// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "animal_position_state.h" #include "../entities.h" #include "interface_manager.h" #include "group_compas.h" #include "game_share/animal_status.h" using NLMISC::CCDBNodeLeaf; // *************************************************************************** // CPositionState // *************************************************************************** // *************************************************************************** bool CPositionState::getPos(sint32 &px, sint32 &py) { // only if the animal is spawned if (dbOk()) { CEntityCL *entity = getEntity(); // If the entity is not in vision, take Database position if(!entity) { return getDbPos(px, py); } // else take VisualProp more precise position else { px = (sint32)((float)entity->lastFramePos().x * 1000); py = (sint32)((float)entity->lastFramePos().y * 1000); } return true; } else { px= py= 0; return false; } } // *************************************************************************** void CPositionState::serialNodeLeaf(NLMISC::IStream &f, CCDBNodeLeaf *&dbNode) { f.serialCheck(NELID("NL__")); f.serialVersion(0); std::string dbPath; if (f.isReading()) { f.serial(dbPath); dbNode = NULL; if (!dbPath.empty()) { CInterfaceManager *im = CInterfaceManager::getInstance(); dbNode = NLGUI::CDBManager::getInstance()->getDbProp(dbPath, false); } } else { if (dbNode) { dbPath = dbNode->getFullName(); } f.serial(dbPath); } f.serialCheck(NELID("END_")); } // *************************************************************************** void CUIDEntityPositionState::serial(NLMISC::IStream &f) { f.serialCheck(NELID("UIDE")); f.serialVersion(0); serialNodeLeaf(f, _DBPos); serialNodeLeaf(f, _Uid); f.serialCheck(NELID("_END")); } // *************************************************************************** CEntityCL *CUIDEntityPositionState::getEntity() { if (!dbOk()) return NULL; CLFECOMMON::TClientDataSetIndex uid= _Uid->getValue32(); // If the _EntitySlot is not set, try to acquire the animal in vision. if(_EntitySlot == CLFECOMMON::INVALID_SLOT) { // O(n=256) CEntityCL *entity= EntitiesMngr.getEntityByCompressedIndex(uid); // the entity position must be valid, else don't take it. if((entity != NULL) && entity->firstPositionReceived()) _EntitySlot = entity->slot(); } // else check that the cache slot is OK with this UID else { // O(1) CEntityCL *entity= EntitiesMngr.entity(_EntitySlot); // Is data slot changed ? animal no more in vision -> try to acquire it at next pass if((entity == NULL) || ((entity != NULL) && (entity->dataSetId() != uid))) _EntitySlot= CLFECOMMON::INVALID_SLOT; } CEntityCL *entity= EntitiesMngr.entity(_EntitySlot); return entity; } // *************************************************************************** bool CUIDEntityPositionState::getDbPos(sint32 &px, sint32 &py) { if (!dbOk()) return false; px = (sint32) (_DBPos->getValue64() >> 32); py = _DBPos->getValue32(); return true; } // *************************************************************************** // CUIDEntityPositionState // *************************************************************************** // *************************************************************************** CUIDEntityPositionState::CUIDEntityPositionState() { _DBPos= NULL; _Uid= NULL; _EntitySlot= CLFECOMMON::INVALID_SLOT; } // *************************************************************************** void CUIDEntityPositionState::build(const std::string &baseDB) { CInterfaceManager *pIM= CInterfaceManager::getInstance(); _DBPos= NLGUI::CDBManager::getInstance()->getDbProp(baseDB+":POS", false); _Uid= NLGUI::CDBManager::getInstance()->getDbProp(baseDB+":UID", false); // reset _EntitySlot= CLFECOMMON::INVALID_SLOT; } // *************************************************************************** // CTeammatePositionState // *************************************************************************** // *************************************************************************** CTeammatePositionState::CTeammatePositionState() : CUIDEntityPositionState() { _Present= NULL; } // *************************************************************************** void CTeammatePositionState::build(const std::string &baseDB) { CInterfaceManager *pIM= CInterfaceManager::getInstance(); _Present = NLGUI::CDBManager::getInstance()->getDbProp(baseDB+":NAME", false); CUIDEntityPositionState::build(baseDB); } // *************************************************************************** bool CTeammatePositionState::getPos(sint32 &px, sint32 &py) { CEntityCL *entity = getEntity(); // only if the animal is spawned if( dbOk() && (_Present->getValue32() != 0)) { return CPositionState::getPos(px, py); } else { px= py= 0; return false; } } // *************************************************************************** // CAnimalPositionState // *************************************************************************** // *************************************************************************** CAnimalPositionState::CAnimalPositionState() : CUIDEntityPositionState() { _Status= NULL; } // *************************************************************************** void CAnimalPositionState::build(const std::string &baseDB) { CInterfaceManager *pIM= CInterfaceManager::getInstance(); _Status= NLGUI::CDBManager::getInstance()->getDbProp(baseDB+":STATUS", false); CUIDEntityPositionState::build(baseDB); } // *************************************************************************** bool CAnimalPositionState::getPos(sint32 &px, sint32 &py) { // only if the animal is spawned if( dbOk() && ANIMAL_STATUS::isSpawned((ANIMAL_STATUS::EAnimalStatus)_Status->getValue32())) { return CPositionState::getPos(px, py); } else { px= py= 0; return false; } } // *************************************************************************** void CAnimalPositionState::serial(NLMISC::IStream &f) { f.serialCheck(NELID("APS_")); f.serialVersion(0); CUIDEntityPositionState::serial(f); serialNodeLeaf(f, _Status); f.serialCheck(NELID("END_")); } // *************************************************************************** // CNamedEntityPositionState // *************************************************************************** // *************************************************************************** CEntityCL *CNamedEntityPositionState::getEntity() { if (!dbOk()) return false; return EntitiesMngr.getEntityByName(_Name->getValue32()); } // *************************************************************************** bool CNamedEntityPositionState::getDbPos(sint32 &px, sint32 &py) { if (!dbOk()) return false; px = _X->getValue32(); py = _Y->getValue32(); return true; } // *************************************************************************** void CNamedEntityPositionState::build(CCDBNodeLeaf *name, CCDBNodeLeaf *x, CCDBNodeLeaf *y) { _Name = name; _X = x; _Y = y; } // *************************************************************************** CEntityCL *CDialogEntityPositionState::getEntity() { if ( CCompassDialogsManager::getInstance().getEntries().size() >= _DialogIndex ) return NULL; return EntitiesMngr.getEntityByName(CCompassDialogsManager::getInstance().getEntries()[_DialogIndex].Text); } bool CDialogEntityPositionState::getDbPos(sint32 &px, sint32 &py) { if ( CCompassDialogsManager::getInstance().getEntries().size() < _DialogIndex ) return false; px = CCompassDialogsManager::getInstance().getEntries()[_DialogIndex].X; py = CCompassDialogsManager::getInstance().getEntries()[_DialogIndex].Y; return true; } // *************************************************************************** void CNamedEntityPositionState::serial(NLMISC::IStream &f) { f.serialCheck(NELID("NEPS")); f.serialVersion(0); serialNodeLeaf(f, _Name); serialNodeLeaf(f, _X); serialNodeLeaf(f, _Y); f.serialCheck(NELID("END_")); }