// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #ifndef NL_MOULINE_H #define NL_MOULINE_H #include <vector> #include "nel/misc/types_nl.h" #include "nel/misc/vector.h" #include "nel/misc/file.h" // External class declaration namespace NLPACS { class CCollisionMeshBuild; class CLocalRetriever; }; // Computation functions void computeRetriever(NLPACS::CCollisionMeshBuild &cmb, NLPACS::CLocalRetriever &lr, NLMISC::CVector &translation, bool useCmbTrivialTranslation = true); #endif // NL_MOULINE_H /* End of mouline.h */