// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef CL_EMOT_LIST_SHEET_H
#define CL_EMOT_LIST_SHEET_H
/////////////
// INCLUDE //
/////////////
#include "nel/misc/types_nl.h"
#include "entity_sheet.h"
#include "animation_set_list_sheet.h"
/////////////
// CLASSES //
/////////////
/**
* List of emots to be used in the EAM
* \author Matthieu 'Trap' Besson
* \author Nevrax France
* \date December 2003
*/
class CEmotListSheet : public CEntitySheet
{
public:
std::vector Emots;
public:
/// Constructor
CEmotListSheet();
/// Build the sheet from an external script.
virtual void build(const NLGEORGES::UFormElm &item);
/// Serialize sheet into binary data file.
virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream);
};
#endif // CL_EMOT_LIST_SHEET_H
/* End of emot_list_sheet.h */