// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_DBGROUP_BUILD_PHRASE_H #define NL_DBGROUP_BUILD_PHRASE_H #include "nel/misc/types_nl.h" #include "nel/gui/interface_group.h" #include "game_share/sphrase_com.h" #include "game_share/brick_types.h" #include "game_share/skills.h" // *************************************************************************** class CDBCtrlSheet; class CCtrlBaseButton; class CSBrickSheet; class CViewBitmap; class CViewText; class CGroupEditBox; // *************************************************************************** /** * Widget to handle building sentence. * A Main Brick is a Root/Mandatory/Optional/Credit brick. ie everything but a Param * \author Lionel Berenguier * \author Nevrax France * \date 2003 */ class CDBGroupBuildPhrase : public CInterfaceGroup { public: enum {MaxParam= 4}; static const std::string BrickSelectionModal; static const std::string BrickSelectionViewNotUsed; static const std::string BrickSelectionDB; static const std::string BrickOptionalMenu; static const std::string BrickMandatoryAHRightClick; static const std::string BrickBuildDB; enum {MaxSelection= 256}; enum {MaxBricks= 64}; /** A Brick slot. * NB: A Slot can exist at runtime only if Brick and Back are setuped. */ class CSlot { public: CDBCtrlSheet *Brick; CViewBitmap *Back; bool Valid; // The Parameter families setuped for this slot (ie if != from Brick->ParameterFamilies, must update display) std::vector ViewParamFamilies; // reset display. void reset(); // set default with a family CSlot() { Brick= NULL; Back= NULL; Valid= false; } }; /** Descriptor of a word of the builded sentence * NB: A Word can exist at runtime only if all his slots can exist (Brick and Back are setuped.) * But for Credits... */ class CWord { public: CSlot Slot; CSlot ParamSlot[MaxParam]; // the total number of parameters (params and their possible son) uint32 NumTotalParams; bool ParamError; // The Cost View for this line. CViewText *CostView; CViewText *CreditView; CViewText *InfoView; // reset display. void reset(); // reset only all params void resetParams(); // enable disaply and set the brick void setBrick(uint32 sheetId); void setParamBrick(uint param, uint32 sheetId); // for optional delete, copy state from another word void copySetup(const CWord &w); CWord() { NumTotalParams= 0; ParamError= false; CostView= NULL; CreditView= NULL; InfoView= NULL; } }; public: /// Constructor CDBGroupBuildPhrase(const TCtorParam ¶m); virtual ~CDBGroupBuildPhrase(); /// CInterfaceGroup Interface virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup); virtual void updateCoords (); virtual void draw (); // Get the Validate Button if possible CCtrlBaseButton *getValidateButton() const {return _ValidateButton;} // clear the phrase void clearBuildingPhrase(); // call after clearBuildingPhrase(), to copy a phrase, or empty phrase to init new Name. void startComposition(const CSPhraseCom &phrase); // build the current composed phrase (result of the edition). void buildCurrentPhrase(CSPhraseCom &newPhrase); /** For edition, can set a brickType filter for the root. if !Unknown, only root of this type will match * Second and more filter are ORed with the root brick, if unknown, not ored. */ void setRootBrickTypeFilter(BRICK_TYPE::EBrickType rootBtFilter, BRICK_TYPE::EBrickType rootBtFilter2= BRICK_TYPE::UNKNOWN, BRICK_TYPE::EBrickType rootBtFilter3= BRICK_TYPE::UNKNOWN, BRICK_TYPE::EBrickType rootBtFilter4= BRICK_TYPE::UNKNOWN); /// \name Brick Selection // @{ void fillSelectionRoot(); // if index==0, you must call fillSelectionRoot(). It can be a Mandatory/Optional/Credit void fillSelectionMain(uint index); void fillSelectionParam(uint index, uint paramIndex); void fillSelectionNewOp(); void fillSelectionNewCredit(); void validateRoot(const CSBrickSheet *sheet); // if index==0, you must call validateRoot() void validateMain(uint index, const CSBrickSheet *sheet); void validateParam(uint index, uint paramIndex, const CSBrickSheet *sheet); void validateNewOpCredit(const CSBrickSheet *sheet); // NB: the index is the index of the brick void deleteOpCredit(uint index); // @} /// Call this when the name or the root brick change, to update the view of the spell edited only. void updateSpellView(); /// Call this whill update all the view void updateAllDisplay(); protected: bool _GroupValid; // In this array comes in Order Root/Mandatories/Optionals/Credits std::vector _MainWords; CCtrlBaseButton *_ValidateButton; CViewText *_TextPhraseDesc; // The number of mandatories, not including the root. uint32 _NumMandatories; // The number of activated optional uint32 _NumOptionals; // The number of activated credit uint32 _NumCredits; bool _Setuped; // the color of an unknown color brick sint32 _TextureIdSlotDisabled; // filter for the root enum {MaxRootBrickTypeFilter= 4}; BRICK_TYPE::EBrickType _RootBrickTypeFilter[MaxRootBrickTypeFilter]; protected: void setupBuildSentence(); // reset the sentence with a sheet. void resetSentence(sint32 rootSheetId); void updateDisplayFromRootBrick(); // update the parameters of the indexed main brick void updateParams(uint index); // reset the parameter hierarchy of the indexed main brick. void updateParamHrc(uint index); void updateNewButtons(); void updateAllDisplay(const CSPhraseCom &phrase); // fill array of bricks possible for a new optional brick. void fillNewOptionalBricks(std::vector &bricks); void fillNewCreditBricks(std::vector &bricks); void resetSelection(); void fillSelection(const std::vector &bricks); void filterKnownBricks(std::vector &bricks); void filterBrickExclusion(std::vector &bricks, uint16 indexToSkip = 0xffff); void filterFamilySetuped(std::vector &families); void filterBrickSetuped(std::vector &bricks); /// Filter bricks so only one that are compatible with skill of the current setuped one are filtered. void filterSkillSetuped(std::vector &bricks, bool checkOptional, bool checkCredit, sint avoidCheckIndex= -1); /// for special root edition void filterRootBrickType(std::vector &bricks); void filterRootPossibles(std::vector &bricks); // return the current number of main brick setuped. at least 1 with the root uint getNumMainBricks() const {return 1+_NumMandatories+_NumOptionals+_NumCredits;} // get the current rootBrick const CSBrickSheet *getRootBrick(); protected: CGroupEditBox *_UserSentenceName; sint _NewSpellNumber; // The spell icon builded. CDBCtrlSheet *_SpellView; // For weapon restriction std::vector _WeaponSkills; }; #endif // NL_DBGROUP_BUILD_PHRASE_H /* End of dbgroup_build_phrase.h */