// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "sys_info_d3d_widget.h" #include "system.h" CSysInfoD3DWidget::CSysInfoD3DWidget( QWidget *parent ) : QWidget( parent ) { setupUi( this ); #ifdef Q_OS_WIN32 descriptionLabel->setText( CSystem::GetInstance().d3dInfo.device.c_str() ); driverLabel->setText( CSystem::GetInstance().d3dInfo.driver.c_str() ); versionLabel->setText( CSystem::GetInstance().d3dInfo.driverVersion.c_str() ); #endif } CSysInfoD3DWidget::~CSysInfoD3DWidget() { } void CSysInfoD3DWidget::changeEvent( QEvent *event ) { if( event->type() == QEvent::LanguageChange ) { retranslateUi( this ); } QWidget::changeEvent( event ); }