// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef RZ_DBCTRL_SHEET_H
#define RZ_DBCTRL_SHEET_H
// nel
#include "nel/misc/types_nl.h"
#include "nel/misc/smart_ptr.h"
// client
#include "reflect.h"
#include "ctrl_base.h"
#include "interface_expr.h"
#include "action_handler.h"
#include "sphrase_manager.h"
// game share
#include "game_share/brick_types.h"
#include "game_share/trade_slot_type.h"
#include "game_share/skills.h"
#include "game_share/slot_types.h"
#include "game_share/rm_family.h"
//
#include "../time_client.h"
class CItemSheet;
class CPactSheet;
class CDBCtrlSheet;
class CMacroCmd;
class IListSheetBase;
class CSBrickSheet;
class CSPhraseSheet;
class COutpostBuildingSheet;
class CViewRenderer;
// ***************************************************************************
/** Common info for CDBCtrlSheet and CDBGroupListSheet
*/
class CCtrlSheetInfo
{
public:
enum TSheetType
{
// Items. sheetId points to a CItemSheet via SheetMngr
SheetType_Item,
// A pact
SheetType_Pact,
// A skill
SheetType_Skill,
// Special : the type of the sheet is automatically deduced from its sheet, it drawn like an item
SheetType_Auto,
// A macro (ie:'open window inventory + dock bag1')
SheetType_Macro,
// Flag of a guild
SheetType_GuildFlag,
// A mission
SheetType_Mission,
// New Sabrina Brick
SheetType_SBrick,
// New Sabrina Phrase. Index in the PhraseBook
SheetType_SPhraseId,
// New Sabrina Phrase. Complete phrase used for bot chat sentence (sheet id represent a CSPhraseSheet)
SheetType_SPhrase,
// A teleport location (just the slot bitmap)
SheetType_Teleport_Location,
// A guild teleport type
SheetType_ElevatorDestination,
// An outpost building
SheetType_OutpostBuilding,
};
CCtrlSheetInfo();
enum TBrickSheetSize
{
BrickSheetWidth= 24,
BrickSheetHeight= 24,
};
public:
TSheetType _Type;
// If it is a brick or a spell, give all the brick type this slot accepts.
// Each bit is for the associated BRICK_TYPE::EBrickType enum (unnknown bit 0 etc...)
// Default is ALL (ie 0xFFFFFFFF)
uint32 _BrickTypeBitField;
// display.
sint32 _DispNoSheetBmpId; // Texture to display when no sheet (==0)
sint32 _SheetSelectionGroup; // group for sheet selection, or -1 if none
// Events
IActionHandler *_AHOnLeftClick;
CStringShared _AHLeftClickParams;
IActionHandler *_AHOnRightClick;
CStringShared _AHRightClickParams;
//
IActionHandler *_AHOnCanDrag;
CStringShared _AHCanDragParams;
IActionHandler *_AHOnDrag;
CStringShared _AHDragParams;
IActionHandler *_AHOnCanDrop;
CStringShared _AHCanDropParams;
IActionHandler *_AHOnDrop;
CStringShared _AHDropParams;
IActionHandler *_AHOnCannotDrop;
CStringShared _AHCannotDropParams;
CStringShared _ListMenuLeft;
CStringShared _ListMenuRight;
CStringShared _ListMenuRightEmptySlot;
//
bool _InterfaceColor : 1; // Color given by the interface ?
bool _Dragable : 1;
bool _UseQuantity : 1; // is the quantity read and displayed ?
bool _ReadQuantityFromSheet : 1; // Read quantity from sheet rather than from database
bool _UseQuality : 1; // is the quality read and displayed ?
bool _DisplayItemQuality : 1; // Do we have to display the quality for the item (false for Cosmetics and Teleport and if _UseQuality==fasle)?
bool _DuplicateOnDrag : 1; // when dragged, the item is shown twice : one version at the mouse position.
// and another in the source slot. Useful for items to buy that are in infinite quantity.
bool _AutoGrayed : 1; // if true then gray the ctrlSheeet if: 1/ Items: Is the Item Locked. 2/ Bricks: is the brick Latent.
bool _HasTradeSlotType : 1; // true is the SLOT_TYPE DB field should be taken in account
bool _BrickOverable : 1; // if Type is Brick, display like a button (because LeftClickable).
bool _DragCopy : 1; // true if support copy drag
bool _ForceItemBackGroundGeneric : 1;
// For an Item only, this tells what item type this slot accept. Undefined means ALL
SLOTTYPE::TSlotType _ItemSlot;
public:
bool parseCtrlInfo(xmlNodePtr cur, CInterfaceGroup * parentGroup);
// Context menu accessor/ One for each button
void setListMenuLeft (const std::string &cm) { _ListMenuLeft = cm; }
void setListMenuRight (const std::string &cm) { _ListMenuRight = cm; }
void setListMenuBoth (const std::string &cm) { _ListMenuLeft= _ListMenuRight= cm; }
const std::string &getListMenuLeft () { return _ListMenuLeft; }
const std::string &getListMenuRight () { return _ListMenuRight; }
const std::string &getListMenuRightEmptySlot () {return _ListMenuRightEmptySlot;}
};
// ***************************************************************************
/**
* Class representing base for items that are described in Georges forms
* \author Matthieu 'TrapII' Besson
* \author Nevrax France
* \date 2002
*/
class CDBCtrlSheet : public CCtrlBase, protected CCtrlSheetInfo
{
public:
DECLARE_UI_CLASS(CDBCtrlSheet)
// Release fucking statics
static void release ();
enum TSheetCategory { Item = 0, Pact, Skill, GuildFlag, Mission, Phrase, DontKnow };
public:
CDBCtrlSheet(const TCtorParam ¶m);
~CDBCtrlSheet();
virtual bool parse(xmlNodePtr cur, CInterfaceGroup * parentGroup);
virtual void updateCoords();
virtual void draw();
void drawSheet (sint32 scrX, sint32 scrY, bool draging, bool showSelectionBorder = true);
virtual bool handleEvent (const CEventDescriptor &event);
void setActionOnLeftClick (const std::string &ActionHandlerName) { _AHOnLeftClick = getAH(ActionHandlerName, _AHLeftClickParams); }
void setActionOnRightClick (const std::string &ActionHandlerName) { _AHOnRightClick = getAH(ActionHandlerName, _AHRightClickParams); }
void setActionOnDrop (const std::string &ActionHandlerName) { _AHOnDrop = getAH(ActionHandlerName, _AHDropParams); }
void setParamsOnLeftClick (const std::string &ParamsHandlerName) { _AHLeftClickParams = ParamsHandlerName; }
void setParamsOnRightClick (const std::string &ParamsHandlerName) { _AHRightClickParams = ParamsHandlerName; }
void setParamsOnDrop (const std::string &ParamsHandlerName) { _AHDropParams = ParamsHandlerName; }
const std::string &getActionOnLeftClick () const { return getAHName(_AHOnLeftClick); }
const std::string &getActionOnRightClick () const { return getAHName(_AHOnRightClick); }
const std::string &getActionOnDrop () const { return getAHName(_AHOnDrop); }
const std::string &getParamsOnLeftClick () const { return _AHLeftClickParams; }
const std::string &getParamsOnRightClick () const { return _AHRightClickParams; }
const std::string &getParamsOnDrop () const { return _AHDropParams; }
void setListMenuLeft (const std::string &cm) { CCtrlSheetInfo::setListMenuLeft(cm); }
void setListMenuRight (const std::string &cm) { CCtrlSheetInfo::setListMenuRight(cm); }
void setListMenuBoth (const std::string &cm) { CCtrlSheetInfo::setListMenuBoth(cm); }
const std::string &getListMenuLeft () { return CCtrlSheetInfo::getListMenuLeft(); }
const std::string &getListMenuRight () { return CCtrlSheetInfo::getListMenuRight(); }
const std::string &getListMenuRightEmptySlot () {return CCtrlSheetInfo::getListMenuRightEmptySlot();}
void setCanDrop (bool cd) { _CanDrop = cd; }
bool getCanDrop () const { return _CanDrop; }
bool isDragable() { return _Dragable; }
bool isDraging() { return _Draging; }
sint32 getDeltaDragX() {return _DeltaDragX;}
sint32 getDeltaDragY() {return _DeltaDragY;}
// For "oncandrag" action handlers only, which would want to avoid the drag
void setTempCanDrag(bool cd) {_TempCanDrag= cd;}
// called when a setCapturePointerLeft(NULL) is made for instance
void abortDraging();
CCtrlSheetInfo::TSheetType getType () const;
void setType (CCtrlSheetInfo::TSheetType type);
// Swap the content with another ctrl_sheet (debug): SheetId, Quantity and Quality
void swapSheet(CDBCtrlSheet *other);
void setSheetId(sint32 val) {_SheetId.setSInt32(val);}
void setQuality(sint32 val) {_Quality.setSInt32(val);}
void setQuantity(sint32 val) {_Quantity.setSInt32(val);}
void setItemNameId(uint32 val) {_NameId.setSInt32(val);}
void setEnchant(sint32 val) {_Enchant.setSInt32(val);}
// get sheet info.
sint32 getSheetId() const { return (sint32)_SheetId.getSInt32(); }
sint32 getQuality() const { return _UseQuality ? (sint32)_Quality.getSInt32() : 0; }
sint32 getEnchant() const { return _Enchant.getSInt32(); }
sint32 getQuantity() const { return (sint32)_Quantity.getSInt32(); }
uint32 getItemNameId() const { return (uint32)_NameId.getSInt32();}
// New Stack Size
sint32 getStackable() const { return (_Stackable>1) ? 999 : 1; }
// get non locked quantity (can be zero)
sint32 getNonLockedQuantity() const;
const CItemSheet *asItemSheet() const;
const CPactSheet *asPactSheet() const;
const CSBrickSheet *asSBrickSheet() const;
const CSPhraseSheet *asSPhraseSheet() const;
const COutpostBuildingSheet *asOutpostBuildingSheet() const;
// Operation on the link between the sheet and database. the string is the branch root of SHEET....
std::string getSheet() const;
void setSheet (const std::string &dbBranchId);
void setSheetFast( const std::string &dbParentBranchId, int sheetNum, int slotNum );
REFLECT_EXPORT_START(CDBCtrlSheet, CCtrlBase)
REFLECT_STRING("sheet", getSheet, setSheet);
REFLECT_RGBA("color", getSheetColor, setSheetColor);
REFLECT_RGBA("color1", getGuildColor1, setGuildColor1);
REFLECT_RGBA("color2", getGuildColor2, setGuildColor2);
REFLECT_SINT32("back", getGuildBack, setGuildBack);
REFLECT_SINT32("symbol", getGuildSymbol, setGuildSymbol);
REFLECT_BOOL("invert_symbol", getInvertGuildSymbol, setInvertGuildSymbol);
REFLECT_LUA_METHOD("getHpBuff", luaGetHpBuff)
REFLECT_LUA_METHOD("getSapBuff", luaGetSapBuff)
REFLECT_LUA_METHOD("getFocusBuff", luaGetFocusBuff)
REFLECT_LUA_METHOD("getStaBuff", luaGetStaBuff)
REFLECT_LUA_METHOD("getName", luaGetName)
REFLECT_LUA_METHOD("buildCrystallizedSpellListBrick", luaBuildCrystallizedSpellListBrick)
REFLECT_EXPORT_END
int luaGetHpBuff(CLuaState &ls);
int luaGetSapBuff(CLuaState &ls);
int luaGetFocusBuff(CLuaState &ls);
int luaGetStaBuff(CLuaState &ls);
int luaGetName(CLuaState &ls);
int luaBuildCrystallizedSpellListBrick(CLuaState &ls);
// hardcode creation. User must setup other CtrlBase value (parent etc...)
void initSheet(const std::string &dbValue, const CCtrlSheetInfo &ctrlInfo);
void initSheetFast( const std::string &dbParentBranchId, int sheetNum, int slotNum,
const CCtrlSheetInfo &ctrlInfo );
// get the selection group for this ctrl sheet, or -1 if none
sint getSelectionGroup() const { return _SheetSelectionGroup; }
// get the selection group for this ctrl sheet as a string, or "" if none
const std::string &getSelectionGroupAsString() const;
// get the currently selected sheet (only one at a time)
static CDBCtrlSheet *getCurrSelection() { return _CurrSelection; }
// set the currently selected sheet.
static void setCurrSelection(CDBCtrlSheet *selected);
// get the root branch containing the properties for that sheet
CCDBNodeBranch *getRootBranch() const;
/** If the branch in setSheet(branch) is of the form ...:# (where # is a number), return this number.
* The value is hence modified by setSheet(). return 0 if not of this form.
*/
uint32 getIndexInDB() const {return _IndexInDB;}
/** If the branch in setSheet(branch) is of the form ...:#:# (where # are numbers), return this number.
* The value is hence modified by setSheet(). return 0 if not of this form.
*/
uint32 getSecondIndexInDB() const {return _SecondIndexInDB;}
// synonym for getSecondIndexInDB().
uint32 getInventoryIndex() const {return getSecondIndexInDB();}
// determine the inventory slot from the database branch id
static uint getInventorySlot( const std::string &dbBranchId );
// Get the last dropped sheet. The pointer is only valid during the call of the event handler
static CDBCtrlSheet *getDraggedSheet() { return _LastDraggedSheet; }
/* Get the last selected sheet that have been draged or right clicked (should be use by menu to get their caller)
* It is used by the item actions like destroy, move etc..
*/
static CDBCtrlSheet *getCurrSelSheet() { return _CurrMenuSheet; }
static void setCurrSelSheet(CDBCtrlSheet *sheet) { _CurrMenuSheet = sheet; }
/// \name SBrick / SPhrase
// @{
// true if the ctrl_sheet is a Sabrina brick
bool isSBrick() const {return getType() ==SheetType_SBrick;}
// true if magic sentence is a Sabrina phrase
bool isSPhraseId() const {return getType()==SheetType_SPhraseId;}
// true if magic sentence is a Sabrina phrase
bool isSPhrase() const {return getType()==SheetType_SPhrase;}
// true if brick or magic sentence
bool isSBrickOrSPhraseId() const
{
CCtrlSheetInfo::TSheetType type= getType();
return type==SheetType_SBrick || type==SheetType_SPhraseId;
}
bool isSPhraseIdMemory() const;
// special for macro and Memories
bool isMacroMemory() const;
// return the phrase slot from database.
sint32 getSPhraseId() const;
/// true if it is a shortcut
bool isShortCut() const {return _ShortCut;}
// @}
/// Setup the alpha of the sheet drawn
void setSheetColor(NLMISC::CRGBA color) {_SheetColor= color;}
NLMISC::CRGBA getSheetColor() const {return _SheetColor;}
/// Special ContextHelp for ctrl sheet.
virtual void getContextHelp(ucstring &help) const;
/** true if an item of another ctrlSheet can be dropped on this slot.
* also return true if src is 0, or if _ItemSlot==UNDEFINED
*/
bool canDropItem(CDBCtrlSheet *src) const;
/// Force the item/brick to be grayed. NB: no effect if "auto_grayed" is true
void setGrayed(bool state) { _Grayed= state;}
bool getGrayed() const
{
// If The Item sheet or phrase is 0, assume never grayed
if(_SheetId.getNodePtr() && getSheetId() == 0)
return false;
// NB: if a macro, getNodePtr()==NULL
else
return _Grayed;
}
// Additional gray for items. The item is finally grayed if one of this
void setItemWeared(bool state) {_ItemWeared= state;}
bool getItemWeared() const { return _ItemWeared;}
void setItemBeastGrayed(bool state) {_ItemBeastGrayed= state;}
bool getItemBeastGrayed() const { return _ItemBeastGrayed;}
void setUseQuality(bool use) { if(use!=_UseQuality) { _UseQuality= use; _NeedSetup= true;} }
void setUseQuantity(bool use) { if(use!=_UseQuantity) { _UseQuantity= use; _NeedSetup= true;} }
bool getUseQuality() const { return _UseQuality; }
bool getUseQuantity() const { return _UseQuantity; }
//
void setReadQuantityFromSheetFlag(bool on) { _ReadQuantityFromSheet = on; }
bool getReadQuantityFromSheetFlag() const { return _ReadQuantityFromSheet; }
// test if the sheet is a skill sheet
bool isSkill() const { return _HasTradeSlotType ? _TradeSlotType.getSInt32() == TRADE_SLOT_TYPE::Skill : false; }
// test if the sheet is a mission sheet
bool isMission() const;
// If the sheet is a skill, just get it
SKILLS::ESkills getSkill() const { return isSkill() ? (SKILLS::ESkills) getSheetId() : SKILLS::unknown; }
// set special behaviour
void setBehaviour(TRADE_SLOT_TYPE::TTradeSlotType type);
TRADE_SLOT_TYPE::TTradeSlotType getBehaviour() const { return _HasTradeSlotType ? (TRADE_SLOT_TYPE::TTradeSlotType) _TradeSlotType.getSInt32() : TRADE_SLOT_TYPE::StandardBehaviour; }
SLOTTYPE::TSlotType getItemSlot() { return _ItemSlot; }
void setItemSlot(SLOTTYPE::TSlotType slot) { _ItemSlot = slot; }
void setTextureNoItem(sint32 nTxID) { _DispNoSheetBmpId = nTxID; }
sint32 getTextureNoItem() { return _DispNoSheetBmpId; }
// copy the aspect of this sheet (not the handlers)
void copyAspect(CDBCtrlSheet *dest);
// true if same aspects.
bool sameAspect(CDBCtrlSheet *dest) const;
// get the sheet category
TSheetCategory getSheetCategory() const;
// get the ListSheet parent. NB: different code from CDBGroupListSheet and CDBGroupListSheetTrade. NULL if not found
IListSheetBase *getListSheetParent() const;
// get the index of this sheet in its parent list, or -1 if there's no such list
sint getIndexInParent() const;
// get the 'LOCKED' field in the db
CCDBNodeLeaf *getLockValuePtr() { return _GrayedLink; }
/// \name Macro
// @{
void readFromMacro(const CMacroCmd &mc); // Macro To ControlSheet
void writeToMacro(CMacroCmd &mc); // ControlSheet To Macro
void setMacroBack(uint8 nb);
void setMacroIcon(uint8 nb);
void setMacroOver(uint8 nb);
void setMacroText(const std::string &mcText);
sint32 getMacroId() const {return _MacroID;}
bool isMacro() const {return getType()==SheetType_Macro;}
// @}
/** According to ActualType, return true if the sheet is valid. eg: getSheetId()!=0 and brick exist
* for sheet type brucks. Always for Macros and skills.
*/
bool isSheetValid() const;
/// \name Guild Flag
// @{
NLMISC::CRGBA getGuildColor1() const;
NLMISC::CRGBA getGuildColor2() const;
sint32 getGuildBack() const;
sint32 getGuildSymbol() const;
bool getInvertGuildSymbol() const;
void setGuildColor1(NLMISC::CRGBA col);
void setGuildColor2(NLMISC::CRGBA col);
void setGuildBack(sint32 n);
void setGuildSymbol(sint32 n);
void setInvertGuildSymbol(bool b);
// @}
/// \name For teleport location
// @{
void setSlot(const std::string &textureName);
void initSheetSize();
// @}
CCDBNodeLeaf *getSlotType() const { return _TradeSlotType.getNodePtr(); }
// get item weight
uint16 getItemWeight() const;
CCDBNodeLeaf *getItemWeightPtr() const;
// set item weight
void setItemWeight(uint16 weight);
// get item info version
uint8 getItemInfoVersion() const;
CCDBNodeLeaf *getItemInfoVersionPtr() const;
// set item info version
void setItemInfoVersion(uint8 infoVersion);
// get item Locked state
uint16 getItemLocked() const;
CCDBNodeLeaf *getItemLockedPtr() const;
// set item locked state
void setItemLocked(uint16 lock);
// get item PRICE. 0 if no DB
sint32 getItemPrice() const;
CCDBNodeLeaf *getItemPricePtr() const;
// set item PRICE
void setItemPrice(sint32 price);
// get item RESALE_FLAG. 0 if no DB
sint32 getItemResaleFlag() const;
CCDBNodeLeaf *getItemResaleFlagPtr() const;
// set item RESALE_FLAG
void setItemResaleFlag(sint32 rf);
// get item SELLER_TYPE. 0 if no DB
sint32 getItemSellerType() const;
CCDBNodeLeaf *getItemSellerTypePtr() const;
// set item SELLER_TYPE
void setItemSellerType(sint32 rf);
// get item FABER_QUALITY. 0 if no DB
RM_CLASS_TYPE::TRMClassType getItemRMClassType() const;
CCDBNodeLeaf *getItemRMClassTypePtr() const {return _ItemRMClassType;}
// set item FABER_QUALITY
void setItemRMClassType(sint32 fq);
// get item FABER_STAT_TYPE. 0 if no DB
RM_FABER_STAT_TYPE::TRMStatType getItemRMFaberStatType() const;
CCDBNodeLeaf *getItemRMFaberStatTypePtr() const {return _ItemRMFaberStatType;}
// set item FABER_STAT_TYPE
void setItemRMFaberStatType(sint32 fss);
// get item PREREQUISIT_VALID. true of no DB
bool getItemPrerequisitValid() const;
CCDBNodeLeaf *getItemPrerequisitValidPtr() const;
// set item PREREQUISIT_VALID
void setItemPrerequisitValid(bool prv);
// get color index of item (return -1 if no color available)
sint32 getItemColor() const {if(_UserColor) return _UserColor->getValue32(); else return -1;}
// set item color (if possible)
void setItemColor(sint32 val) {if(_UserColor) _UserColor->setValue32(val);}
// Get the Actual item name. Localized version of SheetId, or given by server through NAMEID.
ucstring getItemActualName() const;
/// true if support drag copy (with CTRL). action handler has to check control.
bool canDragCopy() const {return _DragCopy;}
// special for items, call it at initInGame()
static void initArmourColors();
// true if an item that respect Carac requirement. NB: still return true if not an item
bool checkItemRequirement();
virtual void serial(NLMISC::IStream &f);
// From CCtrlBase, for phrases, we use a special, enhanced tooltip window
virtual std::string getContextHelpWindowName() const;
// For auras, powers, etc. set the range of ticks during which regen occurs
void setRegenTickRange(const CTickRange &tickRange);
const CTickRange &getRegenTickRange() const { return _RegenTickRange; }
// start notify anim (at the end of regen usually)
void startNotifyAnim();
protected:
void setupItem();
void setupPact();
void setupMacro();
void setupGuildFlag();
void setupMission();
void setupSBrick();
void setupSPhrase();
void setupSPhraseId();
void setupOutpostBuilding();
// optSheet is for special faber
void setupDisplayAsSBrick(sint32 sheet, sint32 optSheet= 0);
// setup icon from phrases
void setupDisplayAsPhrase(const std::vector &bricks, const ucstring &phraseName);
// draw a number and returns the width of the drawn number
sint32 drawNumber(sint32 x, sint32 y, sint32 wSheet, sint32 hSheet, NLMISC::CRGBA color, sint32 value, bool rightAlign=true);
protected:
// Root branch of the DB
std::string _DbBranchName;
// items db entries
CInterfaceProperty _SheetId;
CInterfaceProperty _NameId;
CInterfaceProperty _Quantity;
CInterfaceProperty _Quality;
CInterfaceProperty _TradeSlotType;
CInterfaceProperty _Enchant;
CInterfaceProperty _PrerequisitValid;
CInterfaceProperty _Worned; // if true means that item is worned (red cross, no longer usable unless it's a tool)
// As node leaf for backward compatibilities
CCDBNodeLeaf *_ItemRMClassType;
CCDBNodeLeaf *_ItemRMFaberStatType;
mutable sint32 _LastSheetId;
/// Display
sint32 _DispSlotBmpId; // Display slot bitmap id
sint32 _DispSelSlotId;
sint32 _DispBackBmpId; // Back Icon
sint32 _DispSheetBmpId; // Main Icon
sint32 _DispOverBmpId; // Over Icon
sint32 _DispOver2BmpId; // Over Icon N0 2 for bricks / items. Useful for items when _DispOverBmpId is used to paint user color on the item.
// Level Brick or Quality
union
{
sint32 _DispQuality;
sint32 _DispLevel;
};
// Quantity for items
sint32 _DispQuantity;
sint32 _Stackable;
sint32 _TextureIdOver;
uint32 _IndexInDB;
uint32 _SecondIndexInDB;
// For SBrick only. Display level?
bool _MustDisplayLevel : 1;
/// Events
bool _Draging : 1;
bool _CanDrop : 1;
bool _Over : 1;
/// Is a TaskBar shortcut
bool _ShortCut : 1;
/// Draw the slot ?
bool _DrawSlot : 1;
/// Is the Item/Brick as to be grayed?
bool _ItemBeastGrayed : 1; // This is an item in a pack animal / beast, that is unavailable
bool _ItemWeared : 1; // Item weared (for bags item)
bool _Grayed : 1;
bool _Useable : 1; // if false, means more than grayed: "red-ed" we cannot get or use it. SBrick, SPhrase and SItem
/// Init after parse()
bool _SetupInit : 1;
/// true if need a full setup in setupItem() ...
mutable bool _NeedSetup : 1;
// Temp for oncandrag AH
bool _TempCanDrag : 1;
// For ArmourColorFromDB
bool _ArmourColorFromDB : 1;
// True if the Armour Color Bitmaps have been setuped
bool _ArmourColorBmpOk : 1;
// Bkup of Armour Color index. -1 or 0..7
sint8 _ArmourColorIndex;
CTickRange _RegenTickRange;
/// D'n'd
sint32 _DragX, _DragY;
sint32 _DeltaDragX, _DeltaDragY;
sint32 _IconW, _IconH;
// Global color of the control.
NLMISC::CRGBA _SheetColor;
// Special colors (item/bricks)
NLMISC::CRGBA _IconBackColor;
NLMISC::CRGBA _IconColor;
NLMISC::CRGBA _IconOverColor;
NLMISC::CRGBA _IconOver2Color;
// Item only: Special armour color. black(0) if is not an armour
uint32 _PackedArmourColor;
// For an Item only. Useful for LeftHand Filtering: must have a pointer to the right hand
CDBCtrlSheet *_OtherHandItemFilter;
// This String is optional and usage dependent for Item, Macro, or Sentence
std::string _OptString;
CCDBNodeLeaf *_GrayedLink;
// Macro or sentence String compiled as texture Ids and positions, from the _OptString.
struct CCharBitmap
{
sint32 X,Y;
sint32 Id;
};
std::vector _CharBitmaps;
// Macro Id
sint32 _MacroID;
// Guild Flag
NL3D::UTextureFile *_GuildBack;
NL3D::UTextureFile *_GuildSymb;
static NL3D::UMaterial _GuildMat;
bool _UseGuildIcon;
NLMISC::CSheetId _GuildIcon;
// SPhrase version
sint32 _LastPhraseVersion;
// special for items : colour of armour
static NLMISC::CRGBA _ArmourColor[8];
// special for items. Carac Requirement
CHARACTERISTICS::TCharacteristics _ItemCaracReqType;
sint32 _ItemCaracReqValue;
// Special for Armour
CCDBNodeLeaf *_UserColor;
// keep pointer on item sheet
const CItemSheet *_ItemSheet;
// unique persistent phrase exposed to lua script
static NLMISC::CSmartPtr _PhraseAdapter;
sint64 _NotifyAnimEndTime;
private:
mutable TSheetType _ActualType;
static CDBCtrlSheet *_CurrSelection;
static CDBCtrlSheet *_LastDraggedSheet;
static CDBCtrlSheet *_CurrMenuSheet;
private:
void updateActualType() const;
void updateIconSize();
void resetAllTexIDs();
void setupInit();
void setupCharBitmaps(sint32 maxW, sint32 maxLine, sint32 maxWChar= 1000, bool topDown= false);
void resetCharBitmaps();
void displayCharBitmaps(sint32 rdrLayer, sint32 x, sint32 y, NLMISC::CRGBA color);
// special for items
void updateItemCharacRequirement(sint32 sheetId);
// update armour color, and cache
void updateArmourColor(sint8 col);
// setup sheet DB. _DbBranchName must be ok, and _SecondIndexInDb and _IndexInDb as well
void setupSheetDbLinks ();
// 'regen' rendering
// convert from uv coordinates in the [0, 1] x [0, 1] range to screen coords
inline void uvToScreen(float x, float y, NLMISC::CVector &screenPos, uint texSize) const;
// from an angle in the [0, 1] range, return both uv & screen coords for that angle
// (angle is projected on the side of rectangle of the 'regen' texture)
void buildPieCorner(float angle, NLMISC::CUV &uv, NLMISC::CVector &pos, uint texSize) const;
// from a start and end angle in the [0, 1] range, build the set of uv mapped triangles necessary
// to display that 'pie'
// NB : output are indeed quads, at the time ofthis writing, uv mappedtri randering not available ...
// so we turn them into quad for conveniency ...
uint buildPie(NLMISC::CQuadUV *quv, float startAngle, float endAngle, uint texSize);
// gelper to draw the notify animation
void drawRotatedQuad(CViewRenderer &vr, float angle, float scale, uint renderLayer, uint32 textureId, sint32 texWidth, sint32 texHeight);
};
/** User type (used with expression system of the interface, see interface_expr.h, that contains a pointer to a CDBCtrlSheet
*/
struct CDBCtrlSheetPtrUserType : public CInterfaceExprUserType
{
CDBCtrlSheet *Sheet; // pointer to a sheet
// ctor
CDBCtrlSheetPtrUserType(CDBCtrlSheet *sheet = NULL) : Sheet(sheet) {}
// from CInterfaceExprUserType
virtual CInterfaceExprUserType *clone() const { return new CDBCtrlSheetPtrUserType(*this); }
};
#endif // RZ_DBCTRL_SHEET_H
/* End of dbctrl_sheet.h */