<!-- ****************************************** --> <!-- * RESET INTERFACE * --> <!-- ****************************************** --> <!-- A container is ALWAYS defined in BL TL hotspot when poped (layer0) else (layer > 0) it is a TL TL --> <!-- Take care that if the container is not active a getProp of w or h will return 0 --> <interface_config> <root id="interface" x="0" y="0" w="800" h="600" active="true" /> <variable entry="UI:TEMP:ACTIVE" type="sint64" value="0" /> <proc id="pri_top_center" > <action handler="set" params="dblink=UI:TEMP:ACTIVE|value=getprop('@0:active')" /> <action handler="set" params="target='@0:active'|value=1" /> <!--<action handler="set" params="target='@0:x'|value=div(sub(getprop('ui:interface:w'),getprop('@0:w')),2)" />--> <action handler="set" params="target='@0:y'|value=sub(getprop('ui:interface:h'),48)" /> <action handler="set" params="target='@0:active'|value=@UI:TEMP:ACTIVE" /> </proc> <proc id="base_desktop" > <action handler="reset_interface" params="" /> <action handler="unlock_all_container" params="" /> <!-- Player --> <action handler="set" params="target='ui:interface:player:active'|value=1" /> <action handler="set" params="target='ui:interface:player:x'|value=4" /> <action handler="set" params="target='ui:interface:player:y'|value=sub(getprop('ui:interface:h'),4)" /> <action handler="set_transparent" params="ui:interface:player" /> <!-- BonusMalus --> <action handler="set" params="target='ui:interface:bonus_malus:active'|value=1" /> <action handler="set" params="target='ui:interface:bonus_malus:x'|value=188" /> <action handler="set" params="target='ui:interface:bonus_malus:y'|value=sub(getprop('ui:interface:h'),4)" /> <!-- Target --> <action handler="set" params="target='ui:interface:target:active'|value=1" /> <action handler="set" params="target='ui:interface:target:x'|value=4" /> <action handler="set" params="target='ui:interface:target:y'|value=sub(sub(getprop('ui:interface:h'),getprop('ui:interface:player:h')),8)" /> <action handler="set_transparent" params="ui:interface:target" /> <!-- Team --> <action handler="set" params="target='ui:interface:team_list:x'|value=4" /> <action handler="set" params="target='ui:interface:team_list:y'|value=sub(sub(sub(getprop('ui:interface:h'),getprop('ui:interface:player:h')),getprop('ui:interface:target:h')),12)" /> <!-- Compass --> <action handler="set" params="target='ui:interface:compass:active'|value=1" /> <action handler="set" params="target='ui:interface:compass:x'|value=sub(sub(getprop('ui:interface:w'),getprop('ui:interface:compass:w')),4)" /> <action handler="set" params="target='ui:interface:compass:y'|value=sub(getprop('ui:interface:h'),4)" /> <action handler="set_transparent" params="ui:interface:compass" /> <!-- Main Chat --> <action handler="set" params="target='ui:interface:main_chat:active'|value=1" /> <action handler="set_alpha" params="target=ui:interface:main_chat|alpha=100" /> <!-- Actions --> <action handler="set" params="target='ui:interface:gestionsets:active'|value=0" /> <!-- Info Player Journal --> <action handler="set" params="target='ui:interface:info_player_journal:x'|value=4" /> <action handler="set" params="target='ui:interface:info_player_journal:y'|value=sub(getprop('ui:interface:h'),113)" /> <action handler="set_alpha" params="target=ui:interface:info_player_journal|alpha=100" /> <!-- Milko --> <action handler="set" params="target='ui:interface:milko_pad:active'|value=1" /> <action handler="set" params="target='ui:interface:milko_pad:x'|value=sub(sub(getprop('ui:interface:w'),getprop('ui:interface:milko_pad:w')),4)" /> <action handler="set" params="target='ui:interface:milko_pad:y'|value=add(getprop('ui:interface:milko_pad:h'),4)" /> <action handler="set_alpha" params="target=ui:interface:milko_pad|alpha=200" /> <!-- Map --> <action handler="set" params="target='ui:interface:map:active'|value=1" /> <action handler="set" params="target='ui:interface:map:x'|value=sub(sub(getprop('ui:interface:w'),getprop('ui:interface:map:w')),4)" /> <action handler="set" params="target='ui:interface:map:y'|value=sub(sub(getprop('ui:interface:h'), getprop('ui:interface:compass:h')), 8)" /> <action handler="set" params="target='ui:interface:map:active'|value=0" /> <!-- Contacts --> <action handler="set" params="target='ui:interface:contact_list:active'|value=1" /> <action handler="set" params="target='ui:interface:contact_list:x'|value=sub(sub(getprop('ui:interface:w'),getprop('ui:interface:contact_list:w')),4)" /> <action handler="set" params="target='ui:interface:contact_list:y'|value=sub(sub(getprop('ui:interface:h'), getprop('ui:interface:compass:h')), 12)" /> <action handler="set" params="target='ui:interface:contact_list:active'|value=0" /> <!-- Mailbox --> <action handler="set" params="target='ui:interface:mailbox:w'|value=480" /> <action handler="set" params="target='ui:interface:mailbox:h'|value=360" /> <!-- Gestion Windows (the popup in middle of the screen) --> <action handler="set" params="dblink=UI:TEMP:ACTIVE|value=getprop('ui:interface:gestion_windows:active')" /> <action handler="set" params="target='ui:interface:gestion_windows:active'|value=1" /> <action handler="set" params="target='ui:interface:gestion_windows:x'|value=div(sub(getprop('ui:interface:w'),getprop('ui:interface:gestion_windows:w')),2)" /> <action handler="set" params="target='ui:interface:gestion_windows:y'|value=add(getprop('ui:interface:gestion_windows:h'),div(sub(getprop('ui:interface:h'),getprop('ui:interface:gestion_windows:h')),2))" /> <action handler="set" params="target='ui:interface:gestion_windows:active'|value=@UI:TEMP:ACTIVE" /> </proc> <proc id="proc_reset_interface"> <action handler="set" params="dblink=UI:SAVE:DAY_COLOR|value=makeRGB(219,254,174)" /> <action handler="set" params="dblink=UI:SAVE:DAY_COLOR|value=makeRGB(219,254,174)" /> <action handler="set" params="dblink=UI:SAVE:NIGHT_COLOR|value=makeRGB(127,190,254)" /> <!-- Reset all the items that are trivial --> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:PLA|value=makeRGB(167,205,107)" /> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:ANI|value=makeRGB(189,154,123)" /> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:COM|value=makeRGB(255,237,89)" /> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:INV|value=makeRGB(74,162,243)" /> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:OPT|value=makeRGB(255,79,69)" /> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:LAB|value=makeRGB(251,163,60)" /> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:MEM|value=makeRGB(237,112,200)" /> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:MAP|value=makeRGB(237,200,30)" /> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:HELP|value=makeRGB(255,96,16)" /> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:INFOS|value=makeRGB(255,0,0)" /> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:TRADE|value=makeRGB(204,177,107)" /> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:BOT|value=makeRGB(0,251,222)" /> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:R2_PALETTE|value=makeRGB(255,255,66)" /> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:R2_SCENARIO|value=makeRGB(117,217,255)" /> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:R2_PROP_WINDOW|value=makeRGB(26,251,142)" /> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:R2_FORM|value=makeRGB(24,142,249)" /> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:R2_CUSTOM_LOOK|value=makeRGB(239,170,33)" /> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:R2_DIALOGS|value=makeRGB(117,163,255)" /> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:R2_EVENTS|value=makeRGB(252,255,162)" /> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:R2_ACTIVITIES|value=makeRGB(228,118,255)" /> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:R2_FEATURE_HELP|value=makeRGB(117,255,189)" /> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:R2_CONNECT|value=makeRGB(162,255,173)" /> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:R2_SESSION_BROWSER|value=makeRGB(255,113,66)" /> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:R2_SCENARIO_CONTROL|value=makeRGB(255,12,89)" /> <action handler="set" params="dblink=UI:SAVE:WIN:COLORS:R2_PLAYER_TRACKING|value=makeRGB(240,255,89)" /> <action handler="set" params="dblink=UI:SAVE:R2_PROP_SHEET:CONTAINER_ALPHA|value=255" /> <action handler="set" params="dblink=UI:SAVE:R2_PROP_SHEET:CONTENT_ALPHA|value=255" /> <action handler="set" params="dblink=UI:SAVE:R2_PROP_SHEET:ROLLOVER_CONTENT_ALPHA|value=0" /> <action handler="set" params="dblink=UI:SAVE:R2_PROP_SHEET:ROLLOVER_CONTAINER_ALPHA|value=0" /> <action handler="set" params="dblink=UI:SAVE:R2_PROP_SHEET:USE_GLOBAL_ALPHA_SETTINGS|value=1" /> <action handler="set" params="dblink=UI:SAVE:R2_FORM:CONTAINER_ALPHA|value=255" /> <action handler="set" params="dblink=UI:SAVE:R2_FORM:CONTENT_ALPHA|value=255" /> <action handler="set" params="dblink=UI:SAVE:R2_FORM:ROLLOVER_CONTENT_ALPHA|value=0" /> <action handler="set" params="dblink=UI:SAVE:R2_FORM:ROLLOVER_CONTAINER_ALPHA|value=0" /> <action handler="set" params="dblink=UI:SAVE:R2_FORM:USE_GLOBAL_ALPHA_SETTINGS|value=1" /> <action handler="set" params="dblink=UI:SAVE:ENTITY:COLORS:DEAD|value=makeRGB(255,255,0)" /> <action handler="set" params="dblink=UI:SAVE:ENTITY:COLORS:USER|value=makeRGB(255,112,249)" /> <action handler="set" params="dblink=UI:SAVE:ENTITY:COLORS:PLAYER|value=makeRGB(77,144,255)" /> <action handler="set" params="dblink=UI:SAVE:ENTITY:COLORS:GROUP|value=makeRGB(185,76,255)" /> <action handler="set" params="dblink=UI:SAVE:ENTITY:COLORS:GUILD|value=makeRGB(120,0,200)" /> <action handler="set" params="dblink=UI:SAVE:ENTITY:COLORS:NPC|value=makeRGB(192,192,192)" /> <action handler="set" params="dblink=UI:SAVE:ENTITY:COLORS:FAUNA|value=makeRGB(249,179,29)" /> <action handler="set" params="dblink=UI:SAVE:ENTITY:COLORS:TARGET|value=makeRGB(255,255,255)" /> <action handler="set" params="dblink=UI:SAVE:ENTITY:COLORS:SOURCE|value=makeRGB(65,255,112)" /> <action handler="set" params="dblink=UI:SAVE:ENTITY:COLORS:MOUNT|value=makeRGB(217,255,114)" /> <action handler="set" params="dblink=UI:SAVE:ENTITY:COLORS:BEAST|value=makeRGB(158,216,0)" /> <action handler="set" params="dblink=UI:SAVE:ENTITY:COLORS:PVPENEMY|value=makeRGB(185,0,0)" /> <action handler="set" params="dblink=UI:SAVE:ENTITY:COLORS:PVPALLY|value=makeRGB(0,200,0)" /> <action handler="set" params="dblink=UI:SAVE:ENTITY:COLORS:PVPALLYINTEAM|value=makeRGB(140,200,140)" /> <action handler="set" params="dblink=UI:SAVE:ENTITY:COLORS:PVPALLYINGUILD|value=makeRGB(100,150,100)" /> <action handler="set" params="dblink=UI:SAVE:ENTITY:COLORS:PVPNEUTRAL|value=makeRGB(64,128,128)" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:USER:GUILD_SYMBOL|value=0" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:USER:NAME|value=0" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:USER:TITLE|value=0" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:USER:GUILD_NAME|value=0" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:USER:HP|value=0" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:USER:STA|value=0" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:USER:SAP|value=0" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:USER:FOCUS|value=0" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:USER:ACTION|value=0" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:USER:MESSAGES|value=0" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:USER:PVP_LOGO|value=1" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:FRIEND:GUILD_SYMBOL|value=1" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:FRIEND:NAME|value=1" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:FRIEND:TITLE|value=1" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:FRIEND:GUILD_NAME|value=1" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:FRIEND:HP|value=0" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:FRIEND:STA|value=0" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:FRIEND:SAP|value=0" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:FRIEND:FOCUS|value=0" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:FRIEND:MESSAGES|value=1" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:FRIEND:PVP_LOGO|value=1" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:FRIEND:NPCNAME|value=1" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:FRIEND:NPCTITLE|value=1" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:FRIEND:MISSION_ICON|value=1" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:FRIEND:MINI_MISSION_ICON|value=0" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:ENEMY:GUILD_SYMBOL|value=1" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:ENEMY:NAME|value=1" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:ENEMY:TITLE|value=1" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:ENEMY:GUILD_NAME|value=1" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:ENEMY:HP|value=1" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:ENEMY:MESSAGES|value=1" /> <action handler="set" params="dblink=UI:SAVE:INSCENE:ENEMY:PVP_LOGO|value=1" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:MISC|value=makeRGB(255,0,255)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:TRIBE|value=makeRGB(180,180,180)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:BANDIT|value=makeRGB(110,110,110)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:CITIZEN|value=makeRGB(255,255,255)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:FAUNA|value=makeRGB(255,100,0)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:FAUNAEXCEL|value=makeRGB(255,50,0)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:FAUNASUP|value=makeRGB(200,0,0)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:FORAGE|value=makeRGB(150,200,50)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:FORAGEEXCEL|value=makeRGB(50,200,0)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:FORAGESUP|value=makeRGB(0,150,0)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:SAP|value=makeRGB(150,200,50)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:AMBER|value=makeRGB(255,150,0)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:NODE|value=makeRGB(200,100,50)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:FIBER|value=makeRGB(255,255,150)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:BARK|value=makeRGB(150,100,0)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:SEED|value=makeRGB(100,50,50)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:SHELL|value=makeRGB(200,150,150)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:RESIN|value=makeRGB(50,100,0)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:WOOD|value=makeRGB(100,100,50)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:OIL|value=makeRGB(200,200,50)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:MISSION|value=makeRGB(200,50,150)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:FOOD|value=makeRGB(200,50,150)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:CONSTRUCTION|value=makeRGB(255,0,100)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:GOO|value=makeRGB(100,0,150)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:INSECT|value=makeRGB(50,100,150)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:KITIN|value=makeRGB(50,0,150)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:NOCIVE|value=makeRGB(50,0,100)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:PRESERVATIVE|value=makeRGB(50,0,50)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:PASSAGE|value=makeRGB(100,255,255)" /> <action handler="set" params="dblink=UI:SAVE:LANDMARK:COLORS:TELEPORTER|value=makeRGB(0,200,200)" /> <action handler="set" params="dblink=UI:SAVE:EXPAND_MISSION_LIST|value=0" /> <action handler="set" params="dblink=UI:SAVE:MISSION_JOURNAL_HEADER_ACTIVE|value=1" /> <action handler="set" params="dblink=UI:SAVE:CONTENT_ALPHA|value=255" /> <action handler="set" params="dblink=UI:SAVE:CONTAINER_ALPHA|value=255" /> <action handler="set" params="dblink=UI:SAVE:CONTENT_ROLLOVER_FACTOR|value=255" /> <action handler="set" params="dblink=UI:SAVE:CONTAINER_ROLLOVER_FACTOR|value=255" /> <action handler="set" params="dblink=UI:SAVE:ALPHA_ROLLOVER_SPEED|value=5" /> <action handler="set" params="dblink=UI:SAVE:DOUBLE_CLICK_SPEED|value=50" /> <action handler="set" params="dblink=UI:SAVE:KEY_REPEAT_SPEED|value=50" /> <action handler="set" params="dblink=UI:SAVE:USER_CHAR_FADE|value=0" /> <action handler="set" params="dblink=UI:SAVE:USER_CHAR_OPA_MIN|value=160" /> <action handler="set" params="dblink=UI:SAVE:DAY_COLOR|value=makeRGB(219,254,174)" /> <action handler="set" params="dblink=UI:SAVE:NIGHT_COLOR|value=makeRGB(127,190,254)" /> <action handler="set" params="dblink=UI:SAVE:SHOW_3D_ITEM_PREVIEW|value=1" /> <action handler="set" params="dblink=UI:SAVE:PLAYER:DISP_SAP|value=1" /> <action handler="set" params="dblink=UI:SAVE:PLAYER:DISP_STA|value=1" /> <action handler="set" params="dblink=UI:SAVE:PLAYER:DISP_FOC|value=1" /> <action handler="set" params="dblink=UI:SAVE:ACT_BAR_OUT|value=1" /> <action handler="set" params="dblink=UI:SAVE:CHAT:FONT_SIZE|value=10" /> <action handler="set" params="dblink=UI:SAVE:CHAT:MULTI_LINE_SPACE|value=0" /> <action handler="set" params="dblink=UI:SAVE:CHAT:SHADOWED_TEXT|value=1" /> <action handler="set" params="dblink=UI:SAVE:CHAT:COLORS:SPEAKER|value=makeRGB(220,220,50)" /> <action handler="set" params="dblink=UI:SAVE:CHAT:COLORS:SAY|value=makeRGB(255,255,255)" /> <action handler="set" params="dblink=UI:SAVE:CHAT:COLORS:SHOUT|value=makeRGB(255,70,70)" /> <action handler="set" params="dblink=UI:SAVE:CHAT:COLORS:GROUP|value=makeRGB(170,170,255)" /> <action handler="set" params="dblink=UI:SAVE:CHAT:COLORS:CLADE|value=makeRGB(70,255,70)" /> <action handler="set" params="dblink=UI:SAVE:CHAT:COLORS:CIVILIZATION|value=makeRGB(128,128,128)" /> <action handler="set" params="dblink=UI:SAVE:CHAT:COLORS:TERRITORY|value=makeRGB(128,128,128)" /> <action handler="set" params="dblink=UI:SAVE:CHAT:COLORS:UNIVERSE_NEW|value=makeRGB(255,127,0)" /> <action handler="set" params="dblink=UI:SAVE:CHAT:COLORS:REGION|value=makeRGB(255,200,200)" /> <action handler="set" params="dblink=UI:SAVE:CHAT:COLORS:TELL|value=makeRGB(170,170,170)" /> <action handler="set" params="dblink=UI:SAVE:CHAT:COLORS:DYN|value=makeRGB(162,255,173)" /> <action handler="set" params="dblink=UI:SAVE:CHAT:ENTER_DONT_QUIT_CB|value=0" /> <action handler="set" params="dblink=UI:SAVE:CHAT:SHOW_TIMES_IN_CHAT_CB|value=0" /> <action handler="set" params="dblink=UI:SAVE:CHAT:SHOW_DYN_CHANNEL_NAME_IN_CHAT_CB|value=0" /> <action handler="set" params="dblink=UI:SAVE:INV_BAG:SORT_TYPE|value=0" /> <action handler="set" params="dblink=UI:SAVE:INV_BAG:ICON_LIST|value=0" /> <action handler="set" params="dblink=UI:SAVE:INV_BAG:FILTER_ARMOR|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_BAG:FILTER_WEAPON|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_BAG:FILTER_TOOL|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_BAG:FILTER_MP|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_BAG:FILTER_MISSMP|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_BAG:FILTER_TP|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_PA0:SORT_TYPE|value=0" /> <action handler="set" params="dblink=UI:SAVE:INV_PA0:ICON_LIST|value=0" /> <action handler="set" params="dblink=UI:SAVE:INV_PA0:FILTER_ARMOR|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_PA0:FILTER_WEAPON|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_PA0:FILTER_TOOL|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_PA0:FILTER_MP|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_PA0:FILTER_MISSMP|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_PA1:SORT_TYPE|value=0" /> <action handler="set" params="dblink=UI:SAVE:INV_PA1:ICON_LIST|value=0" /> <action handler="set" params="dblink=UI:SAVE:INV_PA1:FILTER_ARMOR|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_PA1:FILTER_WEAPON|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_PA1:FILTER_TOOL|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_PA1:FILTER_MP|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_PA1:FILTER_MISSMP|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_PA1:FILTER_TP|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_PA2:SORT_TYPE|value=0" /> <action handler="set" params="dblink=UI:SAVE:INV_PA2:ICON_LIST|value=0" /> <action handler="set" params="dblink=UI:SAVE:INV_PA2:FILTER_ARMOR|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_PA2:FILTER_WEAPON|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_PA2:FILTER_TOOL|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_PA2:FILTER_MP|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_PA2:FILTER_MISSMP|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_PA2:FILTER_TP|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_PA3:SORT_TYPE|value=0" /> <action handler="set" params="dblink=UI:SAVE:INV_PA3:ICON_LIST|value=0" /> <action handler="set" params="dblink=UI:SAVE:INV_PA3:FILTER_ARMOR|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_PA3:FILTER_WEAPON|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_PA3:FILTER_TOOL|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_PA3:FILTER_MP|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_PA3:FILTER_MISSMP|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_PA3:FILTER_TP|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_GUILD:SORT_TYPE|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_GUILD:ICON_LIST|value=0" /> <action handler="set" params="dblink=UI:SAVE:INV_GUILD:FILTER_ARMOR|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_GUILD:FILTER_WEAPON|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_GUILD:FILTER_TOOL|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_GUILD:FILTER_MP|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_GUILD:FILTER_MISSMP|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_GUILD:FILTER_TP|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_ROOM:SORT_TYPE|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_ROOM:ICON_LIST|value=0" /> <action handler="set" params="dblink=UI:SAVE:INV_ROOM:FILTER_ARMOR|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_ROOM:FILTER_WEAPON|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_ROOM:FILTER_TOOL|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_ROOM:FILTER_MP|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_ROOM:FILTER_MISSMP|value=1" /> <action handler="set" params="dblink=UI:SAVE:INV_ROOM:FILTER_TP|value=1" /> <action handler="set" params="dblink=UI:SAVE:ISDETACHED:MAIN_CHAT|value=0" /> <action handler="set" params="dblink=UI:SAVE:ISDETACHED:GUILD_CHAT|value=0" /> <action handler="set" params="dblink=UI:SAVE:ISDETACHED:TEAM_CHAT|value=0" /> <action handler="set" params="dblink=UI:SAVE:ISDETACHED:SYSTEM_INFO|value=0" /> <action handler="set" params="dblink=UI:SAVE:ISDETACHED:AROUND_ME|value=0" /> <action handler="set" params="dblink=UI:SAVE:ISDETACHED:CHAT_GROUP|value=0" /> <action handler="set" params="dblink=UI:SAVE:ISDETACHED:USER_CHAT|value=0" /> <action handler="set" params="dblink=UI:SAVE:ISDETACHED:UNIVERSE_CHAT|value=0" /> <action handler="set" params="dblink=UI:SAVE:ISDETACHED:REGION_CHAT|value=0" /> <action handler="set" params="dblink=UI:SAVE:ISENABLED:AROUND_ME|value=1" /> <action handler="set" params="dblink=UI:SAVE:ISENABLED:REGION_CHAT|value=1" /> <action handler="set" params="dblink=UI:SAVE:ISENABLED:TEAM_CHAT|value=1" /> <action handler="set" params="dblink=UI:SAVE:ISENABLED:GUILD_CHAT|value=1" /> <action handler="set" params="dblink=UI:SAVE:ISENABLED:UNIVERSE_CHAT|value=1" /> <action handler="set" params="dblink=UI:SAVE:ISENABLED:SYSTEM_INFO|value=1" /> <action handler="reset_virtual_desktop" params="vdesk=0" /> <action handler="reset_virtual_desktop" params="vdesk=1" /> <action handler="reset_virtual_desktop" params="vdesk=2" /> <action handler="reset_virtual_desktop" params="vdesk=3" /> <!-- ********* --> <!-- DESKTOP 1 --> <!-- ********* --> <action handler="set_virtual_desktop" params="vdesk=0" /> <action handler="proc" params="base_desktop" /> <!-- Actions --> <action handler="set" params="target='ui:interface:gestionsets:active'|value=1" /> <action handler="set" params="target='ui:interface:gestionsets:x'|value=div(sub(getprop('ui:interface:w'),getprop('ui:interface:gestionsets:w')),2)" /> <action handler="set" params="target='ui:interface:gestionsets:y'|value=sub(getprop('ui:interface:h'),4)" /> <!-- Main Chat --> <action handler="set" params="target='ui:interface:main_chat:w'|value=383" /> <action handler="set" params="target='ui:interface:main_chat:h'|value=237" /> <action handler="set" params="target='ui:interface:main_chat:x'|value=4" /> <action handler="set" params="target='ui:interface:main_chat:y'|value=add(getprop('ui:interface:main_chat:h'),4)" /> <!-- Mission Journal --> <action handler="set" params="target='ui:interface:info_player_journal:active'|value=1" /> <action handler="set" params="target='ui:interface:info_player_journal:locked'|value=0" /> <action handler="set" params="target='ui:interface:info_player_journal:h'|value=182" /> <action handler="set" params="target='ui:interface:info_player_journal:w'|value=280" /> <action handler="set" params="target='ui:interface:info_player_journal:x'|value=4" /> <action handler="set" params="target='ui:interface:info_player_journal:y'|value=add(add(getprop('ui:interface:main_chat:h'),getprop('ui:interface:info_player_journal:h')),8)" /> <!-- ********* --> <!-- DESKTOP 2 --> <!-- ********* --> <action handler="set_virtual_desktop" params="vdesk=1" /> <action handler="proc" params="base_desktop" /> <!-- Compass --> <action handler="set" params="target='ui:interface:compass:x'|value=sub(sub(getprop('ui:interface:w'),getprop('ui:interface:compass:w')),4)" /> <action handler="set" params="target='ui:interface:compass:y'|value=sub(getprop('ui:interface:h'),4)" /> <!-- Player --> <action handler="set" params="target='ui:interface:player:x'|value=sub(sub(getprop('ui:interface:w'),getprop('ui:interface:player:w')),4)" /> <action handler="set" params="target='ui:interface:player:y'|value=sub(sub(getprop('ui:interface:h'),getprop('ui:interface:compass:h')),8)" /> <!-- Target --> <action handler="set" params="target='ui:interface:target:x'|value=sub(sub(getprop('ui:interface:w'),getprop('ui:interface:target:w')),4)" /> <action handler="set" params="target='ui:interface:target:y'|value=sub(sub(sub(getprop('ui:interface:h'),getprop('ui:interface:player:h')), getprop('ui:interface:compass:h')), 12)" /> <!-- BonusMalus --> <action handler="set" params="target='ui:interface:bonus_malus:x'|value=sub(sub(getprop('ui:interface:w'),getprop('ui:interface:bonus_malus:w')),4)" /> <action handler="set" params="target='ui:interface:bonus_malus:y'|value=sub(sub(sub(sub(getprop('ui:interface:h'), getprop('ui:interface:target:h')), getprop('ui:interface:compass:h')), getprop('ui:interface:player:h')), 16)" /> <!-- Mission Journal --> <action handler="set" params="target='ui:interface:info_player_journal:active'|value=0" /> <!-- Actions --> <action handler="set" params="target='ui:interface:gestionsets:active'|value=0" /> <!-- Main Chat --> <action handler="set" params="target='ui:interface:main_chat:w'|value=sub(sub(getprop('ui:interface:w'),getprop('ui:interface:compass:w')),8)" /> <action handler="set" params="target='ui:interface:main_chat:h'|value=132" /> <action handler="set" params="target='ui:interface:main_chat:x'|value=4" /> <action handler="set" params="target='ui:interface:main_chat:y'|value=add(getprop('ui:interface:main_chat:h'),4)" /> <!-- Map --> <action handler="set" params="target='ui:interface:map:w'|value=sub(sub(getprop('ui:interface:w'),getprop('ui:interface:compass:w')),8)" /> <action handler="set" params="target='ui:interface:map:h'|value=sub(sub(getprop('ui:interface:h'),getprop('ui:interface:main_chat:h')),8)" /> <action handler="set" params="target='ui:interface:map:x'|value=4" /> <action handler="set" params="target='ui:interface:map:y'|value=sub(sub(getprop('ui:interface:h'),getprop('ui:interface:map:h')),4)" /> <action handler="set" params="target='ui:interface:map:locked'|value=0" /> <action handler="set" params="target='ui:interface:map:active'|value=1" /> <!-- ********* --> <!-- DESKTOP 3 --> <!-- ********* --> <action handler="set_virtual_desktop" params="vdesk=2" /> <action handler="reset_interface" params="" /> <!-- ********* --> <!-- DESKTOP 4 --> <!-- ********* --> <action handler="set_virtual_desktop" params="vdesk=3" /> <action handler="proc" params="base_desktop" /> <!-- Actions --> <action handler="set" params="target='ui:interface:gestionsets:active'|value=1" /> <action handler="set" params="target='ui:interface:gestionsets:x'|value=div(sub(getprop('ui:interface:w'),getprop('ui:interface:gestionsets:w')),2)" /> <action handler="set" params="target='ui:interface:gestionsets:y'|value=sub(getprop('ui:interface:h'),4)" /> <!-- Main Chat --> <action handler="set" params="target='ui:interface:main_chat:w'|value=383" /> <action handler="set" params="target='ui:interface:main_chat:h'|value=237" /> <action handler="set" params="target='ui:interface:main_chat:x'|value=4" /> <action handler="set" params="target='ui:interface:main_chat:y'|value=add(getprop('ui:interface:main_chat:h'),4)" /> <!-- Mission Journal --> <action handler="set" params="target='ui:interface:info_player_journal:active'|value=1" /> <action handler="set" params="target='ui:interface:info_player_journal:locked'|value=0" /> <action handler="set" params="target='ui:interface:info_player_journal:h'|value=182" /> <action handler="set" params="target='ui:interface:info_player_journal:w'|value=280" /> <action handler="set" params="target='ui:interface:info_player_journal:x'|value=4" /> <action handler="set" params="target='ui:interface:info_player_journal:y'|value=add(add(getprop('ui:interface:main_chat:h'),getprop('ui:interface:info_player_journal:h')),8)" /> <!-- SAUVEGARDE DU DESKTOP 4 ET RETOUR AU DESKTOP 0 --> <action handler="set_virtual_desktop" params="vdesk=0" /> <!-- ************ --> <!-- INFO WINDOWS --> <!-- ************ --> <action handler="help_reset_pos" params="y=-100" /> <action handler="lua" params="local tbw = getUI('ui:interface:r2ed_toolbar_window', false) if tbw then tbw.active = (r2~=nil and r2.Mode~=nil and r2.Mode=='Test') end" /> <!-- ************ --> <!-- MISC --> <!-- ************ --> <action handler="lua" params="getUI('ui:interface:keys').uc_title = i18n.get('uiKeysTitle')"/> <action handler="lua" params="local w = getUI('ui:interface:r2ed_toolbar_window', false) if w then w.active = (r2~=nil and r2.Mode~=nil and r2.Mode=='Test') end"/> <!-- reenable missions, possibly hidden after a ring session --> <action handler="lua:game:updateMissionJournalMode()"/> <action handler="lua" params="local animals = getUI('ui:interface:animal_global'); if animals then animals.content.no_available_animals.active = false; animals.header_opened.active = true; animals.header_closed.active = false; if animals.list then animals.list.active = true; end; end"/> <action handler="lua" params="if r2 and r2.initDMToolbarWindowPos then r2:initDMToolbarWindowPos() end" /> </proc> <proc id="proc_reset_r2ed_interface"> </proc> </interface_config>