// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // // Includes // #include #include #include #include #include #include #include #include #include #include #include #include #include "snowballs_client.h" #include "landscape.h" #include "pacs.h" #include "entities.h" // // Namespaces // using namespace std; using namespace NLMISC; using namespace NL3D; using namespace NLPACS; namespace SBCLIENT { extern ULandscape *Landscape; /******************************************************************* * GLOBALS * *******************************************************************/ // The retriever bank used in the world URetrieverBank *RetrieverBank = NULL; // The global retriever used for pacs UGlobalRetriever *GlobalRetriever = NULL; // The move container used for dynamic collisions UMoveContainer *MoveContainer = NULL; // The collision manager for ground snapping UVisualCollisionManager *VisualCollisionManager = NULL; /******************************************************************* * COLLISIONS * *******************************************************************/ // The collision primitive for the instances in the landscape static vector _InstancesMovePrimitives; // // Functions // void initPACS() { // check stuff we need for this to init correctly nlassert(Landscape); nlassert(ConfigFile); nlassert(Scene); // check stuff we can't have yet nlassert(!RetrieverBank); nlassert(!GlobalRetriever); nlassert(!MoveContainer); nlassert(!VisualCollisionManager); // init the global retriever RetrieverBank = URetrieverBank::createRetrieverBank(ConfigFile->getVar("RetrieverBankName").asString().c_str()); nlassert(RetrieverBank); // create the retriever bank GlobalRetriever = UGlobalRetriever::createGlobalRetriever(ConfigFile->getVar("GlobalRetrieverName").asString().c_str(), RetrieverBank); nlassert(GlobalRetriever); // create the move primitive MoveContainer = UMoveContainer::createMoveContainer(GlobalRetriever, 100, 100, 6.0); nlassert(MoveContainer); // create a visual collision manager // this should not be in pacs, but this is too close to pacs to be put elsewhere // -- -- put it elsewhere anyways, the other code in this page can be made re-usable // to share between the client and the collision service. VisualCollisionManager = Scene->createVisualCollisionManager(); nlassert(VisualCollisionManager); VisualCollisionManager->setLandscape(Landscape); // -- -- move this to snowballs specific game task // create a move primitive for each instance in the instance group for (uint j = 0; j < InstanceGroups.size(); ++j) { for (uint i = 0; i < InstanceGroups[j]->getNumInstance(); ++i) { UMovePrimitive *primitive = MoveContainer->addCollisionablePrimitive(0, 1); primitive->setPrimitiveType(UMovePrimitive::_2DOrientedCylinder); primitive->setReactionType(UMovePrimitive::DoNothing); primitive->setTriggerType(UMovePrimitive::NotATrigger); primitive->setCollisionMask(OtherCollisionBit+SelfCollisionBit+SnowballCollisionBit); primitive->setOcclusionMask(StaticCollisionBit); primitive->setObstacle(true); // setup the radius of each mesh in the instance group string name = InstanceGroups[j]->getShapeName(i); float rad; // -- -- improve this if (strlwr(name) == "pi_po_igloo_a") rad = 4.5f; else if (strlwr(name) == "pi_po_snowman_a") rad = 1.0f; else if (strlwr(name) == "pi_po_pinetree_a") rad = 2.0f; else if (strlwr(name) == "pi_po_tree_a") rad = 2.0f; else if (strlwr(name) == "pi_po_pingoo_stat_a") rad = 1.0f; else if (strlwr(name) == "pi_po_gnu_stat_a") rad = 1.0f; else { rad = 2.0f; nlwarning ("Instance name '%s' doesn't have a good radius for collision", name.c_str()); } primitive->setRadius(rad); primitive->setHeight(6.0f); primitive->insertInWorldImage(0); CVector pos = InstanceGroups[j]->getInstancePos(i); primitive->setGlobalPosition(CVectorD(pos.x, pos.y, pos.z-1.5f), 0); _InstancesMovePrimitives.push_back(primitive); } } } void releasePACS() { // delete all move primitives if (!MoveContainer) nlwarning("_InstancesMovePrimitives: !MoveContainer"); else { vector::iterator it(_InstancesMovePrimitives.begin()), end(_InstancesMovePrimitives.end()); for (; it != end; ++it) MoveContainer->removePrimitive(*it); _InstancesMovePrimitives.clear(); } // delete all allocated objects if (!GlobalRetriever) nlwarning("GlobalRetriever: !GlobalRetriever"); else { UGlobalRetriever::deleteGlobalRetriever(GlobalRetriever); GlobalRetriever = NULL; } if (!RetrieverBank) nlwarning("RetrieverBank: !RetrieverBank"); else { URetrieverBank::deleteRetrieverBank(RetrieverBank); RetrieverBank = NULL; } if (!MoveContainer) nlwarning("MoveContainer: !MoveContainer"); else { UMoveContainer::deleteMoveContainer(MoveContainer); MoveContainer = NULL; } // delete the visual collision manager if (!Scene) nlwarning("VisualCollisionManager: !Scene"); else if (!VisualCollisionManager) nlwarning("VisualCollisionManager: !VisualCollisionManager"); else { Scene->deleteVisualCollisionManager(VisualCollisionManager); VisualCollisionManager = NULL; } } } /* namespace SBCLIENT */ /* end of file */