name: Objective name, only used by the mission
designer.
faction/quantity: Faction code name and number of
kills needed. See item_guidelines for the
formatting requirements.
fauna/quantity: Creature sheets and number of kills needed.
See item_guidelines for the formatting
requirements.
group: Group name tag. The player needs to kill the
whole group.
hide_obj
(Boolean): Prevent the step to be displayed in the mission log.
npc: NPC name tag. The player needs to kill all
listed NPCs. See item_guidelines for the
formatting requirements.
overload_objective (Optional): Allow to set a specific a description of the mission. See text guidelines for the formatting
requirements.
roleplay_objective (Optional): Allow to add a description to the step.
place (Optional): Place name where the slaughter has
to take place.
race/quantity: Race name and number required. Races are less
specific than fauna as the yubo race is more generic than the suckling yubo
fauna specie.
place
(place):
$p$
If killing
creatures
For creature type
number X
Variable name |
Formal expression |
Example |
Fauna type (creature_sheet) |
$c<X>$ |
$c1$ |
|
$q<X>$ |
$q1$ |
If killing faction
members
Faction name
(faction)
Quantity (int)
If killing NPCs
For NPC number X
Variable name |
Formal expression |
Example |
npc_name (bot) |
$npc<X>$ |
$npc1$ |
If killing race
members
For race number X
Variable name |
Formal expression |
Example |
Race type (race) |
$r<X>$ |
$r1$ |
Race quantity
(int) |
$q<X>$ |
$q1$ |