// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_BRICK_LEARNED_CALLBACK_H #define NL_BRICK_LEARNED_CALLBACK_H #include "nel/misc/types_nl.h" // *************************************************************************** /** * Callback called when a brick is learned * \author Lionel Berenguier * \author Nevrax France * \date 2004 */ class IBrickLearnedCallback { public: virtual ~IBrickLearnedCallback() { } virtual void onBrickLearned() =0; }; #endif // NL_BRICK_LEARNED_CALLBACK_H /* End of brick_learned_callback.h */