// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "zc_shard_common.h" #include "nel/misc/string_conversion.h" namespace ZCSTATE { NL_BEGIN_STRING_CONVERSION_TABLE (TZcState) NL_STRING_CONVERSION_TABLE_ENTRY(Tribe) NL_STRING_CONVERSION_TABLE_ENTRY(TribeInWar) // NL_STRING_CONVERSION_TABLE_ENTRY(TribeInPeace) NL_STRING_CONVERSION_TABLE_ENTRY(GuildInWar) NL_STRING_CONVERSION_TABLE_ENTRY(GuildInPeace) NL_STRING_CONVERSION_TABLE_ENTRY(zs_unknown) NL_END_STRING_CONVERSION_TABLE(TZcState, ConversionType, zs_unknown) /// TZcState toZcState( const std::string &str ) { return ConversionType.fromString(str); } /// const std::string& toString( TZcState type ) { return ConversionType.toString(type); } }