// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_HLS_TEXTURE_MANAGER_H #define NL_HLS_TEXTURE_MANAGER_H #include "nel/misc/types_nl.h" #include "nel/3d/hls_texture_bank.h" namespace NL3D { // *************************************************************************** /** * This is a list of banks of colorisable textures. * \author Lionel Berenguier * \author Nevrax France * \date 2002 */ class CHLSTextureManager { public: /// Constructor CHLSTextureManager(); ~CHLSTextureManager(); void reset(); /// Add a compiled bank. Ptr is owned and deleted by the manager. void addBank(CHLSTextureBank *bank); /** search a texture name in the banks (case insensitive), and return its id. * \param name a texture file name. NB: name is case-lowered first. (case-insensitive) * \return -1 if not found, else return the id. */ sint findTexture(const std::string &name) const; /** build the colored version bitmap of a texture * \param textId a texture id returned by findTexture() * \return false if not found */ bool buildTexture(sint textId, NLMISC::CBitmap &out) const; /// Texture name access uint getNumTextures() const {return (uint)_Instances.size();} const char *getTextureName(uint i) const; private: // List of banks std::vector _Banks; // Sorted Array of texture instances. std::vector _Instances; }; } // NL3D #endif // NL_HLS_TEXTURE_MANAGER_H /* End of hls_texture_manager.h */