint8" value="0" /> <variable entry="UI:SAVE:FAME:CULT_ALLEGIANCE" type="sint8" value="0" /> <!-- change InScene Bars if user change the setup, or if the User Pvp Mode/Status change --> <variable entry="UI:VARIABLES:USER:TRACK_PVP_CHANGE_ANY" type="sint32" value="0" /> <link expr="depends(@UI:SAVE:INSCENE)" action="reset_character_in_scene" params="" /> <link expr="depends(@UI:VARIABLES:USER:TRACK_PVP_CHANGE_ANY)" action="reset_character_in_scene" params="pvponly" /> <define id="skill_frozen_color" value="120 225 255 255" /> <define id="skill_career_color" value="255 255 255 255" /> <define id="skill_job_color" value="210 210 210 255" /> <define id="skill_text_color" value="210 210 180 255" /> <define id="skill_bar_color" value="195 195 60 255" /> <define id="skill_pos_buf" value="80 255 80 255" /> <define id="skill_neg_buf" value="250 250 80 255" /> <define id="skill_job_bar_color" value="70 70 70 255" /> <define id="armour_color_0" value="233 22 0 255" /> <define id="armour_color_1" value="220 140 50 255" /> <define id="armour_color_2" value="170 250 0 255" /> <define id="armour_color_3" value="0 215 120 255" /> <define id="armour_color_4" value="50 100 255 255" /> <define id="armour_color_5" value="170 55 110 255" /> <define id="armour_color_6" value="250 250 250 255" /> <define id="armour_color_7" value="80 80 120 255" /> <!-- ****************************** --> <!-- * LANDMARK COLORS * --> <!-- ****************************** --> <variable entry="UI:SAVE:LANDMARK:COLORS:MISC" type="rgba" value="255 0 255 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:TRIBE" type="rgba" value="180 180 180 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:BANDIT" type="rgba" value="110 110 110 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:CITIZEN" type="rgba" value="255 255 255 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:FAUNA" type="rgba" value="255 100 0 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:FAUNAEXCEL" type="rgba" value="255 50 0 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:FAUNASUP" type="rgba" value="200 0 0 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:FORAGE" type="rgba" value="150 200 50 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:FORAGEEXCEL" type="rgba" value="50 200 0 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:FORAGESUP" type="rgba" value="0 150 0 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:SAP" type="rgba" value="150 200 50 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:AMBER" type="rgba" value="255 150 0 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:NODE" type="rgba" value="200 100 50 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:FIBER" type="rgba" value="255 255 150 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:BARK" type="rgba" value="150 100 0 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:SEED" type="rgba" value="100 50 50 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:SHELL" type="rgba" value="200 150 150 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:RESIN" type="rgba" value="50 100 0 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:WOOD" type="rgba" value="100 100 50 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:OIL" type="rgba" value="200 200 50 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:MISSION" type="rgba" value="200 50 150 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:FOOD" type="rgba" value="200 50 150 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:CONSTRUCTION" type="rgba" value="255 0 100 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:GOO" type="rgba" value="100 0 150 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:INSECT" type="rgba" value="50 100 150 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:KITIN" type="rgba" value="50 0 150 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:NOCIVE" type="rgba" value="50 0 100 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:PRESERVATIVE" type="rgba" value="50 0 50 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:PASSAGE" type="rgba" value="100 255 255 255" /> <variable entry="UI:SAVE:LANDMARK:COLORS:TELEPORTER" type="rgba" value="0 200 200 255" /> <link expr="depends(@UI:SAVE:LANDMARK:COLORS)" action="update_landmarks_color" params="" /> <!-- ***************** --> <!-- * CONTAINER * --> <!-- * CONFIGURATION * --> <!-- ***************** --> <!-- 0 - not tiled (1 BL) (2 BR) (3 TL) (4 TR) --> <style style="skin_scroll" type="scroll" posref="BL BL" w="8" tx_topright="skin_scroll_t.tga" tx_middle="skin_scroll_m.tga" tx_bottomleft="skin_scroll_b.tga" /> <options type="layer" name="skin_modal"> <param name="tx_tl" value="skin_modal_tl.tga" /> <param name="tx_t" value="skin_modal_t.tga" /> <param name="tx_tr" value="skin_modal_tr.tga" /> <param name="tx_l" value="skin_modal_l.tga" /> <param name="tx_r" value="skin_modal_r.tga" /> <param name="tx_blank" value="skin_l1_blank.tga" /> <param name="tx_bl" value="skin_modal_bl.tga" /> <param name="tx_b" value="skin_modal_b.tga" /> <param name="tx_br" value="skin_modal_br.tga" /> <param name="tile_blank" value="3" /> <param name="tx_tl_highlight" value="w_hl_tl.tga" /> <param name="tx_t_highlight" value="w_hl_t.tga" /> <param name="tx_tr_highlight" value="w_hl_tr.tga" /> <param name="tx_l_highlight" value="w_hl_l.tga" /> <param name="tx_r_highlight" value="w_hl_r.tga" /> <param name="tx_bl_highlight" value="w_hl_bl.tga" /> <param name="tx_b_highlight" value="w_hl_b.tga" /> <param name="tx_br_highlight" value="w_hl_br.tga" /> </options> <options type="layer" name="layer0"> <param name="title_font_size" value="13" /> <param name="title_offset_x" value="8" /> <param name="title_offset_y" value="-10" /> <param name="title_offset_openable_x" value="20" /> <param name="title_offset_openable_y" value="-10" /> <param name="scrollbar_offset_x" value="6" /> <param name="scrollbar_size_w" value="8" /> <param name="scrollbar_tx_b" value="skin_scroll_b.tga" /> <param name="scrollbar_tx_m" value="skin_scroll_m.tga" /> <param name="scrollbar_tx_t" value="skin_scroll_t.tga" /> <param name="header_h" value="16" /> <param name="open_state_tx_opened" value="W_arrow_down_1.tga" /> <param name="open_state_tx_closed" value="W_arrow_right_1.tga" /> <param name="open_state_offset_x" value="6" /> <param name="open_state_offset_y" value="-10" /> <param name="right_button_offset_x" value="-8" /> <param name="right_button_offset_y" value="-9" /> <param name="right_button_tx_deactive" value="w_win_close.tga" /> <param name="right_button_tx_popup" value="w_win_popup.tga" /> <param name="right_button_tx_popin" value="w_win_popin.tga" /> <param name="right_button_tx_over" value="W_button_14_over.tga" /> <param name="right_button_tx_locked" value="w_win_lock.tga" /> <param name="help_button_offset_x" value="-24" /> <param name="help_button_offset_y" value="-9" /> <param name="help_button_tx" value="W_help_1.tga" /> <param name="help_button_tx_over" value="W_button_14_over.tga" /> <param name="button_lock_offset_x" value="-8" /> <param name="button_lock_offset_y" value="-6" /> <param name="button_lock" value="w_unlocked_16.tga" /> <param name="button_lock_pushed" value="w_locked_16.tga" /> <param name="button_lock_over" value="W_button_16_over.tga" /> <param name="tx_l_header" value="skin_header_L.tga" /> <param name="tx_m_header" value="skin_header_M.tga" /> <param name="tx_r_header" value="skin_header_R.tga" /> <param name="tx_tl" value="skin_tl.tga" /> <param name="tx_t" value="skin_t.tga" /> <param name="tx_tr" value="skin_tr.tga" /> <param name="tx_l" value="skin_l.tga" /> <param name="tx_r" value="skin_r.tga" /> <param name="tx_blank" value="skin_blank.tga" /> <param name="tx_bl" value="skin_bl.tga" /> <param name="tx_b" value="skin_b.tga" /> <param name="tx_br" value="skin_br.tga" /> <param name="tx_bl_open" value="skin_bl_open.tga" /> <param name="tx_b_open" value="skin_b_open.tga" /> <param name="tx_br_open" value="skin_br_open.tga" /> <param name="tx_el_open" value="Skin_el_open.tga" /> <param name="tx_em_open" value="skin_em_open.tga" /> <param name="tx_er_open" value="skin_er_open.tga" /> <param name="tx_m_open" value="skin_m_open.tga" /> <param name="tx_e_open" value="none" /> <param name="tile_t" value="3" /> <param name="tile_b" value="3" /> <param name="tile_l" value="3" /> <param name="tile_r" value="3" /> <param name="tile_blank" value="3" /> <param name="tile_m_header" value="3" /> <param name="tile_b_open" value="3" /> <param name="tile_em_open" value="3" /> <param name="tile_m_open" value="3" /> <param name="tile_m_scrollbar" value="3" /> <param name="tx_tl_highlight" value="w_hl_tl.tga" /> <param name="tx_t_highlight" value="w_hl_t.tga" /> <param name="tx_tr_highlight" value="w_hl_tr.tga" /> <param name="tx_l_highlight" value="w_hl_l.tga" /> <param name="tx_r_highlight" value="w_hl_r.tga" /> <param name="tx_bl_highlight" value="w_hl_bl.tga" /> <param name="tx_b_highlight" value="w_hl_b.tga" /> <param name="tx_br_highlight" value="w_hl_br.tga" /> </options> <!-- special for milko_pad --> <options type="layer" name="layer0_pad" herit="layer0"> <param name="header_h" value="0" /> </options> <!-- special for player --> <options type="layer" name="layer0_player"> <param name="title_font_size" value="13" /> <param name="title_offset_x" value="56" /> <param name="title_offset_y" value="-26" /> <param name="title_offset_openable_x" value="20" /> <param name="title_offset_openable_y" value="-10" /> <param name="scrollbar_offset_x" value="6" /> <param name="scrollbar_size_w" value="8" /> <param name="scrollbar_tx_b" value="skin_scroll_b.tga" /> <param name="scrollbar_tx_m" value="skin_scroll_m.tga" /> <param name="scrollbar_tx_t" value="skin_scroll_t.tga" /> <param name="header_h" value="16" /> <param name="open_state_tx_opened" value="W_arrow_down_1.tga" /> <param name="open_state_tx_closed" value="W_arrow_right_1.tga" /> <param name="open_state_offset_x" value="6" /> <param name="open_state_offset_y" value="-10" /> <param name="right_button_offset_x" value="-8" /> <param name="right_button_offset_y" value="-9" /> <param name="right_button_tx_deactive" value="w_win_close.tga" /> <param name="right_button_tx_popup" value="w_win_popup.tga" /> <param name="right_button_tx_popin" value="w_win_popin.tga" /> <param name="right_button_tx_over" value="W_button_14_over.tga" /> <param name="right_button_tx_locked" value="w_win_lock.tga" /> <param name="help_button_offset_x" value="-24" /> <param name="help_button_offset_y" value="-9" /> <param name="help_button_tx" value="W_help_1.tga" /> <param name="help_button_tx_over" value="W_button_14_over.tga" /> <param name="button_lock_offset_x" value="-8" /> <param name="button_lock_offset_y" value="-6" /> <param name="button_lock" value="w_unlocked_16.tga" /> <param name="button_lock_pushed" value="w_locked_16.tga" /> <param name="button_lock_over" value="W_button_16_over.tga" /> <param name="tx_l_header" value="skin_header_L.tga" /> <param name="tx_m_header" value="skin_header_M.tga" /> <param name="tx_r_header" value="skin_header_R.tga" /> <param name="tx_tl" value="skin_tl_player.tga" /> <param name="tx_t" value="skin_t_player.tga" /> <param name="tx_tr" value="skin_tr_player.tga" /> <param name="tx_l" value="skin_l.tga" /> <param name="tx_r" value="skin_r.tga" /> <param name="tx_blank" value="skin_blank.tga" /> <param name="tx_bl" value="skin_bl.tga" /> <param name="tx_b" value="skin_b.tga" /> <param name="tx_br" value="skin_br.tga" /> <param name="tx_bl_open" value="skin_bl_open.tga" /> <param name="tx_b_open" value="skin_b_open.tga" /> <param name="tx_br_open" value="skin_br_open.tga" /> <param name="tx_el_open" value="Skin_el_open.tga" /> <param name="tx_em_open" value="skin_em_open.tga" /> <param name="tx_er_open" value="skin_er_open.tga" /> <param name="tx_m_open" value="skin_m_open.tga" /> <param name="tx_e_open" value="none" /> <param name="tile_t" value="3" /> <param name="tile_b" value="3" /> <param name="tile_l" value="3" /> <param name="tile_r" value="3" /> <param name="tile_blank" value="3" /> <param name="tile_m_header" value="3" /> <param name="tile_b_open" value="3" /> <param name="tile_em_open" value="3" /> <param name="tile_m_open" value="3" /> <param name="tile_m_scrollbar" value="3" /> <param name="tx_tl_highlight" value="w_hl_tl.tga" /> <param name="tx_t_highlight" value="w_hl_t.tga" /> <param name="tx_tr_highlight" value="w_hl_tr.tga" /> <param name="tx_l_highlight" value="w_hl_l.tga" /> <param name="tx_r_highlight" value="w_hl_r.tga" /> <param name="tx_bl_highlight" value="w_hl_bl.tga" /> <param name="tx_b_highlight" value="w_hl_b.tga" /> <param name="tx_br_highlight" value="w_hl_br.tga" /> </options> <options type="layer" name="layer0_info"> <param name="title_font_size" value="13" /> <param name="title_offset_x" value="28" /> <param name="title_offset_y" value="-10" /> <param name="title_offset_openable_x" value="20" /> <param name="title_offset_openable_y" value="-10" /> <param name="scrollbar_offset_x" value="6" /> <param name="scrollbar_size_w" value="8" /> <param name="scrollbar_tx_b" value="skin_scroll_b.tga" /> <param name="scrollbar_tx_m" value="skin_scroll_m.tga" /> <param name="scrollbar_tx_t" value="skin_scroll_t.tga" /> <param name="header_h" value="16" /> <param name="open_state_tx_opened" value="W_arrow_down_1.tga" /> <param name="open_state_tx_closed" value="W_arrow_right_1.tga" /> <param name="open_state_offset_x" value="6" /> <param name="open_state_offset_y" value="-10" /> <param name="right_button_offset_x" value="-8" /> <param name="right_button_offset_y" value="-9" /> <param name="right_button_tx_deactive" value="w_win_close.tga" /> <param name="right_button_tx_popup" value="w_win_popup.tga" /> <param name="right_button_tx_popin" value="w_win_popin.tga" /> <param name="right_button_tx_over" value="W_button_14_over.tga" /> <param name="right_button_tx_locked" value="w_win_lock.tga" /> <param name="help_button_offset_x" value="-24" /> <param name="help_button_offset_y" value="-9" /> <param name="help_button_tx" value="W_help_1.tga" /> <param name="help_button_tx_over" value="W_button_14_over.tga" /> <param name="button_lock_offset_x" value="-8" /> <param name="button_lock_offset_y" value="-6" /> <param name="button_lock" value="w_unlocked_16.tga" /> <param name="button_lock_pushed" value="w_locked_16.tga" /> <param name="button_lock_over" value="W_button_16_over.tga" /> <param name="tx_l_header" value="skin_header_L.tga" /> <param name="tx_m_header" value="skin_header_M.tga" /> <param name="tx_r_header" value="skin_header_R.tga" /> <param name="tx_tl" value="skin_tl.tga" /> <param name="tx_t" value="skin_t.tga" /> <param name="tx_tr" value="skin_tr.tga" /> <param name="tx_l" value="skin_l.tga" /> <param name="tx_r" value="skin_r.tga" /> <param name="tx_blank" value="skin_blank.tga" /> <param name="tx_bl" value="skin_bl.tga" /> <param name="tx_b" value="skin_b.tga" /> <param name="tx_br" value="skin_br.tga" /> <param name="tx_bl_open" value="skin_bl_open.tga" /> <param name="tx_b_open" value="skin_b_open.tga" /> <param name="tx_br_open" value="skin_br_open.tga" /> <param name="tx_el_open" value="Skin_el_open.tga" /> <param name="tx_em_open" value="skin_em_open.tga" /> <param name="tx_er_open" value="skin_er_open.tga" /> <param name="tx_m_open" value="skin_m_open.tga" /> <param name="tx_e_open" value="none" /> <param name="tile_t" value="3" /> <param name="tile_b" value="3" /> <param name="tile_l" value="3" /> <param name="tile_r" value="3" /> <param name="tile_blank" value="3" /> <param name="tile_m_header" value="3" /> <param name="tile_b_open" value="3" /> <param name="tile_em_open" value="3" /> <param name="tile_m_open" value="3" /> <param name="tile_m_scrollbar" value="3" /> <param name="tx_tl_highlight" value="w_hl_tl.tga" /> <param name="tx_t_highlight" value="w_hl_t.tga" /> <param name="tx_tr_highlight" value="w_hl_tr.tga" /> <param name="tx_l_highlight" value="w_hl_l.tga" /> <param name="tx_r_highlight" value="w_hl_r.tga" /> <param name="tx_bl_highlight" value="w_hl_bl.tga" /> <param name="tx_b_highlight" value="w_hl_b.tga" /> <param name="tx_br_highlight" value="w_hl_br.tga" /> </options> <options type="layer" name="layer1"> <param name="title_font_size" value="11" /> <param name="title_offset_x" value="8" /> <param name="title_offset_y" value="-6" /> <param name="title_offset_openable_x" value="18" /> <param name="title_offset_openable_y" value="-6" /> <param name="header_h" value="14" /> <param name="open_state_tx_opened" value="W_arrow_down_1.tga" /> <param name="open_state_tx_closed" value="W_arrow_right_1.tga" /> <param name="open_state_offset_x" value="4" /> <param name="open_state_offset_y" value="-5" /> <param name="right_button_offset_x" value="-6" /> <param name="right_button_offset_y" value="-5" /> <param name="right_button_tx_deactive" value="w_win_close.tga" /> <param name="right_button_tx_popup" value="w_win_popup.tga" /> <param name="right_button_tx_popin" value="w_win_popin.tga" /> <param name="right_button_tx_over" value="W_button_14_over.tga" /> <param name="help_button_offset_x" value="-18" /> <param name="help_button_offset_y" value="-5" /> <param name="help_button_tx" value="W_help_1.tga" /> <param name="help_button_tx_over" value="W_button_14_over.tga" /> <param name="tx_tl" value="skin_l1_tl.tga" /> <param name="tx_t" value="skin_l1_t.tga" /> <param name="tx_tr" value="skin_l1_r.tga" /> <param name="tx_l" value="skin_l1_l.tga" /> <param name="tx_r" value="skin_l1_r.tga" /> <param name="tx_blank" value="skin_l1_blank.tga" /> <param name="tx_bl" value="skin_l1_bl.tga" /> <param name="tx_b" value="skin_l1_b.tga" /> <param name="tx_br" value="skin_l1_r.tga" /> <param name="tx_bl_open" value="skin_l1_bl_open.tga" /> <param name="tx_b_open" value="skin_l1_b_open.tga" /> <param name="tx_br_open" value="skin_l1_r.tga" /> <param name="tx_el_open" value="none" /> <param name="tx_em_open" value="none" /> <param name="tx_er_open" value="none" /> <param name="tx_m_open" value="skin_l1_m_open.tga" /> <param name="tx_e_open" value="skin_l1_e_open.tga" /> <param name="tile_blank" value="3" /> <param name="tx_tl_highlight" value="w_hl_tl.tga" /> <param name="tx_t_highlight" value="w_hl_t.tga" /> <param name="tx_tr_highlight" value="w_hl_tr.tga" /> <param name="tx_l_highlight" value="w_hl_l.tga" /> <param name="tx_r_highlight" value="w_hl_r.tga" /> <param name="tx_bl_highlight" value="w_hl_bl.tga" /> <param name="tx_b_highlight" value="w_hl_b.tga" /> <param name="tx_br_highlight" value="w_hl_br.tga" /> </options> <options type="layer" name="layer2"> <param name="title_font_size" value="10" /> <param name="title_offset_x" value="8" /> <param name="title_offset_y" value="-5" /> <param name="title_offset_openable_x" value="20" /> <param name="title_offset_openable_y" value="-5" /> <param name="header_h" value="12" /> <param name="open_state_tx_opened" value="W_arrow_down_2.tga" /> <param name="open_state_tx_closed" value="W_arrow_right_2.tga" /> <param name="open_state_offset_x" value="5" /> <param name="open_state_offset_y" value="-5" /> <param name="right_button_offset_x" value="-6" /> <param name="right_button_offset_y" value="-3" /> <param name="right_button_tx_deactive" value="w_win_close.tga" /> <param name="right_button_tx_popup" value="w_win_popup.tga" /> <param name="right_button_tx_popin" value="w_win_popin.tga" /> <param name="right_button_tx_over" value="W_button_14_over.tga" /> <param name="help_button_offset_x" value="-18" /> <param name="help_button_offset_y" value="-3" /> <param name="help_button_tx" value="W_help_1.tga" /> <param name="help_button_tx_over" value="W_button_14_over.tga" /> <param name="tx_tl" value="w_l2_tl.tga" /> <param name="tx_t" value="w_l2_t.tga" /> <param name="tx_tr" value="skin_l2_r.tga" /> <param name="tx_l" value="w_l2_l.tga" /> <param name="tx_r" value="skin_l2_r.tga" /> <param name="tx_blank" value="w_l2_blank.tga" /> <param name="tx_bl" value="w_l2_bl.tga" /> <param name="tx_b" value="w_l2_b.tga" /> <param name="tx_br" value="skin_l2_r.tga" /> <param name="tx_bl_open" value="w_l2_bl_open.tga" /> <param name="tx_b_open" value="w_l2_b_open.tga" /> <param name="tx_br_open" value="skin_l2_r.tga" /> <param name="tx_el_open" value="none" /> <param name="tx_em_open" value="none" /> <param name="tx_er_open" value="none" /> <param name="tx_m_open" value="w_l2_m_open.tga" /> <param name="tx_e_open" value="w_l2_e_open.tga" /> <param name="tx_tl_highlight" value="w_hl_tl.tga" /> <param name="tx_t_highlight" value="w_hl_t.tga" /> <param name="tx_tr_highlight" value="w_hl_tr.tga" /> <param name="tx_l_highlight" value="w_hl_l.tga" /> <param name="tx_r_highlight" value="w_hl_r.tga" /> <param name="tx_bl_highlight" value="w_hl_bl.tga" /> <param name="tx_b_highlight" value="w_hl_b.tga" /> <param name="tx_br_highlight" value="w_hl_br.tga" /> </options> <options type="layer" name="layer3"> <param name="title_font_size" value="10" /> <param name="title_offset_x" value="8" /> <param name="title_offset_y" value="-5" /> <param name="title_offset_openable_x" value="22" /> <param name="title_offset_openable_y" value="-5" /> <param name="header_h" value="10" /> <param name="open_state_tx_opened" value="W_arrow_down_3.tga" /> <param name="open_state_tx_closed" value="W_arrow_right_3.tga" /> <param name="open_state_offset_x" value="6" /> <param name="open_state_offset_y" value="-5" /> <param name="right_button_offset_x" value="-6" /> <param name="right_button_offset_y" value="-4" /> <param name="right_button_tx_deactive" value="w_win_close.tga" /> <param name="right_button_tx_popup" value="w_win_popup.tga" /> <param name="right_button_tx_popin" value="w_win_popin.tga" /> <param name="right_button_tx_over" value="W_button_14_over.tga" /> <param name="help_button_offset_x" value="-18" /> <param name="help_button_offset_y" value="-4" /> <param name="help_button_tx" value="W_help_1.tga" /> <param name="help_button_tx_over" value="W_button_14_over.tga" /> <param name="tx_tl" value="w_l3_tl.tga" /> <param name="tx_t" value="w_l3_t.tga" /> <param name="tx_tr" value="skin_l3_r.tga" /> <param name="tx_l" value="w_l3_l.tga" /> <param name="tx_r" value="skin_l3_r.tga" /> <param name="tx_blank" value="w_l3_blank.tga" /> <param name="tx_bl" value="w_l3_bl.tga" /> <param name="tx_b" value="w_l3_b.tga" /> <param name="tx_br" value="Skin_l3_r.tga" /> <param name="tx_bl_open" value="w_l3_bl_open.tga" /> <param name="tx_b_open" value="w_l3_b_open.tga" /> <param name="tx_br_open" value="skin_l3_r.tga" /> <param name="tx_el_open" value="none" /> <param name="tx_em_open" value="none" /> <param name="tx_er_open" value="none" /> <param name="tx_m_open" value="w_l3_m_open.tga" /> <param name="tx_e_open" value="w_l3_e_open.tga" /> <param name="tx_tl_highlight" value="w_hl_tl.tga" /> <param name="tx_t_highlight" value="w_hl_t.tga" /> <param name="tx_tr_highlight" value="w_hl_tr.tga" /> <param name="tx_l_highlight" value="w_hl_l.tga" /> <param name="tx_r_highlight" value="w_hl_r.tga" /> <param name="tx_bl_highlight" value="w_hl_bl.tga" /> <param name="tx_b_highlight" value="w_hl_b.tga" /> <param name="tx_br_highlight" value="w_hl_br.tga" /> </options> <options type="layer" name="layer4"> <param name="title_font_size" value="10" /> <param name="title_offset_x" value="18" /> <param name="title_offset_y" value="-5" /> <param name="title_offset_openable_x" value="24" /> <param name="title_offset_openable_y" value="-5" /> <param name="header_h" value="10" /> <param name="open_state_tx_opened" value="W_arrow_down_3.tga" /> <param name="open_state_tx_closed" value="W_arrow_right_3.tga" /> <param name="open_state_offset_x" value="6" /> <param name="open_state_offset_y" value="-5" /> <param name="right_button_offset_x" value="-4" /> <param name="right_button_offset_y" value="-4" /> <param name="right_button_tx_deactive" value="w_win_close.tga" /> <param name="right_button_tx_popup" value="w_win_popup.tga" /> <param name="right_button_tx_popin" value="w_win_popin.tga" /> <param name="right_button_tx_over" value="W_button_14_over.tga" /> <param name="help_button_offset_x" value="-18" /> <param name="help_button_offset_y" value="-4" /> <param name="help_button_tx" value="W_help_1.tga" /> <param name="help_button_tx_over" value="W_button_14_over.tga" /> <param name="tx_tl" value="w_l3_tl.tga" /> <param name="tx_t" value="w_l3_t.tga" /> <param name="tx_tr" value="skin_l3_r.tga" /> <param name="tx_l" value="w_l3_l.tga" /> <param name="tx_r" value="skin_l3_r.tga" /> <param name="tx_blank" value="w_l3_blank.tga" /> <param name="tx_bl" value="w_l3_bl.tga" /> <param name="tx_b" value="w_l3_b.tga" /> <param name="tx_br" value="Skin_l3_r.tga" /> <param name="tx_bl_open" value="w_l3_bl_open.tga" /> <param name="tx_b_open" value="w_l3_b_open.tga" /> <param name="tx_br_open" value="skin_l3_r.tga" /> <param name="tx_el_open" value="none" /> <param name="tx_em_open" value="none" /> <param name="tx_er_open" value="none" /> <param name="tx_m_open" value="w_l3_m_open.tga" /> <param name="tx_e_open" value="w_l3_e_open.tga" /> <param name="tx_tl_highlight" value="w_hl_tl.tga" /> <param name="tx_t_highlight" value="w_hl_t.tga" /> <param name="tx_tr_highlight" value="w_hl_tr.tga" /> <param name="tx_l_highlight" value="w_hl_l.tga" /> <param name="tx_r_highlight" value="w_hl_r.tga" /> <param name="tx_bl_highlight" value="w_hl_bl.tga" /> <param name="tx_b_highlight" value="w_hl_b.tga" /> <param name="tx_br_highlight" value="w_hl_br.tga" /> </options> <options type="layer" name="no_bordure"> <param name="title_font_size" value="0" /> <param name="title_offset_x" value="0" /> <param name="title_offset_y" value="0" /> <param name="title_offset_openable_x" value="0" /> <param name="title_offset_openable_y" value="0" /> <param name="header_h" value="0" /> <param name="open_state_tx_opened" value="no_bord.tga" /> <param name="open_state_tx_closed" value="no_bord.tga" /> <param name="open_state_offset_x" value="0" /> <param name="open_state_offset_y" value="0" /> <param name="right_button_offset_x" value="0" /> <param name="right_button_offset_y" value="0" /> <param name="right_button_tx_deactive" value="none" /> <param name="right_button_tx_popup" value="none" /> <param name="right_button_tx_popin" value="none" /> <param name="right_button_tx_over" value="none" /> <param name="right_button_tx_locked" value="none" /> <param name="help_button_offset_x" value="0" /> <param name="help_button_offset_y" value="0" /> <param name="help_button_tx" value="none" /> <param name="help_button_tx_over" value="none" /> <param name="tx_l_header" value="no_bord.tga" /> <param name="tx_m_header" value="no_bord.tga" /> <param name="tx_r_header" value="no_bord.tga" /> <param name="tx_tl" value="no_bord.tga" /> <param name="tx_t" value="no_bord.tga" /> <param name="tx_tr" value="no_bord.tga" /> <param name="tx_l" value="no_bord.tga" /> <param name="tx_r" value="no_bord.tga" /> <param name="tx_blank" value="no_bord.tga" /> <param name="tx_bl" value="no_bord.tga" /> <param name="tx_b" value="no_bord.tga" /> <param name="tx_br" value="no_bord.tga" /> <param name="tx_bl_open" value="no_bord.tga" /> <param name="tx_b_open" value="no_bord.tga" /> <param name="tx_br_open" value="no_bord.tga" /> <param name="tx_el_open" value="no_bord.tga" /> <param name="tx_em_open" value="no_bord.tga" /> <param name="tx_er_open" value="no_bord.tga" /> <param name="tx_m_open" value="no_bord.tga" /> <param name="tx_e_open" value="no_bord.tga" /> <param name="tx_tl_highlight" value="no_bord.tga" /> <param name="tx_t_highlight" value="no_bord.tga" /> <param name="tx_tr_highlight" value="no_bord.tga" /> <param name="tx_l_highlight" value="no_bord.tga" /> <param name="tx_r_highlight" value="no_bord.tga" /> <param name="tx_bl_highlight" value="no_bord.tga" /> <param name="tx_b_highlight" value="no_bord.tga" /> <param name="tx_br_highlight" value="no_bord.tga" /> </options> <options type="layer" name="compass"> <!-- HEADER --> <param name="title_font_size" value="0" /> <param name="title_offset_x" value="0" /> <param name="title_offset_y" value="0" /> <param name="title_offset_openable_x" value="0" /> <param name="title_offset_openable_y" value="0" /> <param name="header_h" value="0" /> <!-- View state opened/closed (defined TL TL) --> <param name="open_state_tx_opened" value="no_bord.tga" /> <param name="open_state_tx_closed" value="no_bord.tga" /> <param name="open_state_offset_x" value="0" /> <param name="open_state_offset_y" value="0" /> <!-- Right Button (defined TR TR) --> <param name="right_button_offset_x" value="0" /> <param name="right_button_offset_y" value="0" /> <param name="right_button_tx_deactive" value="none" /> <param name="right_button_tx_popup" value="none" /> <param name="right_button_tx_popin" value="none" /> <param name="right_button_tx_over" value="none" /> <param name="right_button_tx_locked" value="none" /> <!-- Help Button (defined TR TR) --> <param name="help_button_offset_x" value="0" /> <param name="help_button_offset_y" value="0" /> <param name="help_button_tx" value="none" /> <param name="help_button_tx_over" value="none" /> <!-- TEXTURES to draw the container --> <!-- Header when header_active Only for layer 0 --> <param name="tx_l_header" value="no_bord.tga" /> <param name="tx_m_header" value="no_bord.tga" /> <param name="tx_r_header" value="no_bord.tga" /> <!-- else normal version --> <param name="tx_tl" value="no_bord.tga" /> <param name="tx_t" value="no_bord.tga" /> <param name="tx_tr" value="no_bord.tga" /> <param name="tx_l" value="no_bord.tga" /> <param name="tx_r" value="no_bord.tga" /> <param name="tx_blank" value="no_bord.tga" /> <param name="tx_bl" value="no_bord.tga" /> <param name="tx_b" value="no_bord.tga" /> <param name="tx_br" value="no_bord.tga" /> <param name="tx_bl_open" value="no_bord.tga" /> <param name="tx_b_open" value="no_bord.tga" /> <param name="tx_br_open" value="no_bord.tga" /> <param name="tx_el_open" value="no_bord.tga" /> <param name="tx_em_open" value="no_bord.tga" /> <param name="tx_er_open" value="no_bord.tga" /> <param name="tx_m_open" value="no_bord.tga" /> <param name="tx_e_open" value="no_bord.tga" /> <!-- TEXTURES to highlight the window border --> <param name="tx_tl_highlight" value="w_hl_tl.tga" /> <param name="tx_t_highlight" value="w_hl_t.tga" /> <param name="tx_tr_highlight" value="w_hl_tr.tga" /> <param name="tx_l_highlight" value="w_hl_l.tga" /> <param name="tx_r_highlight" value="w_hl_r.tga" /> <param name="tx_bl_highlight" value="w_hl_bl.tga" /> <param name="tx_b_highlight" value="w_hl_b.tga" /> <param name="tx_br_highlight" value="w_hl_br.tga" /> </options> <options type="layer" name="layer0_content"> <!-- HEADER --> <param name="title_font_size" value="11" /> <param name="title_offset_x" value="8" /> <param name="title_offset_y" value="-6" /> <param name="title_offset_openable_x" value="18" /> <param name="title_offset_openable_y" value="-6" /> <param name="header_h" value="14" /> <!-- View state opened/closed (defined TL TL) --> <param name="open_state_tx_opened" value="W_arrow_down_1.tga" /> <param name="open_state_tx_closed" value="W_arrow_right_1.tga" /> <param name="open_state_offset_x" value="4" /> <param name="open_state_offset_y" value="-5" /> <!-- Right Button (defined TR TR) --> <param name="right_button_offset_x" value="-4" /> <param name="right_button_offset_y" value="-4" /> <param name="right_button_tx_deactive" value="w_win_close.tga" /> <param name="right_button_tx_popup" value="w_win_popup.tga" /> <param name="right_button_tx_popin" value="w_win_popin.tga" /> <param name="right_button_tx_over" value="W_button_14_over.tga" /> <!-- Help Button (defined TR TR) --> <param name="help_button_offset_x" value="-18" /> <param name="help_button_offset_y" value="-4" /> <param name="help_button_tx" value="W_help_1.tga" /> <param name="help_button_tx_over" value="W_button_14_over.tga" /> <!-- TEXTURES (warning the sizes are hardcoded --> <param name="tx_tl" value="W_L1_spe_blank.tga" /> <param name="tx_t" value="W_L1_spe_blank.tga" /> <param name="tx_tr" value="W_L1_R_spe.tga" /> <param name="tx_l" value="W_L1_spe_blank.tga" /> <param name="tx_r" value="W_L1_R_spe.tga" /> <param name="tx_blank" value="W_L1_spe_blank.tga" /> <param name="tx_bl" value="W_L1_spe_blank.tga" /> <param name="tx_b" value="W_L1_spe_blank.tga" /> <param name="tx_br" value="W_L1_R_spe.tga" /> <param name="tx_bl_open" value="W_L1_spe_blank.tga" /> <param name="tx_b_open" value="W_L1_spe_blank.tga" /> <param name="tx_br_open" value="W_L1_R_spe.tga" /> <param name="tx_el_open" value="none" /> <param name="tx_em_open" value="none" /> <param name="tx_er_open" value="none" /> <param name="tx_m_open" value="W_L1_spe_blank.tga" /> <param name="tx_e_open" value="W_L1_spe_blank.tga" /> <!-- TEXTURES to highlight the window border --> <param name="tx_tl_highlight" value="w_hl_tl.tga" /> <param name="tx_t_highlight" value="w_hl_t.tga" /> <param name="tx_tr_highlight" value="w_hl_tr.tga" /> <param name="tx_l_highlight" value="w_hl_l.tga" /> <param name="tx_r_highlight" value="w_hl_r.tga" /> <param name="tx_bl_highlight" value="w_hl_bl.tga" /> <param name="tx_b_highlight" value="w_hl_b.tga" /> <param name="tx_br_highlight" value="w_hl_br.tga" /> </options> <options type="layer" name="layer1_content"> <!-- HEADER --> <param name="title_font_size" value="10" /> <param name="title_offset_x" value="8" /> <param name="title_offset_y" value="-2" /> <param name="title_offset_openable_x" value="40" /> <param name="title_offset_openable_y" value="-2" /> <param name="header_h" value="12" /> <!-- View state opened/closed (defined TL TL) --> <param name="open_state_tx_opened" value="W_arrow_down_2.tga" /> <param name="open_state_tx_closed" value="W_arrow_right_2.tga" /> <param name="open_state_offset_x" value="10" /> <param name="open_state_offset_y" value="-5" /> <!-- Right Button (defined TR TR) --> <param name="right_button_offset_x" value="-4" /> <param name="right_button_offset_y" value="-4" /> <param name="right_button_tx_deactive" value="w_win_close.tga" /> <param name="right_button_tx_popup" value="w_win_popup.tga" /> <param name="right_button_tx_popin" value="w_win_popin.tga" /> <param name="right_button_tx_over" value="W_button_14_over.tga" /> <!-- Help Button (defined TR TR) --> <param name="help_button_offset_x" value="-18" /> <param name="help_button_offset_y" value="-4" /> <param name="help_button_tx" value="W_help_1.tga" /> <param name="help_button_tx_over" value="W_button_14_over.tga" /> <!-- TEXTURES (warning the sizes are hardcoded --> <param name="tx_tl" value="W_L1_spe_blank.tga" /> <param name="tx_t" value="W_L1_spe_blank.tga" /> <param name="tx_tr" value="W_L1_R_spe.tga" /> <param name="tx_l" value="W_L1_spe_blank.tga" /> <param name="tx_r" value="W_L1_R_spe.tga" /> <param name="tx_blank" value="W_L1_spe_blank.tga" /> <param name="tx_bl" value="W_L1_spe_blank.tga" /> <param name="tx_b" value="W_L1_spe_blank.tga" /> <param name="tx_br" value="W_L1_R_spe.tga" /> <param name="tx_bl_open" value="W_L1_spe_blank.tga" /> <param name="tx_b_open" value="W_L1_spe_blank.tga" /> <param name="tx_br_open" value="W_L1_R_spe.tga" /> <param name="tx_el_open" value="none" /> <param name="tx_em_open" value="none" /> <param name="tx_er_open" value="none" /> <param name="tx_m_open" value="W_L1_spe_blank.tga" /> <param name="tx_e_open" value="W_L1_spe_blank.tga" /> <!-- TEXTURES to highlight the window border --> <param name="tx_tl_highlight" value="w_hl_tl.tga" /> <param name="tx_t_highlight" value="w_hl_t.tga" /> <param name="tx_tr_highlight" value="w_hl_tr.tga" /> <param name="tx_l_highlight" value="w_hl_l.tga" /> <param name="tx_r_highlight" value="w_hl_r.tga" /> <param name="tx_bl_highlight" value="w_hl_bl.tga" /> <param name="tx_b_highlight" value="w_hl_b.tga" /> <param name="tx_br_highlight" value="w_hl_br.tga" /> </options> <options name="context_menu_back"> <param name="tx_tl" value="CM_TL.tga" /> <param name="tx_t" value="CM_T.tga" /> <param name="tx_tr" value="CM_TR.tga" /> <param name="tx_l" value="CM_L.tga" /> <param name="tx_r" value="CM_R.tga" /> <param name="tx_blank" value="CM_M.tga" /> <param name="tx_bl" value="CM_BL.tga" /> <param name="tx_b" value="CM_B.tga" /> <param name="tx_br" value="CM_BR.tga" /> </options> <!-- This MUST follow the Enum MISSION_DESC::TIconId --> <options type="mission_icons" name="mission_icons"> <param name="1" value="BK_generic.tga|ICO_Task_Craft.tga" /> <param name="2" value="BK_generic.tga|ICO_Task_Fight.tga" /> <param name="3" value="BK_generic.tga|ICO_Task_Forage.tga" /> <param name="4" value="BK_generic.tga|ICO_Task_Travel.tga" /> <param name="5" value="BK_generic.tga|ICO_Task_Generic.tga" /> <param name="6" value="BK_generic.tga|ICO_Task_Rite.tga" /> <param name="7" value="BK_guild.tga|ICO_Task_Guild.tga" /> <param name="8" value="BK_guild.tga|ICO_Task_Craft.tga" /> <param name="9" value="BK_guild.tga|ICO_Task_Fight.tga" /> <param name="10" value="BK_guild.tga|ICO_Task_Forage.tga" /> <param name="11" value="BK_guild.tga|ICO_Task_Travel.tga" /> <param name="12" value="charge.tga" /> <param name="13" value="rm_m.tga" /> <param name="14" value="rm_f.tga" /> <param name="15" value="rm_r.tga" /> <param name="16" value="rm_m_upgrade.tga" /> <param name="17" value="rm_f_upgrade.tga" /> <param name="18" value="rm_r_upgrade.tga" /> <param name="19" value="requirement.tga" /> <param name="20" value="requirement.tga" /> <param name="21" value="construction.tga" /> </options> <options type="container_move_opt" name="container_move_opt"> <param name="track_w" value="-8" /> <param name="track_h" value="22" /> <param name="track_y" value="-4" /> <param name="track_y_with_top_resizer" value="-8" /> <param name="track_h_with_top_resizer" value="18" /> <param name="resizer_size" value="8" /> </options> <options name="text_selection"> <param name="back_select_color" value="255 255 255 255" /> <param name="text_select_color" value="0 0 0 255" /> </options> <options name="menu_checkbox"> <param name="checked_bitmap" value="W_answer_16_valid.tga" /> <param name="unchecked_bitmap" value="blank2.tga" /> </options> <options type="container_insertion_opt" name="container_insertion_opt"> <param name="arrow_top" value="W_arrow_up_0.tga" /> <param name="arrow_down" value="W_arrow_down_0.tga" /> <param name="arrow_right" value="W_arrow_right_0.tga" /> <param name="arrow_left" value="W_arrow_left_0.tga" /> <param name="insertion_bar" value="w_hl_t.tga" /> </options> <options name="system"> <param name="ctrl_sheet_gray_color" value="255 255 255 100" /> <param name="ctrl_text_gray_color" value="255 255 255 100" /> <param name="ctrl_sheet_redify_color" value="255 140 100 150" /> <param name="ctrl_text_redify_color" value="255 140 40 150" /> <param name="ctrl_sheet_greenify_color" value="140 255 140 150" /> <param name="ctrl_text_greenify_color" value="140 255 140 150" /> <param name="text_over_back_color" value="64 64 64 255" /> <!-- <param name="font" value="basic.ttf" /> --> <param name="font" value="ryzom.ttf" /> <param name="add_coef_font" value="1" /> <param name="mul_coef_anim" value="0.8" /> <param name="bubbles_timeout" value="10" /> <param name="messages_timeout" value="5" /> <param name="context_timeout" value="2" /> <param name="context_html_timeout" value="2" /> </options> <options name="action_bar_color"> <param name="None" value="255 255 255 255" /> <param name="Combat" value="255 0 255 255" /> <param name="Spell" value="0 255 0 255" /> <param name="Faber" value="255 0 255 255" /> <param name="Repair" value="255 0 255 255" /> <param name="Refine" value="255 0 255 255" /> <param name="Memorize" value="255 255 255 255" /> <param name="Harvest" value="255 0 255 255" /> </options> <!-- anim0 is the default animation --> <options type="animation_set" name="character_animations"> <param name="m0" value="FY_HOM_idle" /> <param name="m1" value="FY_HOM_Co_AB_engarde" /> <param name="m2" value="FY_HOM_Co_fu_engarde" /> <param name="m3" value="FY_HOM_Co_A1m_engarde" /> <param name="m4" value="FY_HOM_Co_A1mD_engarde" /> <param name="m5" value="FY_HOM_Pioche_loop" /> <param name="m6" value="FY_HOM_recruteur_loop" /> <param name="m7" value="FY_HOM_Co_L2m_engarde" /> <param name="m8" value="FY_HOM_Co_p_engarde" /> <param name="m9" value="FY_HOM_Host_Loop" /> <param name="m10" value="FY_HOM_Bienveillant_Loop" /> <param name="m11" value="FY_HOM_Neutre_loop" /> <param name="m12" value="FY_HOM_Co_A2m_engarde" /> <param name="m13" value="FY_HOM_Co_A2m_engarde" /> <param name="f0" value="FY_HOF_A_idle" /> <param name="f1" value="FY_HOF_Co_AB_engarde" /> <param name="f2" value="FY_HOF_Co_fu_engarde" /> <param name="f3" value="FY_HOF_Co_A1m_engarde" /> <param name="f4" value="FY_HOF_Co_A1mD_engarde" /> <param name="f5" value="FY_HOF_Pioche_loop" /> <param name="f6" value="FY_HOM_recruteur_loop" /> <param name="f7" value="FY_HOF_Co_L2m_engarde" /> <param name="f8" value="FY_HOF_Co_p_engarde" /> <param name="f9" value="FY_HOM_Host_Loop" /> <param name="f10" value="FY_HOM_Bienveillant_Loop" /> <param name="f11" value="FY_HOM_Neutre_loop" /> <param name="f12" value="FY_HOF_Co_A2m_coup1" /> <param name="f13" value="FY_HOF_Co_A2m_engarde" /> </options> <!-- macro custom icons --> <options name="macro_custom_icon"> <!-- background --> <param name="bg_0" value="US_back_0.tga" /> <param name="bg_1" value="US_back_1.tga" /> <param name="bg_2" value="US_back_2.tga" /> <param name="bg_3" value="US_back_3.tga" /> <param name="bg_4" value="US_back_4.tga" /> <param name="bg_5" value="US_back_5.tga" /> <param name="bg_6" value="US_back_6.tga" /> <param name="bg_7" value="US_back_7.tga" /> <param name="bg_8" value="US_back_8.tga" /> <param name="bg_9" value="US_back_9.tga" /> <!-- foreground --> <param name="fg_0" value="US_ico_0.tga" /> <param name="fg_1" value="US_ico_1.tga" /> <param name="fg_2" value="US_ico_2.tga" /> <param name="fg_3" value="US_ico_3.tga" /> <param name="fg_4" value="US_ico_4.tga" /> <param name="fg_5" value="US_ico_5.tga" /> <param name="fg_6" value="US_ico_6.tga" /> <param name="fg_7" value="US_ico_7.tga" /> <param name="fg_8" value="US_ico_8.tga" /> <param name="fg_9" value="US_ico_9.tga" /> <!-- over --> <param name="ov_0" value="US_over_0.tga" /> <param name="ov_1" value="US_over_1.tga" /> <param name="ov_2" value="US_over_2.tga" /> <param name="ov_3" value="US_over_3.tga" /> <param name="ov_4" value="US_over_4.tga" /> </options> <!-- *********** --> <!-- * MOUSE * --> <!-- * POINTER * --> <!-- *********** --> <view type="pointer" id="cursor" x="1" y="-5" w="44" h="39" global_color="false" tx_default="curs_default.tga" tx_move_window="curs_default.tga" tx_resize_BR_TL="curs_resize_BR_TL.tga" tx_resize_BL_TR="curs_resize_BL_TR.tga" tx_resize_TB="curs_resize_TB.tga" tx_resize_LR="curs_resize_LR.tga" tx_rotate="curs_rotate.tga" tx_scale="curs_scale.tga" tx_colpick="curs_pick.tga" tx_pan="curs_pan.tga" tx_can_pan="curs_can_pan.tga" tx_pan_r2="r2_hand_pan.tga" tx_can_pan_r2="curs_default.tga" posref="BL MM" /> <!-- ************* --> <!-- * CONSTANTS * --> <!-- ************* --> <variable entry="UI:CONST:127" type="sint32" value="127" /> <!-- ************* --> <!-- * DEFINES * --> <!-- ************* --> <define id="win_priority_world_space" value="0" /> <define id="win_priority_lowest" value="1" /> <define id="win_priority_low" value="2" /> <define id="win_priority_normal" value="3" /> <!-- default --> <define id="win_priority_high" value="4" /> <define id="win_priority_highest" value="5" /> <!-- For bars, -1024 to +1024 "percent" values from CBarManager --> <define id="player_hp_percent" value="UI:VARIABLES:USER:HP_RATIO" /> <define id="player_sta_percent" value="UI:VARIABLES:USER:STA_RATIO" /> <define id="player_sap_percent" value="UI:VARIABLES:USER:SAP_RATIO" /> <define id="player_focus_percent" value="UI:VARIABLES:USER:FOCUS_RATIO" /> <define id="player_percent_max" value="1024" /> <!-- For character sheet numerical values from database --> <define id="player_hp" value="UI:VARIABLES:USER:HP" /> <!-- Local because sent by impulse --> <define id="player_hp_max" value="SERVER:CHARACTER_INFO:SCORES0:Max" /> <define id="player_hp_base" value="SERVER:CHARACTER_INFO:SCORES0:Base" /> <define id="player_sta" value="UI:VARIABLES:USER:STA" /> <!-- Local because sent by impulse --> <define id="player_sta_max" value="SERVER:CHARACTER_INFO:SCORES1:Max" /> <define id="player_sta_base" value="SERVER:CHARACTER_INFO:SCORES1:Base" /> <define id="player_sap" value="UI:VARIABLES:USER:SAP" /> <!-- Local because sent by impulse --> <define id="player_sap_max" value="SERVER:CHARACTER_INFO:SCORES2:Max" /> <define id="player_sap_base" value="SERVER:CHARACTER_INFO:SCORES2:Base" /> <define id="player_focus" value="UI:VARIABLES:USER:FOCUS" /> <!-- Local because sent by impulse --> <define id="player_focus_max" value="SERVER:CHARACTER_INFO:SCORES3:Max" /> <define id="player_focus_base" value="SERVER:CHARACTER_INFO:SCORES3:Base" /> <define id="player_hpreg" value="SERVER:CHARACTER_INFO:SCORES0:Regen" /> <define id="player_hpreg_base" value="SERVER:CHARACTER_INFO:SCORES0:BaseRegen" /> <define id="player_stareg" value="SERVER:CHARACTER_INFO:SCORES1:Regen" /> <define id="player_stareg_base" value="SERVER:CHARACTER_INFO:SCORES1:BaseRegen" /> <define id="player_sapreg" value="SERVER:CHARACTER_INFO:SCORES2:Regen" /> <define id="player_sapreg_base" value="SERVER:CHARACTER_INFO:SCORES2:BaseRegen" /> <define id="player_focreg" value="SERVER:CHARACTER_INFO:SCORES3:Regen" /> <define id="player_focreg_base" value="SERVER:CHARACTER_INFO:SCORES3:BaseRegen" /> <define id="player_carac_hpmax" value="SERVER:CHARACTER_INFO:CHARACTERISTICS0:VALUE" /> <define id="player_carac_hpreg" value="SERVER:CHARACTER_INFO:CHARACTERISTICS1:VALUE" /> <define id="player_carac_sapmax" value="SERVER:CHARACTER_INFO:CHARACTERISTICS2:VALUE" /> <define id="player_carac_sapreg" value="SERVER:CHARACTER_INFO:CHARACTERISTICS3:VALUE" /> <define id="player_carac_stamax" value="SERVER:CHARACTER_INFO:CHARACTERISTICS4:VALUE" /> <define id="player_carac_stareg" value="SERVER:CHARACTER_INFO:CHARACTERISTICS5:VALUE" /> <define id="player_carac_wishmax" value="SERVER:CHARACTER_INFO:CHARACTERISTICS6:VALUE" /> <define id="player_carac_wishreg" value="SERVER:CHARACTER_INFO:CHARACTERISTICS7:VALUE" /> <define id="player_protect_acid" value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:0:VALUE" /> <define id="player_protect_cold" value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:1:VALUE" /> <define id="player_protect_rot" value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:2:VALUE" /> <define id="player_protect_fire" value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:3:VALUE" /> <define id="player_protect_shockwave" value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:4:VALUE" /> <define id="player_protect_poison" value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:5:VALUE" /> <define id="player_protect_electricity" value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:6:VALUE" /> <define id="player_protect_maxratio" value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:MaxProtectionClampValue" /> <define id="player_protect_absorbfactor" value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:MaxAbsorptionFactor" /> <define id="player_resist_desert" value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:0:VALUE" /> <define id="player_resist_forest" value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:1:VALUE" /> <define id="player_resist_lacustre" value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:2:VALUE" /> <define id="player_resist_jungle" value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:3:VALUE" /> <define id="player_resist_primroot" value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:4:VALUE" /> <define id="player_resist_maxratio" value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:MaxResistanceBonus" /> <define id="player_dodge_current" value="SERVER:CHARACTER_INFO:DODGE:Current" /> <define id="player_dodge_base" value="SERVER:CHARACTER_INFO:DODGE:Base" /> <define id="player_dodge_success_mod" value="SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:DODGE" /> <define id="player_parry_current" value="SERVER:CHARACTER_INFO:PARRY:Current" /> <define id="player_parry_base" value="SERVER:CHARACTER_INFO:PARRY:Base" /> <define id="player_parry_success_mod" value="SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:PARRY" /> <define id="player_act_start" value="UI:VARIABLES:SMOOTH_USER_ACT_START" /> <define id="player_act_end" value="UI:VARIABLES:SMOOTH_USER_ACT_END" /> <define id="player_act_type" value="SERVER:USER:ACT_TYPE" /> <define id="player_speed_factor" value="SERVER:USER:SPEED_FACTOR" /> <define id="player_pacts" value="SERVER:CHARACTER_INFO:PACTS" /> <define id="player_skills" value="SERVER:CHARACTER_INFO:SKILLS" /> <define id="pact_nature" value="PACT_NATURE" /> <!-- used '%player_pacts##:%pact_nature' --> <define id="pact_type" value="PACT_TYPE" /> <!-- used '%player_pacts##:%pact_type' --> <define id="skill" value="SKILL" /> <!-- used '%player_skills:##:%skill' --> <define id="skill_base" value="BaseSKILL" /> <!-- used '%player_skills:##:%skill' --> <define id="skill_progress" value="PROGRESS_BAR" /> <!-- used '%player_skills:##:%skill_progress' --> <define id="rrps_level_20" value="SERVER:USER:RRPS_LEVELS0:VALUE" /> <define id="rrps_level_50" value="SERVER:USER:RRPS_LEVELS1:VALUE" /> <define id="rrps_level_100" value="SERVER:USER:RRPS_LEVELS2:VALUE" /> <define id="rrps_level_150" value="SERVER:USER:RRPS_LEVELS3:VALUE" /> <define id="rrps_level_200" value="SERVER:USER:RRPS_LEVELS4:VALUE" /> <define id="rrps_level_250" value="SERVER:USER:RRPS_LEVELS5:VALUE" /> <!-- item selection --> <define id="is_item_selected" value="UI:IS_ITEM_SELECTED" /> <!-- values for trade --> <define id="bot_chat_base" value="UI:BOT_CHAT" /> <define id="trade" value="LOCAL:TRADING" /> <define id="item_for_mission" value="LOCAL:ITEMS_FOR_MISSIONS" /> <define id="local_missions" value="LOCAL:CHOOSE_MISSIONS" /> <define id="item_price_1" value="%bot_chat_base:PRICE_1" /> <define id="item_price_2" value="%bot_chat_base:PRICE_2" /> <define id="item_price_3" value="%bot_chat_base:PRICE_3" /> <define id="item_price_4" value="%bot_chat_base:PRICE_4" /> <define id="selected_trade_item" value="%bot_chat_base:SELECTED_TRADE_ITEM" /> <!-- index of the selected trade item in the vendor list--> <define id="num_stackable_item_to_trade" value="%bot_chat_base:NUM_STACKABLE" /> <define id="max_num_stackable_item_to_trade" value="%bot_chat_base:MAX_NUM_STACKABLE" /> <!--<define id="bag1_touched" value="UI:BAG_TOUCHED:1"/> <define id="bag2_touched" value="UI:BAG_TOUCHED:2"/> <define id="bag3_touched" value="UI:BAG_TOUCHED:3"/> <define id="bag4_touched" value="UI:BAG_TOUCHED:4"/> <define id="bag5_touched" value="UI:BAG_TOUCHED:5"/> <define id="bag6_touched" value="UI:BAG_TOUCHED:6"/>--> <define id="inventory_touched" value="UI:INVENTORY_TOUCHED" /> <!--<define id="bags_touched" value="UI:PLAYER_TOUCHED"/> <define id="player_touched" value="UI:PLAYER_TOUCHED"/> <define id="money_touched" value="UI:MONEY_TOUCHED"/> <define id="bag1_open_value" value="UI:BAG_OPEN_VALUE:1"/> <define id="bag2_open_value" value="UI:BAG_OPEN_VALUE:2"/> <define id="bag3_open_value" value="UI:BAG_OPEN_VALUE:3"/> <define id="bag4_open_value" value="UI:BAG_OPEN_VALUE:4"/>--> <define id="inventory_open_value" value="UI:INVENTORY_OPEN_VALUE" /> <!--<define id="bags_open_value" value="UI:PLAYER_OPEN_VALUE"/> <define id="player_open_value" value="UI:PLAYER_OPEN_VALUE"/> <define id="money_open_value" value="UI:MONEY_OPEN_VALUE"/>--> <!-- <define id="trade_item" value="UI:SELECTED_ITEM_SELECTION_GROUP"/> <define id="selected_item_sheet_id" value="UI:SELECTED_ITEM_SHEET_ID" /> <define id="price_of_item_to_trade" value="%bot_chat_base:PRICE_OF_ITEM_TO_TRADE" />--> <!-- price of the item to sell, or -1 if it hasn't been received from server --> <define id="money_proposal" value="UI:MONEY_PROPOSAL" /> <define id="can_valid_player_trade" value="UI:CAN_VALID_PLAYER_TRADE" /> <!-- misc --> <define id="other_player_name_id" value="UI:VARIABLES:OTHER_PLAYER_NAME_ID" /> <!-- ********************** --> <!-- * DEFINE - INVENTORY * --> <!-- ********************** --> <define id="set_base" value="LOCAL:INVENTORY" /> <!-- Sheathes --> <!-- mgt of active sheath is special: must write in %ui_set_active but must read in %set_active It's because Server Replication will write in %set_active. Since we need to put observers on %ui_set_active to send msg to servers when the value change, %ui_set_active and %set_active MUST NOT be the same variable. Else it will loops: receive SERVER:INVENTORY:ACTIVE_SHEAT, copies to LOCAL:INVENTORY:ACTIVE_SHEAT, and if different from last time (possible due to lag!!) then activate observers and resend a msg to server! --> <!-- <define id="ui_set_active" value="UI:INVENTORY:ACTIVE_SHEATH" /> <define id="set_active" value="%set_base:ACTIVE_SHEATH" /> <define id="set_nb" value="%set_base:NB_SHEATH" /> <define id="from_code_set0" value_from_code="getInventorySlot('sheath1')" /> <define id="from_code_set1" value_from_code="getInventorySlot('sheath2')" /> <define id="from_code_set2" value_from_code="getInventorySlot('sheath3')" /> <define id="from_code_set3" value_from_code="getInventorySlot('sheath4')" /> <define id="from_code_set4" value_from_code="getInventorySlot('sheath5')" /> <define id="from_code_set5" value_from_code="getInventorySlot('sheath6')" /> <define id="set0" value="%set_base:%from_code_set0" /> <define id="set1" value="%set_base:%from_code_set1" /> <define id="set2" value="%set_base:%from_code_set2" /> <define id="set3" value="%set_base:%from_code_set3" /> <define id="set4" value="%set_base:%from_code_set4" /> <define id="set5" value="%set_base:%from_code_set5" /> --> <define id="hand_r" value="%set_base:HAND:0" /> <define id="hand_l" value="%set_base:HAND:1" /> <define id="bag" value="%set_base:BAG" /> <!--<define id="bag_nb" value="%set_base:NB_BAG" />--> <define id="bag_bulk_max" value="SERVER:STATIC_DATA:BAG_BULK_MAX" /> <!-- Animals --> <define id="pa" value="SERVER:PACK_ANIMAL" /> <!-- MAX_INVENTORY_ANIMAL --> <define id="pa_beast0" value="%pa:BEAST0" /> <define id="pa_beast1" value="%pa:BEAST1" /> <define id="pa_beast2" value="%pa:BEAST2" /> <define id="pa_beast3" value="%pa:BEAST3" /> <!-- MAX_INVENTORY_ANIMAL --> <define id="pa_bag0" value="%set_base:PACK_ANIMAL0" /> <define id="pa_bag1" value="%set_base:PACK_ANIMAL1" /> <define id="pa_bag2" value="%set_base:PACK_ANIMAL2" /> <define id="pa_bag3" value="%set_base:PACK_ANIMAL3" /> <define id="money" value="%set_base:MONEY" /> <define id="skill_points_0" value="LOCAL:USER:SKILL_POINTS_0:VALUE" /> <define id="skill_points_1" value="LOCAL:USER:SKILL_POINTS_1:VALUE" /> <define id="skill_points_2" value="LOCAL:USER:SKILL_POINTS_2:VALUE" /> <define id="skill_points_3" value="LOCAL:USER:SKILL_POINTS_3:VALUE" /> <define id="faction_index_kami" value_from_code="getFactionIndex('kami')" /> <define id="faction_index_fyros" value_from_code="getFactionIndex('fyros')" /> <define id="faction_index_zorai" value_from_code="getFactionIndex('zorai')" /> <define id="faction_index_karavan" value_from_code="getFactionIndex('karavan')" /> <define id="faction_index_matis" value_from_code="getFactionIndex('matis')" /> <define id="faction_index_tryker" value_from_code="getFactionIndex('tryker')" /> <define id="faction_points_kami" value="LOCAL:USER:FACTION_POINTS_%faction_index_kami:VALUE" /> <define id="faction_points_fyros" value="LOCAL:USER:FACTION_POINTS_%faction_index_fyros:VALUE" /> <define id="faction_points_zorai" value="LOCAL:USER:FACTION_POINTS_%faction_index_zorai:VALUE" /> <define id="faction_points_karavan" value="LOCAL:USER:FACTION_POINTS_%faction_index_karavan:VALUE" /> <define id="faction_points_matis" value="LOCAL:USER:FACTION_POINTS_%faction_index_matis:VALUE" /> <define id="faction_points_tryker" value="LOCAL:USER:FACTION_POINTS_%faction_index_tryker:VALUE" /> <define id="faction_icon_kami" value="faction_Kami.tga" /> <define id="faction_icon_fyros" value="faction_Fyros.tga" /> <define id="faction_icon_zorai" value="faction_Zorai.tga" /> <define id="faction_icon_karavan" value="faction_Karavan.tga" /> <define id="faction_icon_matis" value="faction_Matis.tga" /> <define id="faction_icon_tryker" value="faction_Tryker.tga" /> <define id="kit" value="%set_base:EQUIP" /> <define id="from_code_headdress" value_from_code="getEquipmentSlot('Headdress')" /> <define id="from_code_head" value_from_code="getEquipmentSlot('Head')" /> <define id="from_code_face" value_from_code="getEquipmentSlot('Face')" /> <define id="from_code_earl" value_from_code="getEquipmentSlot('EarL')" /> <define id="from_code_earr" value_from_code="getEquipmentSlot('EarR')" /> <define id="from_code_necklace" value_from_code="getEquipmentSlot('Neck')" /> <define id="from_code_shoulder" value_from_code="getEquipmentSlot('Shoulders')" /> <define id="from_code_back" value_from_code="getEquipmentSlot('Back')" /> <define id="from_code_chest" value_from_code="getEquipmentSlot('Body')" /> <define id="from_code_arms" value_from_code="getEquipmentSlot('Arms')" /> <define id="from_code_wristl" value_from_code="getEquipmentSlot('WristL')" /> <define id="from_code_wristr" value_from_code="getEquipmentSlot('WristR')" /> <define id="from_code_hands" value_from_code="getEquipmentSlot('Hands')" /> <define id="from_code_fingerl" value_from_code="getEquipmentSlot('FingerL')" /> <define id="from_code_fingerr" value_from_code="getEquipmentSlot('FingerR')" /> <define id="from_code_legs" value_from_code="getEquipmentSlot('Legs')" /> <define id="from_code_anklel" value_from_code="getEquipmentSlot('AnkleL')" /> <define id="from_code_ankler" value_from_code="getEquipmentSlot('AnkleR')" /> <define id="from_code_feet" value_from_code="getEquipmentSlot('Feet')" /> <define id="headdress" value="%kit:%from_code_headdress" /> <define id="head" value="%kit:%from_code_head" /> <define id="face" value="%kit:%from_code_face" /> <define id="earl" value="%kit:%from_code_earl" /> <define id="earr" value="%kit:%from_code_earr" /> <define id="necklace" value="%kit:%from_code_necklace" /> <define id="shoulder" value="%kit:%from_code_shoulder" /> <define id="back" value="%kit:%from_code_back" /> <define id="chest" value="%kit:%from_code_chest" /> <define id="arms" value="%kit:%from_code_arms" /> <define id="wristl" value="%kit:%from_code_wristl" /> <define id="wristr" value="%kit:%from_code_wristr" /> <define id="hands" value="%kit:%from_code_hands" /> <define id="fingerl" value="%kit:%from_code_fingerl" /> <define id="fingerr" value="%kit:%from_code_fingerr" /> <define id="legs" value="%kit:%from_code_legs" /> <define id="anklel" value="%kit:%from_code_anklel" /> <define id="ankler" value="%kit:%from_code_ankler" /> <define id="feet" value="%kit:%from_code_feet" /> <define id="malus" value="SERVER:MODIFIERS:MALUS" /> <define id="bonus" value="SERVER:MODIFIERS:BONUS" /> <define id="max_bag_invslot" value_from_code="getMaxBagInvSlot()" /> <define id="max_animal_invslot" value_from_code="getMaxAnimalInvSlot()" /> <define id="max_room_invslot" value_from_code="getMaxRoomInvSlot()" /> <define id="max_guild_invslot" value_from_code="getMaxGuildInvSlot()" /> <define id="max_temp_invslot" value_from_code="getMaxTempInvSlot()" /> <!--<define id="from_code_harvest" value_from_code="getInventorySlot('harvest')"/> <define id="harvest_inventory" value="%set_base:%from_code_harvest"/> <define id="from_code_pickup" value_from_code="getInventorySlot('pickup')"/> <define id="pickup_inventory" value="%set_base:%from_code_pickup"/>--> <!-- TEMP TEMP TEMP : we have to found an entry with gamedev for the temp inventory --> <define id="temp_inv_dbentry" value="%set_base:TEMP" /> <define id="guild_inv_dbentry" value="SERVER:GUILD:INVENTORY" /> <define id="guild_inv_money" value="%guild_inv_dbentry:MONEY" /> <define id="guild_inv_bulk_max" value="%guild_inv_dbentry:BULK_MAX" /> <define id="guild_xp" value="SERVER:GUILD:XP" /> <define id="room_inv_dbentry" value="%set_base:ROOM" /> <define id="room_inv_bulk_max" value="SERVER:INVENTORY:ROOM:BULK_MAX" /> <define id="room_inv_money" value="%room_inv_dbentry:MONEY" /> <!-- player exchange & gift to bot --> <define id="exchange_text" value="LOCAL:EXCHANGE:TEXT" /> <define id="exchange_give" value="LOCAL:EXCHANGE:GIVE" /> <define id="exchange_receive" value="LOCAL:EXCHANGE:RECEIVE" /> <define id="exchange_receive_money" value="LOCAL:EXCHANGE:MONEY" /> <define id="exchange_begun" value="LOCAL:EXCHANGE:BEGUN" /> <!-- impulsion to start the trade between players --> <define id="exchange_accepted" value="LOCAL:EXCHANGE:ACCEPTED" /> <define id="exchange_id" value="LOCAL:EXCHANGE:ID" /> <!-- dm gift text --> <define id="dm_gift_text" value="LOCAL:DM_GIFT:TEXT" /> <!-- bot chat specific --> <!-- text selection --> <define id="bot_chat_selection_tex" value="blank.tga" /> <define id="bot_chat_selection_over" value="127 127 127 255" /> <define id="bot_chat_selection_pushed" value="127 127 127 255" /> <define id="bot_chat_selection_normal" value="0 0 0 0" /> <define id="bot_chat_selection_font_size" value="12" /> <!-- item/brick... selection --> <define id="bot_chat_sheet_selection_normal" value="255 255 255 0" /> <define id="bot_chat_sheet_selection_over" value="255 255 255 24" /> <define id="bot_chat_sheet_selection_pushed" value="255 255 255 64" /> <define id="list_sentence_selection_normal" value="255 255 255 0" /> <define id="list_sentence_selection_over" value="255 255 255 48" /> <!-- Faber specific--> <define id="faber_career_id" value_from_code="getRoleId('Faber')" /> <!-- ******************* --> <!-- * SHEET CATEGORY * --> <!-- ******************* --> <define id="sheet_category_item" value="0" /> <define id="sheet_category_item_plan" value="1" /> <define id="sheet_category_brick" value="2" /> <define id="sheet_category_pact" value="3" /> <define id="sheet_category_skill" value="4" /> <define id="sheet_category_dontknow" value="5" /> <!-- ************* --> <!-- * MODES * --> <!-- ************* --> <!-- number must grows. see tempalte="modes" in taskbar.xml --> <!-- exploration modes --> <define id="mode_none" value="0" /> <!-- info modes --> <define id="mode_info_player_characs" value="1" /> <define id="mode_info_player_career" value="2" /> <define id="mode_info_player_journal" value="3" /> <define id="mode_info_player_brick" value="4" /> <define id="mode_min_info" value="1" /> <define id="mode_max_info" value="4" /> <!-- lab modes --> <define id="mode_magic" value="5" /> <define id="mode_combat" value="6" /> <define id="mode_faber_create" value="7" /> <define id="mode_faber_repair" value="8" /> <define id="mode_faber_refine" value="9" /> <define id="mode_commerce" value="10" /> <define id="mode_macros" value="11" /> <define id="mode_special_labo" value="12" /> <define id="mode_min_lab" value="5" /> <define id="mode_max_lab" value="12" /> <!-- help modes --> <define id="mode_keys" value="13" /> <define id="mode_macros" value="14" /> <define id="mode_min_keys" value="13" /> <define id="mode_max_keys" value="14" /> <!-- COSMETICS CATALOG --> <define id="cosm" value="switch(@UI:TEMP:CHAR3D:PEOPLE, 'fy_cheveux_', 'ma_cheveux_', 'tr_cheveux_', 'zo_cheveux_')" /> <define id="cosm1" value="switch(@UI:TEMP:CHAR3D:PEOPLE, 'FY_', 'MA_', 'TR_', 'ZO_')" /> <define id="cosm2" value="switch(@UI:TEMP:CHAR3D:VPA:SEX, 'HOM_', 'HOF_')" /> <!-- init current modes --> <variable entry="UI:SAVE:CURRENT_DESKTOP" type="sint64" value="0" /> <variable entry="UI:SAVE:CURRENT_MODE" type="sint64" value="%mode_none" /> <variable entry="UI:SAVE:CURRENT_INFO_MODE" type="sint64" value="-1" /> <variable entry="UI:SAVE:CURRENT_LAB_MODE" type="sint64" value="-1" /> <variable entry="UI:SAVE:CURRENT_KEY_MODE" type="sint64" value="-1" /> <variable entry="%is_item_selected" type="sint32" value="0" /> <!-- trade specific --> <variable entry="%money_proposal" type="sint64" value="0" /> <!-- <variable entry="%item_price_1" type="sint64" value="0"/> <variable entry="%item_price_2" type="sint64" value="0"/> <variable entry="%item_price_3" type="sint64" value="0"/> <variable entry="%item_price_4" type="sint64" value="0"/> <variable entry="%selected_item_sheet_id:SHEET" type="sint64" value="0"/> <variable entry="%selected_item_sheet_id:QUALITY" type="sint64" value="0"/> <variable entry="%selected_item_sheet_id:SLOT_TYPE" type="sint64" value="0"/> <variable entry="%selected_item_selection_group" type="sint64" value="-1"/> <variable entry="%price_of_item_to_trade" type="sint64" value="0"/> <variable entry="%max_num_stackable_item_to_trade" type="sint64" value="0"/> <variable entry="%can_valid_player_trade" type="sint64" value="1"/> <variable entry="%money_proposal_1" type="sint64" value="0"/> <variable entry="%money_proposal_2" type="sint64" value="0"/> <variable entry="%money_proposal_3" type="sint64" value="0"/> <variable entry="%money_proposal_4" type="sint64" value="0"/> --> <!-- misc --> <variable entry="%other_player_name_id" type="sint64" value="0" /> <!--<variable entry="%ui_set_active" type="sint32" value="0" />--> <!-- Keep state to see if container have been opened (if a trade occurs, some player containers should be opened --> <!-- When the trade ends, they should be closed, unless the player opened or closed them during the trade --> <variable entry="UI:BAG_TOUCHED:$i" type="bool" value="0" size="10" /> <!-- max bag possible. entry 0 is not used here --> <!--<variable entry="%bag1_touched" type="bool" value="0"/> <variable entry="%bag2_touched" type="bool" value="0"/> <variable entry="%bag3_touched" type="bool" value="0"/> <variable entry="%bag4_touched" type="bool" value="0"/> <variable entry="%player_touched" type="bool" value="0"/> <variable entry="%bags_touched" type="bool" value="0"/> <variable entry="%money_touched" type="bool" value="0"/>--> <variable entry="%inventory_touched" type="bool" value="0" /> <!-- <variable entry="%bag1_open_value" type="bool" value="0"/> <variable entry="%bag2_open_value" type="bool" value="0"/> <variable entry="%bag3_open_value" type="bool" value="0"/> <variable entry="%bag4_open_value" type="bool" value="0"/> <variable entry="%player_open_value" type="bool" value="0"/> <variable entry="%money_open_value" type="bool" value="0"/> <variable entry="%bags_open_value" type="bool" value="0"/>--> <variable entry="%inventory_open_value" type="bool" value="0" /> <!-- ****************************** --> <!-- * SHEET SELECTION GROUPS * --> <!-- ****************************** --> <!-- add group for trade --> <sheet_selection name="buy_selection" texture="item_selection.tga" color="255 255 255 255" global_color="true" /> <!-- item that the player can buy --> <sheet_selection name="inventory_selection" texture="item_selection.tga" color="255 255 255 255" global_color="true" /> <!-- selection of items in the inventory --> <sheet_selection name="teleport_selection" texture="item_selection.tga" color="255 255 255 255" global_color="true" /> <sheet_selection name="mission_selection" texture="item_selection.tga" color="255 255 255 255" global_color="true" /> <!-- ****************************** --> <!-- * CODE FILTERS * --> <!-- ****************************** --> <!-- dummy for sheets not linked --> <variable entry="UI:EMPTY:SHEET" type="sint64" value="0" /> <!-- ****************************** --> <!-- * MISC * --> <!-- ****************************** --> <variable entry="UI:SAVE:SHOW_CLOCK" type="bool" value="false" /> <variable entry="UI:VARIABLES:MISSION_SELECTED_PREV_SESSION" type="sint32" value="-1" /> <!-- set to true if the current header that called a menu was a popup container --> <variable entry="UI:VARIABLES:GC_POPUP" type="sint64" value="0" /> <!-- set to true if the current container that called a menu has a help page --> <variable entry="UI:VARIABLES:GC_HAS_HELP" type="sint64" value="0" /> <variable entry="UI:VARIABLES:MAIL_WAITING" type="sint64" value="0" /> <variable entry="UI:VARIABLES:FORUM_UPDATED" type="sint64" value="0" /> <variable entry="UI:VARIABLES:CURRENT_TIME" type="sint64" value="0" /> <variable entry="UI:VARIABLES:CURRENT_SERVER_TICK" type="sint64" value="0" /> <variable entry="UI:VARIABLES:CURRENT_SMOOTH_SERVER_TICK" type="sint64" value="0" /> <variable entry="UI:VARIABLES:CURRENT_DAY" type="sint64" value="0" /> <variable entry="UI:VARIABLES:DAY_BEFORE_ZC_DISTRIB" type="sint64" value="0" /> <variable entry="%player_act_start" type="sint64" value="0" /> <variable entry="%player_act_end" type="sint64" value="0" /> <variable entry="UI:SAVE:CONTACT_LIST:SORT_ORDER" type="sint32" value="0" /> <variable entry="UI:SAVE:GUILD_LIST:SORT_ORDER" type="sint32" value="0" /> <!-- Auto Convert ACT_TSTART end TEND from server to smoothServerTick --> <link expr="@SERVER:USER:ACT_TSTART" action="set" params="dblink=%player_act_start|value=getSmoothServerTick(@SERVER:USER:ACT_TSTART)" /> <link expr="@SERVER:USER:ACT_TEND" action="set" params="dblink=%player_act_end|value=getSmoothServerTick(@SERVER:USER:ACT_TEND)" /> <variable entry="UI:SAVE:COLOR:R" type="sint32" value="255" /> <variable entry="UI:SAVE:COLOR:G" type="sint32" value="255" /> <variable entry="UI:SAVE:COLOR:B" type="sint32" value="255" /> <variable entry="UI:SAVE:COLOR:A" type="sint32" value="255" /> <!-- set to true if the list of mission should be expanded in the mission journal --> <variable entry="UI:SAVE:EXPAND_MISSION_LIST" type="bool" value="false" /> <variable entry="UI:SAVE:MISSION_JOURNAL_HEADER_ACTIVE" type="bool" value="true" /> <variable entry="UI:SAVE:CONTENT_ALPHA" type="sint32" value="255" /> <variable entry="UI:SAVE:CONTAINER_ALPHA" type="sint32" value="255" /> <variable entry="UI:SAVE:CONTENT_ROLLOVER_FACTOR" type="sint32" value="255" /> <variable entry="UI:SAVE:CONTAINER_ROLLOVER_FACTOR" type="sint32" value="255" /> <!-- Speeds from 0 to 100 --> <variable entry="UI:SAVE:ALPHA_ROLLOVER_SPEED" type="sint32" value="5" /> <variable entry="UI:SAVE:DOUBLE_CLICK_SPEED" type="sint32" value="50" /> <variable entry="UI:SAVE:KEY_REPEAT_SPEED" type="sint32" value="50" /> <variable entry="UI:SAVE:USER_CHAR_FADE" type="bool" value="false" /> <variable entry="UI:SAVE:USER_CHAR_OPA_MIN" type="sint32" value="160" /> <variable entry="UI:SAVE:DAY_COLOR" type="rgba" value="255 255 255 255" /> <variable entry="UI:SAVE:NIGHT_COLOR" type="rgba" value="255 255 255 255" /> <variable entry="UI:VARIABLES:FPS" type="sint64" value="30" /> <variable entry="UI:SAVE:SHOW_3D_ITEM_PREVIEW" type="bool" value="true" /> <!-- Blend between day and night (lightLevel = 0 day) (lightLevel = 1 night) --> <link expr="depends(@UI:VARIABLES:CURRENT_TIME)" action="set" params="dblink=UI:SAVE:COLOR:R|value=ilinear(getLightLevel(), getRed(intToColor(@UI:SAVE:DAY_COLOR)), getRed(intToColor(@UI:SAVE:NIGHT_COLOR)))" /> <link expr="depends(@UI:VARIABLES:CURRENT_TIME)" action="set" params="dblink=UI:SAVE:COLOR:G|value=ilinear(getLightLevel(), getGreen(intToColor(@UI:SAVE:DAY_COLOR)), getGreen(intToColor(@UI:SAVE:NIGHT_COLOR)))" /> <link expr="depends(@UI:VARIABLES:CURRENT_TIME)" action="set" params="dblink=UI:SAVE:COLOR:B|value=ilinear(getLightLevel(), getBlue(intToColor(@UI:SAVE:DAY_COLOR)), getBlue(intToColor(@UI:SAVE:NIGHT_COLOR)))" /> <!--<link expr="depends(@UI:VARIABLES:CURRENT_TIME)" action="set" params="dblink=UI:SAVE:COLOR:A|value=ilinear(getLightLevel(), @UI:SAVE:DAY_COLOR:A, @UI:SAVE:NIGHT_COLOR:A)" />--> <!-- The User Target Slot and UID --> <variable entry="UI:VARIABLES:TARGET:UID" type="sint32" value="0" /> <variable entry="UI:VARIABLES:TARGET:SLOT" type="sint64" value="-1" /> <!-- Yoyo: just to know if the Phrase Compositon window is active or not --> <variable entry="UI:VARIABLES:PHRASE_COMPOSITION:ACTIVE" type="sint64" value="0" /> <!-- Read only: setuped by code to know if the player is running or walking (NB: sit() don't impact) --> <variable entry="UI:VARIABLES:PLAYER_RUNNING" type="sint32" value="1" /> <!-- Read only: setuped by code to know if the player is standing (1) or sitting (0) --> <variable entry="UI:VARIABLES:PLAYER_STAND" type="sint32" value="1" /> <!-- Variable incremented by the skill manager whenever any skill cahnge (not progress bar) --> <variable entry="UI:VARIABLES:TRACK_SKILL_CHANGE" type="sint32" value="0" /> <!-- User Guild Grade. 0 if user has no guild or if it is the leader --> <variable entry="UI:VARIABLES:USER:GUILD_GRADE" type="sint32" value="0" /> <!-- ************************** --> <!-- * PLAYER JAUGES DISPLAY * --> <!-- ************************** --> <variable entry="UI:SAVE:PLAYER:DISP_SAP" type="sint32" value="1" /> <variable entry="UI:SAVE:PLAYER:DISP_STA" type="sint32" value="1" /> <variable entry="UI:SAVE:PLAYER:DISP_FOC" type="sint32" value="1" /> <!-- If player wants the Current Action window out of the player window --> <variable entry="UI:SAVE:ACT_BAR_OUT" type="sint32" value="1" /> <!-- ************************** --> <!-- * CHAT TEXT PARAMETERS * --> <!-- ************************** --> <variable entry="UI:SAVE:CHAT:FONT_SIZE" type="sint32" value="10" /> <variable entry="UI:SAVE:CHAT:MULTI_LINE_SPACE" type="sint32" value="0" /> <variable entry="UI:SAVE:CHAT:SHADOWED_TEXT" type="bool" value="true" /> <!-- ****************************** --> <!-- * CHAT COLORS * --> <!-- ****************************** --> <variable entry="UI:SAVE:CHAT:COLORS:SPEAKER" type="rgba" value="220 220 50 255" /> <variable entry="UI:SAVE:CHAT:COLORS:SAY" type="rgba" value="255 255 255 255" /> <variable entry="UI:SAVE:CHAT:COLORS:SHOUT" type="rgba" value="255 70 70 255" /> <variable entry="UI:SAVE:CHAT:COLORS:GROUP" type="rgba" value="170 170 255 255" /> <variable entry="UI:SAVE:CHAT:COLORS:CLADE" type="rgba" value="70 255 70 255" /> <variable entry="UI:SAVE:CHAT:COLORS:CIVILIZATION" type="rgba" value="128 128 128 255" /> <variable entry="UI:SAVE:CHAT:COLORS:TERRITORY" type="rgba" value="128 128 128 255" /> <variable entry="UI:SAVE:CHAT:COLORS:UNIVERSE_NEW" type="rgba" value="255 127 0 255" /> <variable entry="UI:SAVE:CHAT:COLORS:REGION" type="rgba" value="255 200 200 255" /> <variable entry="UI:SAVE:CHAT:COLORS:TELL" type="rgba" value="170 170 170 255" /> <variable entry="UI:SAVE:CHAT:ENTER_DONT_QUIT_CB" type="bool" value="false" /> <variable entry="UI:SAVE:CHAT:SHOW_TIMES_IN_CHAT_CB" type="bool" value="false" /> <!-- ***************************** --> <!-- * SYSTEM INFO COLORS * --> <!-- ***************************** --> <variable entry="UI:VARIABLES:SYSTEM_INFOS:COLORS:NEUTRAL" type="rgba" value="255 255 255 255" /> <variable entry="UI:VARIABLES:SYSTEM_INFOS:COLORS:WARNING" type="rgba" value="255 0 0 255" /> <variable entry="UI:VARIABLES:SYSTEM_INFOS:COLORS:ERROR" type="rgba" value="242 95 23 255" /> <!-- ****************************************** --> <!-- * UI TOP CONTAINER ACTIVATED STATE * --> <!-- ****************************************** --> <!-- 0 - closed and 1 - opened --> <variable entry="UI:VARIABLES:ISACTIVE:INV_EQUIP" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:INV_BAG" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:INV_PA0" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:INV_PA1" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:INV_PA2" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:INV_PA3" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:INV_ROOM" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:INVENTORY" type="sint32" value="0" /> <variable entry="UI:TEMP:INVENTORY_GUILD_OPENED" type="sint32" value="0" /> <variable entry="UI:TEMP:INVENTORY_ROOM_OPENED" type="sint32" value="0" /> <variable entry="UI:SAVE:INVENTORY_GUILD_WANT_POPUP" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_BAG:SORT_TYPE" type="sint32" value="0" /> <variable entry="UI:SAVE:INV_BAG:ICON_LIST" type="sint32" value="0" /> <variable entry="UI:SAVE:INV_BAG:FILTER_ARMOR" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_BAG:FILTER_WEAPON" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_BAG:FILTER_TOOL" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_BAG:FILTER_MP" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_BAG:FILTER_MISSMP" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_PA0:SORT_TYPE" type="sint32" value="0" /> <variable entry="UI:SAVE:INV_PA0:ICON_LIST" type="sint32" value="0" /> <variable entry="UI:SAVE:INV_PA0:FILTER_ARMOR" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_PA0:FILTER_WEAPON" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_PA0:FILTER_TOOL" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_PA0:FILTER_MP" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_PA0:FILTER_MISSMP" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_PA1:SORT_TYPE" type="sint32" value="0" /> <variable entry="UI:SAVE:INV_PA1:ICON_LIST" type="sint32" value="0" /> <variable entry="UI:SAVE:INV_PA1:FILTER_ARMOR" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_PA1:FILTER_WEAPON" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_PA1:FILTER_TOOL" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_PA1:FILTER_MP" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_PA1:FILTER_MISSMP" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_PA2:SORT_TYPE" type="sint32" value="0" /> <variable entry="UI:SAVE:INV_PA2:ICON_LIST" type="sint32" value="0" /> <variable entry="UI:SAVE:INV_PA2:FILTER_ARMOR" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_PA2:FILTER_WEAPON" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_PA2:FILTER_TOOL" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_PA2:FILTER_MP" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_PA2:FILTER_MISSMP" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_PA3:SORT_TYPE" type="sint32" value="0" /> <variable entry="UI:SAVE:INV_PA3:ICON_LIST" type="sint32" value="0" /> <variable entry="UI:SAVE:INV_PA3:FILTER_ARMOR" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_PA3:FILTER_WEAPON" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_PA3:FILTER_TOOL" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_PA3:FILTER_MP" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_PA3:FILTER_MISSMP" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_GUILD:SORT_TYPE" type="sint32" value="1" /> <!-- 1 == SortType --> <variable entry="UI:SAVE:INV_GUILD:ICON_LIST" type="sint32" value="0" /> <variable entry="UI:SAVE:INV_GUILD:FILTER_ARMOR" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_GUILD:FILTER_WEAPON" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_GUILD:FILTER_TOOL" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_GUILD:FILTER_MP" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_GUILD:FILTER_MISSMP" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_ROOM:SORT_TYPE" type="sint32" value="1" /> <!-- 1 == SortType --> <variable entry="UI:SAVE:INV_ROOM:ICON_LIST" type="sint32" value="0" /> <variable entry="UI:SAVE:INV_ROOM:FILTER_ARMOR" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_ROOM:FILTER_WEAPON" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_ROOM:FILTER_TOOL" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_ROOM:FILTER_MP" type="sint32" value="1" /> <variable entry="UI:SAVE:INV_ROOM:FILTER_MISSMP" type="sint32" value="1" /> <!-- List Menu 1 --> <variable entry="UI:VARIABLES:ISACTIVE:SETS" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:ACTIONS" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:WINDOWSBAR" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:DEFENSE" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:LINKS" type="sint32" value="0" /> <!-- List Menu 2 --> <variable entry="UI:VARIABLES:ISACTIVE:ANIMAL_GLOBAL" type="sint32" value="0" /> <!-- List Menu 3 --> <variable entry="UI:VARIABLES:ISACTIVE:COMPAS" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:MAP" type="sint32" value="0" /> <!-- List Menu 4 --> <variable entry="UI:VARIABLES:ISACTIVE:TARGET" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:GUILD_FORUM" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:TELL" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:TEAM_CHAT" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:TEAM_LIST" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:CONTACT_LIST" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:MAILBOX" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:WEBIG" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:CHAT_GROUP" type="sint32" value="0" /> <variable entry="UI:SAVE:ISDETACHED:MAIN_CHAT" type="sint32" value="0" /> <variable entry="UI:SAVE:ISDETACHED:GUILD_CHAT" type="sint32" value="0" /> <variable entry="UI:SAVE:ISDETACHED:TEAM_CHAT" type="sint32" value="0" /> <variable entry="UI:SAVE:ISDETACHED:SYSTEM_INFO" type="sint32" value="0" /> <variable entry="UI:SAVE:ISDETACHED:AROUND_ME" type="sint32" value="0" /> <variable entry="UI:SAVE:ISDETACHED:CHAT_GROUP" type="sint32" value="0" /> <variable entry="UI:SAVE:ISDETACHED:USER_CHAT" type="sint32" value="0" /> <variable entry="UI:SAVE:ISDETACHED:UNIVERSE_CHAT" type="sint32" value="0" /> <variable entry="UI:SAVE:ISDETACHED:REGION_CHAT" type="sint32" value="0" /> <variable entry="UI:SAVE:ISDETACHED:YUBO_CHAT" type="sint32" value="0" /> <variable entry="UI:SAVE:ISENABLED:AROUND_ME" type="sint32" value="1" /> <variable entry="UI:SAVE:ISENABLED:REGION_CHAT" type="sint32" value="1" /> <variable entry="UI:SAVE:ISENABLED:TEAM_CHAT" type="sint32" value="1" /> <variable entry="UI:SAVE:ISENABLED:GUILD_CHAT" type="sint32" value="1" /> <variable entry="UI:SAVE:ISENABLED:UNIVERSE_CHAT" type="sint32" value="1" /> <variable entry="UI:SAVE:ISENABLED:SYSTEM_INFO" type="sint32" value="1" /> <variable entry="UI:SAVE:ISENABLED:YUBO_CHAT" type="sint32" value="1" /> <!-- List Menu 5 --> <variable entry="UI:VARIABLES:ISACTIVE:BONUS_MALUS" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:PLAYER" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:GUILD" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:MISSIONS" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:CAREERS" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:STATUS" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:BRICKS" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:FAME" type="sint32" value="0" /> <!-- List Menu 7 --> <variable entry="UI:VARIABLES:ISACTIVE:GAME_CONFIG" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:CONNECTION" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:KEYS" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:MACROS" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:ENCYCLOPEDIA" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:MP3PLAYER" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:BG_DOWNLOADER" type="sint32" value="0" /> <variable entry="UI:VARIABLES:ISACTIVE:COSMETICS" type="sint32" value="0" /> <!-- ***************************** --> <!-- * BOTCHAT VARIABLES * --> <!-- ***************************** --> <define id="faber_type_unknown" value_from_code="getFaberTypeUnknown()" /> <define id="item_type_unknown" value_from_code="getItemTypeUnknown()" /> <define id="bot_chat_filter_max_price" value="999999999" /> <define id="bot_chat_filter_max_quality" value="300" /> <variable entry="UI:SAVE:BOTCHAT_FILTER:MIN_PRICE" type="sint32" value="0" /> <variable entry="UI:SAVE:BOTCHAT_FILTER:MAX_PRICE" type="sint32" value="%bot_chat_filter_max_price" /> <variable entry="UI:SAVE:BOTCHAT_FILTER:MIN_QUALITY" type="sint32" value="0" /> <variable entry="UI:SAVE:BOTCHAT_FILTER:MAX_QUALITY" type="sint32" value="%bot_chat_filter_max_quality" /> <variable entry="UI:SAVE:BOTCHAT_FILTER:MIN_CLASS" type="sint32" value="0" /> <variable entry="UI:SAVE:BOTCHAT_FILTER:MAX_CLASS" type="sint32" value="4" /> <variable entry="UI:SAVE:BOTCHAT_FILTER:MP_ITEM_PART" type="sint32" value="%faber_type_unknown" /> <variable entry="UI:SAVE:BOTCHAT_FILTER:ITEM_TYPE" type="sint32" value="%item_type_unknown" /> <variable entry="UI:SAVE:BOTCHAT_FILTER:RESET_ON_OPEN" type="sint32" value="1" /> <!-- ***************************** --> <!-- * STRING CASE OPTION * --> <!-- ***************************** --> <define id="case_normal" value="0" /> <define id="case_lower" value="1" /> <define id="case_upper" value="2" /> <define id="case_first_string_letter_up" value="3" /> <define id="case_first_sentence_letter_up" value="4" /> <define id="case_first_word_letter_up" value="5" /> <!-- ****************** --> <!-- * CONNECTION * --> <!-- ****************** --> <variable type="float" entry="UI:VARIABLES:UPLOAD" /> <variable type="float" entry="UI:VARIABLES:DOWNLOAD" /> <variable type="float" entry="UI:VARIABLES:PING" /> <variable type="float" entry="UI:VARIABLES:PACKETLOST" /> <variable type="float" entry="UI:VARIABLES:SERVERSTATE" /> <variable type="bool" entry="UI:VARIABLES:CONNECTION_QUALITY" /> <!-- ***************************** --> <!-- * COMMON DEFINE COLORS * --> <!-- ***************************** --> <define id="hp_color" value="255 64 0 255" /> <define id="hp_color_neg" value="127 32 0 255" /> <define id="sta_color" value="255 0 255 255" /> <define id="sap_color" value="72 255 0 255" /> <define id="focus_color" value="0 128 255 255" /> <define id="bulk_color" value="215 185 75 255" /> <!-- ***************************** --> <!-- * ITEM PART ICONS * --> <!-- ***************************** --> <define id="item_part_icon_MpL" value="ICO_Blade.tga" /> <define id="item_part_icon_MpH" value="ICO_hammer.tga" /> <define id="item_part_icon_MpP" value="ICO_Pointe.tga" /> <define id="item_part_icon_MpM" value="ICO_Shaft.tga" /> <define id="item_part_icon_MpG" value="ICO_Gripp.tga" /> <define id="item_part_icon_MpC" value="ICO_Counterweight.tga" /> <define id="item_part_icon_MpGA" value="ICO_trigger.tga" /> <define id="item_part_icon_MpPE" value="ICO_Firing_pin.tga" /> <define id="item_part_icon_MpCA" value="ICO_barrel.tga" /> <define id="item_part_icon_MpE" value="ICO_Explosif.tga" /> <define id="item_part_icon_MpEN" value="ICO_Ammo_jacket.tga" /> <define id="item_part_icon_MpPR" value="ICO_Ammo_bullet.tga" /> <define id="item_part_icon_MpCR" value="ICO_Armor_shell.tga" /> <define id="item_part_icon_MpRI" value="ICO_Lining.tga" /> <define id="item_part_icon_MpRE" value="ICO_Stuffing.tga" /> <define id="item_part_icon_MpAT" value="ICO_armor_clip.tga" /> <define id="item_part_icon_MpSU" value="ICO_Jewel_stone_support.tga" /> <define id="item_part_icon_MpED" value="ICO_Jewel_stone.tga" /> <define id="item_part_icon_MpBT" value="" /> <define id="item_part_icon_MpPES" value="" /> <define id="item_part_icon_MpSH" value="" /> <define id="item_part_icon_MpTK" value="" /> <define id="item_part_icon_MpJH" value="" /> <define id="item_part_icon_MpCF" value="" /> <define id="item_part_icon_MpVE" value="ICO_Clothes.tga" /> <define id="item_part_icon_MpMF" value="ICO_Magic_focus.tga" /> <!-- None, for item part selection --> <define id="item_part_icon_" value="No_Action.tga" /> <!-- ***************************** --> <!-- * PVP FACTION ICONS * --> <!-- ***************************** --> <define id="pvp_faction_icon_None" value="" /> <define id="pvp_faction_icon_Neutral" value="" /> <define id="pvp_faction_icon_Kami" value="faction_Kami.tga" /> <define id="pvp_faction_icon_Karavan" value="faction_Karavan.tga" /> <define id="pvp_faction_icon_Fyros" value="faction_Fyros.tga" /> <define id="pvp_faction_icon_Matis" value="faction_Matis.tga" /> <define id="pvp_faction_icon_Tryker" value="faction_Tryker.tga" /> <define id="pvp_faction_icon_Zorai" value="faction_Zorai.tga" /> <!-- ******************************** --> <!-- * BRICK FALGS * --> <!-- ******************************** --> <define id="brick_flags_critical_hit" value="8" /> <define id="brick_flags_parry" value="16" /> <define id="brick_flags_dodge" value="32" /> <!-- ******************************** --> <!-- * ITEM TYPE TO ITEM SHEET * --> <!-- ******************************** --> <!-- Melee weapons --> <define id="item_type_to_item_sheet_DAGGER" value="iccm1pd.sitem" /> <define id="item_type_to_item_sheet_SWORD" value="iccm1ss.sitem" /> <define id="item_type_to_item_sheet_MACE" value="iccm1bm.sitem" /> <define id="item_type_to_item_sheet_AXE" value="iccm1sa.sitem" /> <define id="item_type_to_item_sheet_SPEAR" value="iccm1ps.sitem" /> <define id="item_type_to_item_sheet_STAFF" value="iccm1bs.sitem" /> <define id="item_type_to_item_sheet_TWO_HAND_SWORD" value="iccm2ss.sitem" /> <define id="item_type_to_item_sheet_TWO_HAND_AXE" value="iccm2sa.sitem" /> <define id="item_type_to_item_sheet_PIKE" value="iccm2pp.sitem" /> <define id="item_type_to_item_sheet_TWO_HAND_MACE" value="iccm2bm.sitem" /> <define id="item_type_to_item_sheet_MAGICIAN_STAFF" value="iccm2ms.sitem" /> <!-- Range weapons --> <define id="item_type_to_item_sheet_AUTOLAUCH" value="icbr2a.sitem" /> <define id="item_type_to_item_sheet_BOWRIFLE" value="icbr2b.sitem" /> <define id="item_type_to_item_sheet_LAUNCHER" value="icbr2l.sitem" /> <define id="item_type_to_item_sheet_PISTOL" value="icbr1p.sitem" /> <define id="item_type_to_item_sheet_BOWPISTOL" value="icbr1b.sitem" /> <define id="item_type_to_item_sheet_RIFLE" value="icbr2r.sitem" /> <!-- Ammo --> <define id="item_type_to_item_sheet_AUTOLAUNCH_AMMO" value="iccp2ab.sitem" /> <define id="item_type_to_item_sheet_BOWRIFLE_AMMO" value="iccp2bb.sitem" /> <define id="item_type_to_item_sheet_LAUNCHER_AMMO" value="iccp2lb.sitem" /> <define id="item_type_to_item_sheet_PISTOL_AMMO" value="iccp1pb.sitem" /> <define id="item_type_to_item_sheet_BOWPISTOL_AMMO" value="iccp1bb.sitem" /> <define id="item_type_to_item_sheet_RIFLE_AMMO" value="iccp2rb.sitem" /> <!-- Shields --> <define id="item_type_to_item_sheet_SHIELD" value="iccss.sitem" /> <define id="item_type_to_item_sheet_BUCKLER" value="iccsb.sitem" /> <!-- Armors --> <define id="item_type_to_item_sheet_LIGHT_BOOTS" value="icfalb.sitem" /> <define id="item_type_to_item_sheet_LIGHT_GLOVES" value="icfalg.sitem" /> <define id="item_type_to_item_sheet_LIGHT_PANTS" value="icfalp.sitem" /> <define id="item_type_to_item_sheet_LIGHT_SLEEVES" value="icfals.sitem" /> <define id="item_type_to_item_sheet_LIGHT_VEST" value="icfalv.sitem" /> <define id="item_type_to_item_sheet_MEDIUM_BOOTS" value="icfamb.sitem" /> <define id="item_type_to_item_sheet_MEDIUM_GLOVES" value="icfamg.sitem" /> <define id="item_type_to_item_sheet_MEDIUM_PANTS" value="icfamp.sitem" /> <define id="item_type_to_item_sheet_MEDIUM_SLEEVES" value="icfams.sitem" /> <define id="item_type_to_item_sheet_MEDIUM_VEST" value="icfamv.sitem" /> <define id="item_type_to_item_sheet_HEAVY_BOOTS" value="icfahb.sitem" /> <define id="item_type_to_item_sheet_HEAVY_GLOVES" value="icfahg.sitem" /> <define id="item_type_to_item_sheet_HEAVY_PANTS" value="icfahp.sitem" /> <define id="item_type_to_item_sheet_HEAVY_SLEEVES" value="icfahs.sitem" /> <define id="item_type_to_item_sheet_HEAVY_VEST" value="icfahv.sitem" /> <define id="item_type_to_item_sheet_HEAVY_HELMET" value="icfahh.sitem" /> <!-- Jewels --> <define id="item_type_to_item_sheet_ANKLET" value="icfja.sitem" /> <define id="item_type_to_item_sheet_BRACELET" value="icfjb.sitem" /> <define id="item_type_to_item_sheet_DIADEM" value="icfjd.sitem" /> <define id="item_type_to_item_sheet_EARING" value="icfje.sitem" /> <define id="item_type_to_item_sheet_PENDANT" value="icfjp.sitem" /> <define id="item_type_to_item_sheet_RING" value="icfjr.sitem" /> <!-- <define id="item_type_to_item_sheet_CLEAVER" value="" /> <define id="item_type_to_item_sheet_SHEARS" value="" /> <define id="item_type_to_item_sheet_FISHINGPROD" value="" /> <define id="item_type_to_item_sheet_SEARAKE" value="" /> <define id="item_type_to_item_sheet_SPADE" value="" /> <define id="item_type_to_item_sheet_CATLEPROD" value="" /> <define id="item_type_to_item_sheet_STICK" value="" /> <define id="item_type_to_item_sheet_WHIP" value="" /> --> <!-- Tools --> <define id="item_type_to_item_sheet_ArmorTool" value="itarmor.sitem" /> <define id="item_type_to_item_sheet_AmmoTool" value="itammo.sitem" /> <define id="item_type_to_item_sheet_MeleeWeaponTool" value="itmwea.sitem" /> <define id="item_type_to_item_sheet_RangeWeaponTool" value="itrwea.sitem" /> <define id="item_type_to_item_sheet_JewelryTool" value="itjewel.sitem" /> <define id="item_type_to_item_sheet_ToolMaker" value="ittool.sitem" /> <!-- <define id="item_type_to_item_sheet_CAMPSFIRE" value="" /> --> <!-- Misc --> <define id="item_type_to_item_sheet_MEKTOUB_PACKER_TICKET" value="iapd.sitem" /> <define id="item_type_to_item_sheet_MEKTOUB_MOUNT_TICKET" value="iasd.sitem" /> <define id="item_type_to_item_sheet_JOB_ELEMENT" value="rpjob_elementary.sitem" /> <!-- ************************ --> <!-- * YUBO CHAT * --> <!-- ************************ --> <!-- The Yubo Chat is a special telnet chat for Game Masters, same channel as the Yubo Klient --> <variable entry="UI:VARIABLES:ISACTIVE:YUBO_CHAT" type="sint32" value="0" /> <variable entry="UI:VARIABLES:YUBO_CHAT_PRESENT" type="sint32" value="0" /> <define id="is_yubo_chat_present" value="ne(@UI:VARIABLES:YUBO_CHAT_PRESENT,0)" /> <!-- ************************ --> <!-- * DYNAMIC CHAT * --> <!-- ************************ --> <define id="max_dyn_chan_per_player" value_from_code="getMaxDynChanPerPlayer()" /> <variable entry="UI:SAVE:ISDETACHED:DYNAMIC_CHAT$i" type="sint32" value="1" size="%max_dyn_chan_per_player" /> <variable entry="UI:SAVE:ISENABLED:DYNAMIC_CHAT$i" type="sint32" value="1" size="%max_dyn_chan_per_player" /> <!-- ************************ --> <!-- * MUSIC from DB * --> <!-- ************************ --> <!-- Mission musics --> <define id="max_num_missions" value_from_code="getMaxNumMissions()" /> <template name="temp_music_for_mission" index=""> <link expr="@SERVER:MISSIONS:#index:TITLE" cond="and(ne(@SERVER:MISSIONS:#index:TITLE,0),eq(oldvalue('SERVER:MISSIONS:#index:TITLE'),0))" action="play_event_music" params="music=Quest Start.ogg|loop=0|xfade=0" /> <link expr="@SERVER:MISSIONS:#index:FINISHED" cond="ne(@SERVER:MISSIONS:#index:FINISHED,0)" action="play_event_music" params="music=Quest End.ogg|loop=0|xfade=0" /> <link expr="@SERVER:GROUP:MISSIONS:#index:TITLE" cond="and(ne(@SERVER:GROUP:MISSIONS:#index:TITLE,0),eq(oldvalue('SERVER:GROUP:MISSIONS:#index:TITLE'),0))" action="play_event_music" params="music=Quest Start.ogg|loop=0|xfade=0" /> <link expr="@SERVER:GROUP:MISSIONS:#index:FINISHED" cond="ne(@SERVER:GROUP:MISSIONS:#index:FINISHED,0)" action="play_event_music" params="music=Quest End.ogg|loop=0|xfade=0" /> </template> <vector template="temp_music_for_mission" index="$i" _size="%max_num_missions" /> <!-- ************************ --> <!-- * BAR MANAGER * --> <!-- ************************ --> <!-- Bars Variables --> <define id="max_animal" value_from_code="getMaxAnimal()" /> <define id="max_team_member" value_from_code="getMaxTeamMember()" /> <define id="max_fame_tribe" value_from_code="lua:getNbTribeFameIndex()" /> <!-- Team Members (FOCUS not setuped) --> <variable entry="UI:VARIABLES:BARS:TEAM:$i:HP" type="sint32" value="0" size="%max_team_member" /> <variable entry="UI:VARIABLES:BARS:TEAM:$i:STA" type="sint32" value="0" size="%max_team_member" /> <variable entry="UI:VARIABLES:BARS:TEAM:$i:SAP" type="sint32" value="0" size="%max_team_member" /> <!-- Animal (only HP) --> <variable entry="UI:VARIABLES:BARS:ANIMAL:$i:HP" type="sint32" value="0" size="%max_animal" /> <!-- Target --> <variable entry="UI:VARIABLES:BARS:TARGET:HP" type="sint32" value="0" /> <variable entry="UI:VARIABLES:BARS:TARGET:STA" type="sint32" value="0" /> <variable entry="UI:VARIABLES:BARS:TARGET:SAP" type="sint32" value="0" /> <variable entry="UI:VARIABLES:BARS:TARGET:FOCUS" type="sint32" value="0" /> <define id="target_hp" value="UI:VARIABLES:BARS:TARGET:HP" /> <define id="target_sta" value="UI:VARIABLES:BARS:TARGET:STA" /> <define id="target_sap" value="UI:VARIABLES:BARS:TARGET:SAP" /> <define id="target_focus" value="UI:VARIABLES:BARS:TARGET:FOCUS" /> <!-- Special USER. -1024 to +1024 "percent" values --> <variable entry="UI:VARIABLES:USER:HP_RATIO" type="sint32" value="0" /> <variable entry="UI:VARIABLES:USER:STA_RATIO" type="sint32" value="0" /> <variable entry="UI:VARIABLES:USER:SAP_RATIO" type="sint32" value="0" /> <variable entry="UI:VARIABLES:USER:FOCUS_RATIO" type="sint32" value="0" /> <!-- Special USER: Actual 0 to 32767 "real clamped to 0" values --> <variable entry="UI:VARIABLES:USER:HP" type="sint32" value="0" /> <variable entry="UI:VARIABLES:USER:STA" type="sint32" value="0" /> <variable entry="UI:VARIABLES:USER:SAP" type="sint32" value="0" /> <variable entry="UI:VARIABLES:USER:FOCUS" type="sint32" value="0" /> <!-- AH when Target Bars change from DB --> <link expr="depends(@SERVER:TARGET:BARS)" action="bar_manager_on_target" /> <!-- AH when Team Bars change from DB --> <template name="temp_link_team_bars" index=""> <link expr="depends(@SERVER:GROUP:#index)" action="bar_manager_on_team" params="#index" /> </template> <vector template="temp_link_team_bars" index="$i" _size="%max_team_member" /> <!-- AH when Animal Bars change from DB --> <template name="temp_link_animal_bars" index=""> <link expr="depends(@SERVER:PACK_ANIMAL:BEAST#index)" action="bar_manager_on_animal" params="#index" /> </template> <vector template="temp_link_animal_bars" index="$i" _size="%max_animal" /> <!-- AH when User Max Scores change from DB (must reupdate all ratio bars) --> <link expr="depends(@SERVER:CHARACTER_INFO:SCORES0)" action="bar_manager_on_user_scores" /> <link expr="depends(@SERVER:CHARACTER_INFO:SCORES1)" action="bar_manager_on_user_scores" /> <link expr="depends(@SERVER:CHARACTER_INFO:SCORES2)" action="bar_manager_on_user_scores" /> <link expr="depends(@SERVER:CHARACTER_INFO:SCORES3)" action="bar_manager_on_user_scores" /> <define id="r2_max_num_dm_controlled_entities" value="16" /> <!-- text ids for the controlled users --> <variable entry="UI:VARIABLES:R2_DM_CONTROLLED:$i:TEXT_ID" type="sint32" value="0" size="%r2_max_num_dm_controlled_entities" /> <variable entry="UI:TEMP:R2_DRAW_ARRAY" type="bool" value="0" /> </interface_config>