// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // client_config.h : main header file for the CLIENT_CONFIG application // #if !defined(AFX_CLIENT_CONFIG_H__5ABEECBC_CE23_47C4_BD2F_8EBD81F203F3__INCLUDED_) #define AFX_CLIENT_CONFIG_H__5ABEECBC_CE23_47C4_BD2F_8EBD81F203F3__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols #define CONFIG_FILE_NAME "client.cfg" #define CONFIG_DEFAULT_FILE_NAME "client_default.cfg" ///////////////////////////////////////////////////////////////////////////// // CClientConfigApp: // See client_config.cpp for the implementation of this class // class CClientConfigApp : public CWinApp { public: CClientConfigApp(); // Error message void error (const ucstring &message); bool yesNo (const ucstring &message); // Data modified ? bool Modified; bool Localized; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CClientConfigApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CClientConfigApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; extern CClientConfigApp theApp; // Helper to set text in a window // fallback to ascii set if the OS doesn't support unicode (windows 95/98/me) void setWindowText(HWND hwnd, LPCWSTR lpText); // Test if os support unicode. Shouldn't call function such as SendMessageW if not supported bool supportUnicode(); ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_CLIENT_CONFIG_H__5ABEECBC_CE23_47C4_BD2F_8EBD81F203F3__INCLUDED_)