// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_MOVE_ELEMENT_H #define NL_MOVE_ELEMENT_H #include "nel/misc/types_nl.h" namespace NLPACS { class CMovePrimitive; /** * Move element linkable in sorted lists. * * \author Cyril 'Hulud' Corvazier * \author Nevrax France * \date 2001 */ class CMoveElement { public: /// Pointer on the primitive for this move element CMovePrimitive *Primitive; /// Next move element in the X List CMoveElement *NextX; /// Previous move element in the X List CMoveElement *PreviousX; /// Next move element in the Y List CMoveElement *NextY; /// Previous move element in the Y List CMoveElement *PreviousY; /// Cell coordinate uint16 X; uint16 Y; }; } // NLPACS #endif // NL_MOVE_ELEMENT_H /* End of move_element.h */