// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #ifndef NL_ATTRIBUTE_H_ #define NL_ATTRIBUTE_H_ #include <string> class IAttribute { private: std::string _Name; public: IAttribute(std::string); std::string &getName(); void setName(std::string); }; template<class T> class CAttribute : public IAttribute { private: T _Value; public: CAttribute(); CAttribute(std::string); CAttribute(std::string,T); T &getValue(); void setValue(T &); }; template<class T> CAttribute<T>::CAttribute() : IAttribute("<unnanamed>") { } template<class T> CAttribute<T>::CAttribute(std::string name) : IAttribute(name) { } template<class T> CAttribute<T>::CAttribute(std::string name, T value) : IAttribute(name) { _Value = value; } template<class T> T &CAttribute<T>::getValue() { return _Value; } template<class T> void CAttribute<T>::setValue(T &value) { _Value = value; } #endif