// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_EMOT_LIST_SHEET_H #define CL_EMOT_LIST_SHEET_H ///////////// // INCLUDE // ///////////// #include "nel/misc/types_nl.h" #include "entity_sheet.h" #include "animation_set_list_sheet.h" ///////////// // CLASSES // ///////////// /** * List of emots to be used in the EAM * \author Matthieu 'Trap' Besson * \author Nevrax France * \date December 2003 */ class CEmotListSheet : public CEntitySheet { public: std::vector Emots; public: /// Constructor CEmotListSheet(); /// Build the sheet from an external script. virtual void build(const NLGEORGES::UFormElm &item); /// Serialize sheet into binary data file. virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream); }; #endif // CL_EMOT_LIST_SHEET_H /* End of emot_list_sheet.h */