# - Locate Steam API # This module defines # STEAM_LIBRARY, the library to link against # STEAM_FOUND, if false, do not try to link to STEAM # STEA%_INCLUDE_DIR, where to find headers. IF(STEAM_LIBRARY AND STEAM_INCLUDE_DIR) # in cache already SET(Steam_FIND_QUIETLY TRUE) ENDIF() FIND_PATH(STEAM_INCLUDE_DIR steam_api.h PATH_SUFFIXES steam PATHS $ENV{STEAM_DIR}/public ) IF(WIN32) IF(TARGET_X64) SET(STEAM_LIBNAME steam_api64) SET(STEAM_RUNTIMENAME steam_api64.dll) SET(STEAM_PATHNAME redistributable_bin/win64) ELSE() SET(STEAM_LIBNAME steam_api) SET(STEAM_RUNTIMENAME steam_api.dll) SET(STEAM_PATHNAME redistributable_bin) ENDIF() ELSEIF(APPLE) # universal binary SET(STEAM_LIBNAME steam_api) SET(STEAM_RUNTIMENAME libsteam_api.dylib) SET(STEAM_PATHNAME redistributable_bin/osx32) ELSE() SET(STEAM_LIBNAME steam_api) SET(STEAM_RUNTIMENAME libsteam_api.so) IF(TARGET_X64) SET(STEAM_PATHNAME redistributable_bin/linux64) ELSE() SET(STEAM_PATHNAME redistributable_bin/linux32) ENDIF() ENDIF() FIND_LIBRARY(STEAM_LIBRARY NAMES ${STEAM_LIBNAME} HINTS $ENV{STEAM_DIR}/${STEAM_PATHNAME} ) FIND_FILE(STEAM_RUNTIME NAMES ${STEAM_RUNTIMENAME} HINTS $ENV{STEAM_DIR}/${STEAM_PATHNAME} PATHS ${EXTERNAL_BINARY_PATH} ${CMAKE_LIBRARY_PATH} /usr/local/lib /usr/lib ) # Don't need to check STEAM_LIBRARY because we're dynamically loading Steam DLL IF(STEAM_INCLUDE_DIR) SET(STEAM_FOUND ON) SET(STEAM_LIBRARIES ${STEAM_LIBRARY}) SET(STEAM_INCLUDE_DIRS ${STEAM_INCLUDE_DIR}) IF(NOT Steam_FIND_QUIETLY) MESSAGE(STATUS "Found Steam: ${STEAM_INCLUDE_DIR} and ${STEAM_RUNTIME}") ENDIF() ELSE() IF(NOT Steam_FIND_QUIETLY) MESSAGE(STATUS "Warning: Unable to find Steam!") ENDIF() ENDIF()