// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_MSG_GPM_SERVICE_H #define RY_MSG_GPM_SERVICE_H #include "nel/misc/types_nl.h" #include "nel/misc/time_nl.h" #include "nel/misc/stream.h" #include "nel/misc/sheet_id.h" #include "nel/misc/entity_id.h" #include "nel/net/unified_network.h" #include "nel/net/transport_class.h" #include "game_share/ryzom_entity_id.h" #include "game_share/base_types.h" #include "game_share/synchronised_message.h" /****************************************************************\ **************************************************************** Messages definitions for GPM Service **************************************************************** \****************************************************************/ class CEntitySheetId { public: NLMISC::CEntityId EntityId; NLMISC::CSheetId SheetId; CEntitySheetId() {} CEntitySheetId(NLMISC::CEntityId &eid, NLMISC::CSheetId &sheet) : EntityId(eid), SheetId(sheet) {} void serial(NLMISC::IStream &f) { f.serial(EntityId, SheetId); } }; class CGPMPlayerPrivilege : public CMirrorTransportClass { public: enum TType { Player = 0, // basic player, no particular rights GM = 1, CS = 2 }; TDataSetRow PlayerIndex; uint32 Type; virtual void description () { className("CGPMPlayerPrivilege"); property("PlayerIndex", PropDataSetRow, TDataSetRow(), PlayerIndex); property("Type", PropUInt32, (uint32)Player, Type); } virtual void callback (const std::string &name, NLNET::TServiceId id) {} }; #endif // RY_MSG_GPM_SERVICE_H /* End of msg_gpm_service.h */