// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #include "nel/misc/types_nl.h" #include "nel/misc/time_nl.h" #include "nel/misc/common.h" #include <stdio.h> using namespace NLMISC; int main(int argc, char* argv[]) { if (argc <3) { printf ("lock.exe [filein] [fleout]\n\t"); } else { // Random srand ((int)CTime::getLocalTime ()); // Open the filein while (1) { // Rename the file if (rename(argv[1], argv[2]) == 0) { return 1; } else { // Sleep.. printf ("Locked. Waiting for lock to be released\n"); uint sleepTime = (rand () * 5000) / RAND_MAX; nlSleep (sleepTime); } } // Open the fileout FILE *fileOut = fopen (argv[2], "w"); } return 0; }