// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "nel/gui/dbview_digit.h"
#include "nel/misc/xml_auto_ptr.h"
#include "nel/gui/view_renderer.h"
using namespace std;
using namespace NL3D;
using namespace NLMISC;
NLMISC_REGISTER_OBJECT(CViewBase, CDBViewDigit, std::string, "digit");
namespace NLGUI
{
// ***************************************************************************
CDBViewDigit::CDBViewDigit(const TCtorParam ¶m)
: CViewBase(param)
{
_NumDigit= 2;
_WSpace= -1;
_DivBase= 1;
}
std::string CDBViewDigit::getProperty( const std::string &name ) const
{
if( name == "value" )
{
if( _Number.getNodePtr() != NULL )
return _Number.getNodePtr()->getFullName();
else
return "";
}
else
if( name == "numdigit" )
{
return toString( _NumDigit );
}
else
if( name == "wspace" )
{
return toString( _WSpace );
}
else
if( name == "color" )
{
return toString( _Color );
}
else
return CViewBase::getProperty( name );
}
void CDBViewDigit::setProperty( const std::string &name, const std::string &value )
{
if( name == "value" )
{
_Number.link( value.c_str() );
return;
}
else
if( name == "numdigit" )
{
sint32 i;
if( fromString( value, i ) )
_NumDigit = i;
return;
}
else
if( name == "wspace" )
{
sint32 i;
if( fromString( value, i ) )
_WSpace = i;
return;
}
else
if( name == "color" )
{
CRGBA c;
if( fromString( value, c ) )
_Color = c;
return;
}
else
CViewBase::setProperty( name, value );
}
// ***************************************************************************
bool CDBViewDigit::parse (xmlNodePtr cur, CInterfaceGroup * parentGroup)
{
if(!CViewBase::parse(cur, parentGroup))
return false;
CViewRenderer &rVR = *CViewRenderer::getInstance();
// link to the db
CXMLAutoPtr ptr;
ptr = xmlGetProp (cur, (xmlChar*)"value");
if ( ptr )
_Number.link ( ptr );
else
{
nlinfo ("no value in %s", _Id.c_str());
return false;
}
// read options
ptr = xmlGetProp (cur, (xmlChar*)"numdigit");
if(ptr) fromString((const char*)ptr, _NumDigit);
clamp(_NumDigit, 1, 10);
ptr = xmlGetProp (cur, (xmlChar*)"wspace");
if(ptr) fromString((const char*)ptr, _WSpace);
ptr= (char*) xmlGetProp( cur, (xmlChar*)"color" );
_Color = CRGBA(255,255,255,255);
if (ptr)
_Color = convertColor (ptr);
// compute window size. Remove one space.
sint32 wDigit= rVR.getFigurTextureW();
sint32 hDigit= rVR.getFigurTextureH();
setW((wDigit+_WSpace)*_NumDigit - _WSpace);
setH(hDigit);
// some init
// For _NumDigit=2; set the divBase to 100, etc...
_DivBase= 1;
for(uint i= 0;i<(uint)_NumDigit;i++)
{
_DivBase*= 10;
}
// init cache.
_Cache= -1;
return true;
}
// ***************************************************************************
void CDBViewDigit::updateCoords()
{
CViewBase::updateCoords();
}
// ***************************************************************************
void CDBViewDigit::draw ()
{
CViewRenderer &rVR = *CViewRenderer::getInstance();
sint32 wDigit= rVR.getFigurTextureW();
sint32 hDigit= rVR.getFigurTextureH();
// change bitmap ids
sint32 val= _Number.getSInt32();
val= max(val, sint32(0));
if(_Cache!=val)
{
_Cache= val;
// clamp the value to max possible (eg:99)
if(val>(sint32)_DivBase-1)
val=(sint32)_DivBase-1;
// compute each digit id
uint divisor= _DivBase/10;
for(sint i=0;i<_NumDigit;i++)
{
sint digitVal= (val/divisor)%10;
// set the digit text id
_DigitId[i]= rVR.getFigurTextureId(digitVal);
// next divisor
divisor/= 10;
}
}
// Display bitmaps
sint32 x= _XReal;
sint32 y= _YReal;
for(sint i=0;i<_NumDigit;i++)
{
rVR.drawRotFlipBitmap ( _RenderLayer, x, y, wDigit, hDigit, 0, false, _DigitId[i], _Color );
// next digit
x+= wDigit+_WSpace;
}
}
}