// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // color_button.cpp : implementation file // #include "std_afx.h" #include "object_viewer.h" #include "color_button.h" WNDPROC CColorButton::_BasicButtonWndProc = NULL ; ///////////////////////////////////////////////////////////////////////////// // CColorButton CColorButton::CColorButton() : _Color(CRGBA::White) { } CColorButton::~CColorButton() { } BEGIN_MESSAGE_MAP(CColorButton, CButton) //{{AFX_MSG_MAP(CColorButton) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CColorButton message handlers void CColorButton::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct) { // TODO: Add your code to draw the specified item HDC dc = lpDrawItemStruct->hDC ; RECT r ; GetClientRect(&r) ; r.left += 4 ; r.top += 4 ; r.bottom -= 4 ; r.right -= 4 ; GetClientRect(&r) ; CBrush b ; b.CreateSolidBrush(RGB(_Color.R, _Color.G, _Color.B)) ; ::FillRect(dc, &r, (HBRUSH) b) ; }