// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef PLAYER_INV_BAG_H #define PLAYER_INV_BAG_H #include "game_item_manager/game_item.h" #include "game_item_manager/player_inventory.h" /** Bag inventory */ class CBagInventory : public CInventoryBase { public: //@{ //@name Overloads from inventory base /// Return the max bulk according to player capacity uint32 getMaxBulk() const; uint32 getMaxSlot() const; }; /** View for the bag inventory */ class CBagInvView : public CCharacterInvView { public: virtual void onItemChanged(uint32 slot, INVENTORIES::TItemChangeFlags changeFlags); /// The inventory information has changed (like total bulk or weight) virtual void onInventoryChanged(INVENTORIES::TInventoryChangeFlags changeFlags); }; #endif