name: Objective name, only used by the mission
designer.
hide_obj
(Boolean): Prevent the step to be displayed in the mission log.
overload_objective (Optional): Allow to set a specific a description of the mission. See text guidelines for the formatting
requirements.
roleplay_objective (Optional): Allow to add a description to the step.
skill_name/level: Brick code referring to the needed skill and level that needs to be
reached. See item_guidelines for the
formatting requirements.
For skill
number X
Variable
name |
Formal
expression |
Example |
skill_type
(brick) |
$s<X>$ |
$s1$ |
skill_level
(int) |
$level<X>$ |
$level1$ |